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The current model is designed to examine whether—and under what conditions—minority influence can generate social change. Specifically, the model assesses whether empirically validated psychological mechanisms of indirect minority influence, operating in combination, can produce system-level social change, defined as the initial minority opinion becoming the majority position. Notably, this model formalizes Moscovici’s (1976) genetic model of social influence using agent-based modeling.
This code is for an agent-based model of collective problem solving in which agents with different behavior strategies, explore the NK landscape while they communicate with their peers agents. This model is based on the famous work of Lazer, D., & Friedman, A. (2007), The network structure of exploration and exploitation.
Implementation of Milbrath’s (1965) model of political participation. Individual participation is determined by stimuli from the political environment, interpersonal interaction, as well as individual characteristics.
This is a relatively simple foraging-radius model, as described first by Robert Kelly, that allows one to quantify the effect of increased logistical mobility (as represented by increased effective foraging radius, r_e) on the likelihood that 2 randomly placed central place foragers will encounter one another within 5000 time steps.
We represent commuters and their preferences for transportation cost, time and safety. Agents assess their options via their preferences, their environment, and the modes available. The model has policy levers to test impact on last-mile problem.
MayaSim is an agent-based, cellular automata and network model of the ancient Maya. Biophysical and anthropogenic processes interact to grow a complex social ecological system.
RAGE models a stylized common property grazing system. Agents follow a certain behavioral type. The model allows analyzing how household behavior with respect to a social norm on pasture resting affects long-term social-ecological system dynamics.
Considering that two of the three avoider species could not reach the target area in the inittial scenario, five alternative corridor scenarios were created. In all cases, we generated a greater amount of cover area under ‘Urban forest’, including elements such as scattered trees, woody plants, wooded areas, and rows of trees. This covered type was selected since all three species use it as a regular habitat. That is the second sceneario where those ecological parks and other areas inside the capital city were boostered into “urban forest patches” or buffer points, with the idea of improving the survive of the three bird species and their movement. However one of the most restrictive specie was still having movement and survival issues.
An ABM, derived from a case study and a series of surveys with greenhouse growers in the Westland, Netherlands. Experiments using this model showshow that the greenhouse horticulture industry displays diversity, adaptive complexity and an uneven distribution, which all suggest that the industry is an evolving system.
a computer-based role-playing game simulating the interactions between farming activities, livestock herding and wildlife in a virtual landscape reproducing local socioecological dynamics at the periphery of Hwange National Park (Zimbabwe).
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