Our mission is to help computational modelers at all levels engage in the establishment and adoption of community standards and good practices for developing and sharing computational models. Model authors can freely publish their model source code in the Computational Model Library alongside narrative documentation, open science metadata, and other emerging open science norms that facilitate software citation, reproducibility, interoperability, and reuse. Model authors can also request peer review of their computational models to receive a DOI.
All users of models published in the library must cite model authors when they use and benefit from their code.
Please check out our model publishing tutorial and contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.
We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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This research article presents an agent-based simulation hereinafter called COMMONSIM. It builds on COMMONISM, i.e. a large-scale commons-based vision for a utopian society. In this society, production and distribution of means are not coordinated via markets, exchange, and money, or a central polity, but via bottom-up signalling and polycentric networks, i.e. ex-ante coordination via needs. Heterogeneous agents care for each other in life groups and produce in different groups care, environmental as well as intermediate and final means to satisfy sensual-vital needs. Productive needs decide on the magnitude of activity in groups for a common interest, e.g. the production of means in a multi-sectoral artificial economy. Agents share cultural traits identified by different behaviour: a propensity for egoism, leisure, environmentalism, and productivity. The narrative of this utopian society follows principles of critical psychology and sociology, complexity and evolution, the theory of commons, and critical political economy. The article presents the utopia and an agent-based study of it, with emphasis on culture-dependent allocation mechanisms and their social and economic implications for agents and groups.
This model presents the simulation model of a city in the context of overtourism. The study area is the city of Santa Marta in Colombia. The purpose is to illustrate the spatial and temporal distribution of population and tourists in the city. The simulation analyzes emerging patterns that result from the interaction between critical components in the touristic urban system: residents, urban space, touristic sites, and tourists. The model is an Agent-Based Model (ABM) with the GAMA software. Also, it used public input data from statistical centers, geographical information systems, tourist websites, reports, and academic articles. The ABM includes assessing some measures used to address overtourism. This is a field of research with a low level of analysis for destinations with overtourism, but the ABM model allows it. The results indicate that the city has a high risk of overtourism, with spatial and temporal differences in the population distribution, and it illustrates the effects of two management measures of the phenomenon on different scales. Another interesting result is the proposed tourism intensity indicator (OVsm), taking into account that the tourism intensity indicators used by the literature on overtourism have an overestimation of tourism pressures.
This is an Agent Based Model of a generic food chain network consisting of stylized individuals representing producers, traders, and consumers. It is developed to: 1/ to describe the dynamically changing disaggregated flows of crop items between these agents, and 2/ to be able to explicitly consider agent behavior. The agents have implicit personal objectives for trading. Resilience and efficiency are quantified using the ascendency concept by linking these to the fraction of fulfillment of the overall explicit objective to have all consumers meet their food requirement. Different types of network structures in combination with different agent interaction types under different types of stylized shocks can be simulated.
Flibs’NLogo implements in NetLogo modelling environment, a genetic algorithm whose purpose is evolving a perfect predictor from a pool of digital creatures constituted by finite automata or flibs (finite living blobs) that are the agents of the model. The project is based on the structure described by Alexander K. Dewdney in “Exploring the field of genetic algorithms in a primordial computer sea full of flibs” from the vintage Scientific American column “Computer Recreations”
As Dewdney summarized: “Flibs […] attempt to predict changes in their environment. In the primordial computer soup, during each generation, the best predictor crosses chromosomes with a randomly selected flib. Increasingly accurate predictors evolve until a perfect one emerges. A flib […] has a finite number of states, and for each signal it receives (a 0 or a 1) it sends a signal and enters a new state. The signal sent by a flib during each cycle of operation is its prediction of the next signal to be received from the environment”
This is NetLogo code that presents two alternative implementations of Correlated Random Walk (CRW):
- 1. drawing the turning angles from the uniform distribution, i.e. drawing the angle with the same probability from a certain given range;
- 2. drawing the turning angles from von Mises distribution.
The move lengths are drawn from the lognormal distribution with the specified parameters.
Correlated Random Walk is used to represent the movement of animal individuals in two-dimensional space. When modeled as CRW, the direction of movement at any time step is correlated with the direction of movement at the previous time step. Although originally used to describe the movement of insects, CRW was later shown to sufficiently well describe the empirical movement data of other animals, such as wild boars, caribous, sea stars.
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According to the philosopher of science K. Popper “All life is problem solving”. Genetic algorithms aim to leverage Darwinian selection, a fundamental mechanism of biological evolution, so as to tackle various engineering challenges.
Flibs’NFarol is an Agent Based Model that embodies a genetic algorithm applied to the inherently ill-defined “El Farol Bar” problem. Within this context, a group of agents operates under bounded rationality conditions, giving rise to processes of self-organization involving, in the first place, efficiency in the exploitation of available resources. Over time, the attention of scholars has shifted to equity in resource distribution, as well. Nowadays, the problem is recognized as paradigmatic within studies of complex evolutionary systems.
Flibs’NFarol provides a platform to explore and evaluate factors influencing self-organized efficiency and fairness. The model represents agents as finite automata, known as “flibs,” and offers flexibility in modifying the number of internal flibs states, which directly affects their behaviour patterns and, ultimately, the diversity within populations and the complexity of the system.
The purpose of the model is to explore how processes associated with compliance across different fishery actors’ social groups interplay with their acceptance of a fishery intervention, herein periodic closures of a small-scale octopus fishery. The model agents, entities and processes are designed based on stylized facts from literature and expert workshops on periodic closures in the Western Indian Ocean region, as well as fieldwork from Zanzibari villages that have implemented periodic octopus closures. The model is designed for scientists and decision-makers that are interested in understanding the complex interplay between fishers from different social groups, herein foot fisher men, foot fisher women and male skin divers or free divers within the periodic closure of an octopus species. Including various actions resulting from the restrictions, that is - opportunities that may be presented from restricting fishing in certain areas and during certain times. We are soon publishing an updated model with individual octopuses and their movement behaviors.
The HUMan impact on LANDscapes (HUMLAND) model has been developed to track and quantify the intensity of different impacts on landscapes at the continental level. This agent-based model focuses on determining the most influential factors in the transformation of interglacial vegetation with a specific emphasis on burning organized by hunter-gatherers. HUMLAND integrates various spatial datasets as input and target for the agent-based model results. Additionally, the simulation incorporates recently obtained continental-scale estimations of fire return intervals and the speed of vegetation regrowth. The obtained results include maps of possible scenarios of modified landscapes in the past and quantification of the impact of each agent, including climate, humans, megafauna, and natural fires.
This ABM aims to introduce a new individual decision-making model, BNE into the ABM of pedestrian evacuation to properly model individual behaviours and motions in emergency situations. Three types of behavioural models has been developed, which are Shortest Route (SR) model, Random Follow (RF) model, and BNE model, to better reproduce evacuation dynamics in a tunnel space. A series of simulation experiments were conducted to evaluate the simulating performance of the proposed ABM.
Riparian forests are one of the most vulnerable ecosystems to the development of biological invasions, therefore limiting their spread is one of the main challenges for conservation. The main factors that explain plant invasions in these ecosystems are the capacity for both short- and long-distance seed dispersion, and the occurrence of suitable habitats that facilitate the establishment of the invasive species. Large floods constitute an abiotic filter for invasion.
This model simulates the spatio-temporal spread of the woody invader Gleditsia. triacanthos in the riparian forest of the National Park Esteros de Farrapos e Islas del Río Uruguay, a riparian system in the coast of the Uruguay river (South America). In this model, we represent different environmental conditions for the development of G. triacanthos, long- and short-distance spread of its fruits, and large floods as the main factor of mortality for fruit and early stages.
Field results show that the distribution pattern of this invasive species is limited by establishment, i.e. it spreads locally through the expansion of small areas, and remotely through new invasion foci. This model recreates this dispersion pattern. We use this model to derive management implications to control the spread of G. triacanthos
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