Our mission is to help computational modelers at all levels engage in the establishment and adoption of community standards and good practices for developing and sharing computational models. Model authors can freely publish their model source code in the Computational Model Library alongside narrative documentation, open science metadata, and other emerging open science norms that facilitate software citation, reproducibility, interoperability, and reuse. Model authors can also request peer review of their computational models to receive a DOI.
All users of models published in the library must cite model authors when they use and benefit from their code.
Please check out our model publishing tutorial and contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.
We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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The present model is an abstract ABM designed for theoretical exploration and hypotheses generation. Its main aim is to explore the relationship between disagreement over the diagnostic value of evidence and the formation of polarization in scientific communities.
The model represents a scientific community in which scientists aim to determine whether hypothesis H is true, and we assume that agents are in a world in which H is indeed true. To this end, scientists perform experiments, interpret data and exchange their views on how diagnostic of H the obtained evidence is. Based on how the scientists conduct the inquiry, the community may reach a correct consensus (i.e. a situation in which every scientist agrees that H is correct) or not.
“Food for all” (FFD) is an agent-based model designed to study the evolution of cooperation for food storage. Households face the social dilemma of whether to store food in a corporate stock or to keep it in a private stock.
This model inspects the performance of firms as the product attribute space changes, which evolves as a consequence of firms’ actions. Firms may create new product variants by dragging demand from other existing variants. Firms decide whether to open new product variants, to invade existing ones, or to keep their variant portfolio. At each variant there is a Cournot competition each round. Competition is nested since many firms compete at many variants simultaneously, affecting firm composition at each location (variant).
After the Cournot outcomes, at each round firms decide whether to (i) keep their existing product variant niche, (ii) invade an existing variant, (iii) create a new variant, or (iv) abandon a variant. Firms’ profits across their niche take into consideration the niche-width cost and the cost of opening a new variant.
The agent based model matches origins and destinations using employment search methods at the individual level.
Industrial clustering patterns are the result of an entrepreneurial process where spinoffs inherit the ideas and attributes of their parent firms. This computational model maps these patterns using abstract methodologies.
SeaROOTS ABM is a quite generic agent-based modeling system, for simulating and evaluating potential terrestrial and maritime mobility of artificial hominin groups, configured by available archaeological data and hypotheses. Necessary bathymetric, geomorphological and paleoenvironmental data are combined in order to reconstruct paleoshorelines for the study area and produce an archaeologically significant agent environment. Paleoclimatic and archaeological data are incorporated in the ABM in order to simulate maritime crossings and assess the emergent patterns of interaction between human agency and the sea.
SeaROOTS agent-based system includes completely autonomous, utility-based agents (Chliaoutakis & Chalkiadakis 2016), representing artificial hominin groups, with partial knowledge of their environment, for simulating their evolution and potential maritime mobility, utilizing alternative Least Cost Path analysis modeling techniques (Gustas & Supernant 2017, Gravel-Miguel & Wren 2021). Two groups of hominins, Neanderthals and Homo sapiens, are chosen in order to study the challenges and actions employed as a response to the fluctuating sea-levels, as well as probability scenarios with respect to sea-crossings via buoyant vessels (rafting) or the human body itself (swimming). SeaROOTS ABM aims to simulate various scenarios and investigate the degree climatic fluctuations influenced such activities and interactions in the Middle Paleolithic period.
The model focuses on simulating potential terrestrial and maritime routes, explore the interactions and relations between autonomous agents and their environment, as well as to test specific research questions; for example, when and under what conditions would Middle Paleolithic hominins be more likely to attempt a crossing and successfully reach the islands? By which agent type (Sapiens or Neanderthals) and how (e.g. swimming or by sea-vessels) could such short sea crossings be (mostly) attempted, and which (sea) routes were usually considered by the agents? When does a sea-crossing become a choice and when is it a result of forced migration, i.e. disaster- or conflict-induced displacement? Results show that the dynamic marine environment of the Inner Ionian, our case study in this work, played an important role in their decision-making process.
Implemented as a virtual laboratory, this model explores transitions in land-use and livelihood decisions that emerge from changing local and global conditions.
The model simulates interaction between internal physiological factors (e.g. energy balance) and external social factors (e.g. competition level) underlying feeding and social interaction behaviour of commercially group-housed pigs.
chitwanabm is a spatially explicit agent-based model of population and land use in the Chitwan Valley, Nepal, designed to explore feedbacks between population and environment, with a heavy focus on community context and individual-level variation.
This model represents technological and ecological behaviors of mobile hunter-gatherers, in a variable environment, as they produce, use, and discard chipped stone artifacts. The results can be analyzed and compared with archaeological sites.
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