Our mission is to help computational modelers at all levels engage in the establishment and adoption of community standards and good practices for developing and sharing computational models. Model authors can freely publish their model source code in the Computational Model Library alongside narrative documentation, open science metadata, and other emerging open science norms that facilitate software citation, reproducibility, interoperability, and reuse. Model authors can also request peer review of their computational models to receive a DOI.
All users of models published in the library must cite model authors when they use and benefit from their code.
Please check out our model publishing tutorial and contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.
We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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The BENCH agent-based model is designed and developed to study shifts in residential energy use and corresponding emissions driven by behavioral changes among heterogeneous individuals.
This is an agent-based model, simulating wolf (Canis Lupus) reappearance in the Netherlands. The model’s purpose is to allow researchers to investigate the reappearance of wolves in the Netherlands and the possible effect of human interference. Wolf behaviour is modelled according to the literature. The suitability of the Dutch landscape for wolf settlement has been determined by Lelieveld (2012) [1] and is transformed into a colour-coded map of the Netherlands. The colour-coding is the main determinant of wolf settlement. Human involvement is modelled through the public opinion, which varies according to the size, composition and behaviour of the wolf population.
[1] Lelieveld, G.: Room for wolf comeback in the Netherlands, (2012).
Emulation is one of the simplest and most common mechanisms of social interaction. In this paper we introduce a descriptive computational model that attempts to capture the underlying dynamics of social processes led by emulation.
Agent-based model of hunting behavior of Ache hunter-gatherers from Paraguay. We evaluate the effect of group size and cooperative hunting
ACT is an ABM based on an existing conceptualisation of the concept of critical transitions applied to the energy transition. With the model we departed from the mean-field approach simulated relevant actor behaviour in the energy transition.
The purpose of the OMOLAND-CA is to investigate the adaptive capacity of rural households in the South Omo zone of Ethiopia with respect to variation in climate, socioeconomic factors, and land-use at the local level.
Captures interplay between fixed ethnic markers and culturally evolved tags in the evolution of cooperation and ethnocentrism. Agents evolve cultural tags, behavioural game strategies and in-group definitions. Ethnic markers are fixed.
TRUE GRASP (Tree Recruitment Under Exotic GRAsses in a Savanna-Pineland)
is a socio-ecological agent-based model (ABM) and role playing game (RPG) for farmers and other stakeholders involved in rural landscape planning.
The purpose of this model is to allow actors to explore the individual and combined effects - as well as tradeoffs - of three methods of controlling exotic grasses in pine savannas: fire, weeding, and grazing cattle.
Design of TRUE GRASP is based on 3 years of socio-ecological fieldwork in a human-induced pine savanna in La Sepultura Biosphere Reserve (SBR) in the Mexican state of Chiapas. In this savanna, farmers harvest resin from Pinus oocarpa, which is used to produce turpentine and other products. However, long term persistence of this activity is jeopardized by low tree recruitment due to exotic tall grass cover in the forest understory (see Braasch et al., 2017). The TRUE GRASP model provides the user with different management strategies for controlling exotic grass cover and avoiding possible regime shifts, which in the case of the SBR would jeopardize resin harvesting.
The WaterScape is an agent-based model of the South African water sector. This version of the model focuses on potential barriers to learning in water management that arise from interactions between human perceptions and social-ecological system conditions.
Signaling chains are a special case of Lewis’ signaling games on networks. In a signaling chain, a sender tries to send a single unit of information to a receiver through a chain of players that do not share a common signaling system.
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