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This model simulates a group of farmers that have encounters with individuals of a wildlife population. Each farmer owns a set of cells that represent their farm. Each farmer must decide what cells inside their farm will be used to produce an agricultural good that is self in an external market at a given price. The farmer must decide to protect the farm from potential encounters with individuals of the wildlife population. This decision in the model is called “fencing”. Each time that a cell is fenced, the chances of a wildlife individual to move to that cell is reduced. Each encounter reduces the productive outcome obtained of the affected cell. Farmers, therefore, can reduce the risk of encounters by exclusion. The decision of excluding wildlife is made considering the perception of risk of encounters. In the model, the perception of risk is subjective, as it depends on past encounters and on the perception of risk from other farmers in the community. The community of farmers passes information about this risk perception through a social network. The user (observer) of the model can control the importance of the social network on the individual perception of risk.
The purpose of the Credit and debt market of low-income families model is to help the user examine how the financial market of low-income families works.
The model is calibrated based on real-time data which was collected in a small disadvantaged village in Hungary it contains 159 households’ social network and attributes data.
The simulation models the households’ money liquidity, expenses and revenue structures as well as the formal and informal loan institutions based on their network connections. The model forms an intertwined system integrated in the families’ local socioeconomic context through which families handle financial crises and overcome their livelihood challenges from one month to another.
The simulation-based on the abstract model of low-income families’ financial survival system at the bottom of the pyramid, which was described in following the papers:
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The intention of this model is to create an universal basis on how to model change in value prioritizations within social simulation. This model illustrates the designing of heterogeneous populations within agent-based social simulations by equipping agents with Dynamic Value-based Cognitive Architectures (DVCA-model). The DVCA-model uses the psychological theories on values by Schwartz (2012) and character traits by McCrae and Costa (2008) to create an unique trait- and value prioritization system for each individual. Furthermore, the DVCA-model simulates the impact of both social persuasion and life-events (e.g. information, experience) on the value systems of individuals by introducing the innovative concept of perception thermometers. Perception thermometers, controlled by the character traits, operate as buffers between the internal value prioritizations of agents and their external interactions. By introducing the concept of perception thermometers, the DVCA-model allows to study the dynamics of individual value prioritizations under a variety of internal and external perturbations over extensive time periods. Possible applications are the use of the DVCA-model within artificial sociality, opinion dynamics, social learning modelling, behavior selection algorithms and social-economic modelling.
Knowledge Based Economy (KBE) is an artificial economy where firms placed in geographical space develop original knowledge, imitate one another and eventually recombine pieces of knowledge. In KBE, consumer value arises from the capability of certain pieces of knowledge to bridge between existing items (e.g., Steve Jobs illustrated the first smartphone explaining that you could make a call with it, but also listen to music and navigate the Internet). Since KBE includes a mechanism for the generation of value, it works without utility functions and does not need to model market exchanges.
I model a forest and a community of loggers. Agents follow different kinds of rules in order to log. I compare the impact of endogenous and of exogenous institutions on the state of the forest and on the profit of the users, representing different scenarios of participatory conservation projects.
Signaling chains are a special case of Lewis’ signaling games on networks. In a signaling chain, a sender tries to send a single unit of information to a receiver through a chain of players that do not share a common signaling system.
MOOvPOPsurveillance was developed as a tool for wildlife agencies to guide collection and analysis of disease surveillance data that relies on non-probabilistic methods like harvest-based sampling.
The TERROIR agent-based model was built for the multi-level analysis of biomass and nutrient flows within agro-sylvo-pastoral villages in West Africa. It explicitly takes into account both human organization and spatial extension of such flows.
Next generation of the CHALMS model applied to a coastal setting to investigate the effects of subjective risk perception and salience decision-making on adaptive behavior by residents.
The simulation is a variant of the “ToRealSim OD variants - base v2.7” base model, which is based on the standard DW opinion dynamics model (but with the differences that rather than one agent per tick randomly influencing another, all agents randomly influence one other per tick - this seems to make no difference to the outcomes other than to scale simulation time). Influence can be made one-way by turning off the two-way? switch
Various additional variations and sources of noise are possible to test robustness of outcomes to these (compared to DW model).
In this version agent opinions change following the empirical data collected in some experiments (Takács et al 2016).
Such an algorithm leaves no role for the uncertainties in other OD models. [Indeed the data from (Takács et al 2016) indicates that there can be influence even when opinion differences are large - which violates a core assumption of these]. However to allow better comparison with other such models there is a with-un? switch which allows uncertainties to come into play. If this is on, then influence (according to above algorithm) is only calculated if the opinion difference is less than the uncertainty. If an agent is influenced uncertainties are modified in the same way as standard DW models.
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