Computational Model Library

Displaying 10 of 1179 results

This model simulates economic and epidemiological interaction between citrus production and the disease Huanglongbing (HLB), which is vectored by the Asian citrus psyllid. The model is used to evaluate area-wide coordinated spraying when free-riding is possible given individuals’ beliefs in other grower participation in area-wide spraying and in the information provided by extension on the threat as HLB spread.

Unification-Conditions-of-Civilization-Patterns-Multi-Agent-Modeling-of-Human-History

zhuo zhang | Published Friday, May 27, 2022 | Last modified Sunday, May 29, 2022

The model of Chinese and Western civilization patterns can help understand how civilizations formed, how they evolved by themselves, and the difference between the unity of China and the disunity of the Western. The previous research had examined historical phenomena about civilization patterns with subjective, static, local, and inductive methods. Therefore, we propose a general model of history dynamics for civilizations pattern, which contains both China and the West, to improve our understanding of civilization formation and the factors influencing the pattern of civilization. And at the same time, the model is used to find the boundary conditions of two different patterns.

This model simulates the propagation of photons in a water tank. A source of light emits an impulse of photons with equal energy represented by yellow dots. These photons are then scattered by water particles before possibly reaching the photo-detector represented by a gray line. Different types of water are considered. For each one of them we calculate the total received energy.

The water tank is represented by a blue rectangle with fixed dimensions. It’s exposed to the air interface and has totally absorbent barriers. Four types of water are supported. Each one is characterized by its absorption and scattering coefficients.
At the source, the photons are generated uniformly with a random direction within the beamwidth. Each photon travels a random distance drawn from a distribution depending on the water characteristics before encountering a water particle.
Based on the updated position of the photon, three situations may occur:
-The photon hits the barrier of the tank on its trajectory. In this case it’s considered as lost since the barriers are assumed totally absorbent.

Developed as a part of a project in the University of Augsburg, Institute of Geography, it simulates the traffic in an intersection or junction which uses either regular traffic lights or traffic lights with a countdown timer. The model tracks the average speed of cars before and after traffic lights as well as the throughput.

Evolution of Conditional Cooperation

Marco Janssen M Manning Oyita Udiani | Published Thursday, August 01, 2013 | Last modified Friday, May 13, 2022

Cultural group selection model used to evaluate the conditions for agents to evolve who have other-regarding preferences in making decisions in public good games.

Competitive Arousal Agent Based Model

Zoé Chollet | Published Friday, May 13, 2022

What is it?

This model demonstrates a very simple bidding market where buyers try to acquire a desired item at the best price in a competitive environment

ICARUS is a multi-agent compliance inspection model (ICARUS - Inspecting Compliance to mAny RUleS). The model is applicable to environments where an inspection agency, via centrally coordinated inspections, examines compliance in organizations which must comply with multiple provisions (rules). The model (ICARUS) contains 3 types of agents: entities, inspection agency and inspectors / inspections. ICARUS describes a repeated, simultaneous, non-cooperative game of pure competition. Agents have imperfect, incomplete, asymmetric information. Entities in each move (tick) choose a pure strategy (comply/violate) for each rule, depending on their own subjective assessment of the probability of the inspection. The Inspection Agency carries out the given inspection strategy.

A more detailed description of the model is available in the .nlogo file.
Full description of the model (in line with the ODD+D protocol) and the analysis of the model (including verification, validation and sensitivity analysis) can be found in the attached documentation.

This model aims to explore how gambling-like behavior can emerge in loot box spending within gaming communities. A loot box is a purchasable mystery box that randomly awards the player a series of in-game items. Since the contents of the box are largely up to chance, many players can fall into a compulsion loop of purchasing, as the fear of missing out and belief in the gambler’s fallacy allow one to rationalize repeated purchases, especially when one compares their own luck to others. To simulate this behavior, this model generates players in different network structures to observe how factors such as network connectivity, a player’s internal decision making strategy, or even common manipulations games use these days may influence a player’s transactions.

ABM thesis

Lucas Sage | Published Friday, May 06, 2022

Netlogo model used to produce the results in my doctoral thesis

This is a ridesharing model (Uber/Lyft) of the larger Washington DC metro area. The model can be modified (Netlogo 6.x) relatively easily and be adapted to any metro area. Please cite generously (this was a lot of work) and please cite the paper, not the comses model.

Link to the paper published in “Complex Adaptive Systems” here: https://link.springer.com/chapter/10.1007/978-3-030-20309-2_7

Citation: Shaheen J.A.E. (2019) Simulating the Ridesharing Economy: The Individual Agent Metro-Washington Area Ridesharing Model (IAMWARM). In: Carmichael T., Collins A., Hadžikadić M. (eds) Complex Adaptive Systems. Understanding Complex Systems. Springer, Cham. https://doi.org/10.1007/978-3-030-20309-2_7

Displaying 10 of 1179 results

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