Our mission is to help computational modelers develop, document, and share their computational models in accordance with community standards and good open science and software engineering practices. Model authors can publish their model source code in the Computational Model Library with narrative documentation as well as metadata that supports open science and emerging norms that facilitate software citation, computational reproducibility / frictionless reuse, and interoperability. Model authors can also request private peer review of their computational models. Models that pass peer review receive a DOI once published.
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We also maintain a curated database of over 7500 publications of agent-based and individual based models with detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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The purpose of this model is the simulation of social care provision in the UK, in which individual agents can decide to provide informal care, or pay for private care, for their loved ones. Agents base these decisions on factors including their own health, employment status, financial resources, relationship to the individual in need and geographical location. The model simulates care provision as a negotiation process conducted between agents across their kinship networks, with agents with stronger familial relationships to the recipient being more likely to attempt to allocate time to care provision. The model also simulates demographic change, the impact of socioeconomic status, and allows agents to relocate and change jobs or reduce working hours in order to provide care.
Despite the relative lack of empirical data in this model, the model is able to reproduce plausible patterns of social care provision. The inclusion of detailed economic and behavioural mechanisms allows this model to serve as a useful policy development tool; complex behavioural interventions can be implemented in simulation and tested on a virtual population before applying them in real-world contexts.
The purpose of the Digital Mobility Model (DMM) is to explore how a society’s adoption of digital technologies can impact people’s mobilities and immobilities within an urban environment. Thus, the model contains dynamic agents with different levels of digital technology skills, which can affect their ability to access urban services using digital systems (e.g., healthcare or municipal public administration with online appointment systems). In addition, the dynamic agents move within the model and interact with static agents (i.e., places) that represent locations with different levels of digitalization, such as restaurants with online reservation systems that can be considered as a place with a high level of digitalization. This indicates that places with a higher level of digitalization are more digitally accessible and easier to reach by individuals with higher levels of digital skills. The model simulates the interaction between dynamic agents and static agents (i.e., places), which captures how the gap between an individual’s digital skills and a place’s digitalization level can lead to the mobility or immobility of people to access different locations and services.
Hybrid attacks coordinate the exploitation of vulnerabilities across domains to undermine trust in authorities and cause social unrest. Whilst such attacks have primarily been seen in active conflict zones, there is growing concern about the potential harm that can be caused by hybrid attacks more generally and a desire to discover how better to identify and react to them. In addressing such threats, it is important to be able to identify and understand an adversary’s behaviour. Game theory is the approach predominantly used in security and defence literature for this purpose. However, the underlying rationality assumption, the equilibrium concept of game theory, as well as the need to make simplifying assumptions can limit its use in the study of emerging threats. To study hybrid threats, we present a novel agent-based model in which, for the first time, agents use reinforcement learning to inform their decisions. This model allows us to investigate the behavioural strategies of threat agents with hybrid attack capabilities as well as their broader impact on the behaviours and opinions of other agents.
MicroAnts 2.5 is a general-purpose agent-based model designed as a flexible workhorse for simulating ecological and evolutionary dynamics in artificial populations, as well as, potentially, the emergence of political institutions and economic regimes. It builds on and extends Stephen Wright’s original MicroAnts 2.0 by introducing configurable predators, inequality tracking, and other options.
Ant agents are of two tyes/casts and controlled by 16-bit chromosomes encoding traits such as vision, movement, mating thresholds, sensing, and combat strength. Predators (anteaters) operate in static, random, or targeted predatory modes. Ants reproduce, mutate, cooperate, fight, and die based on their traits and interactions. Environmental pressures (poison and predators) and social dynamics (sharing, mating, combat) drive emergent behavior across red and black ant populations.
The model supports insertion of custom agents at runtime, configurable mutation/inversion rates, and exports detailed statistics, including inequality metrics (e.g., Gini coefficients), trait frequencies, predator kills, and lineage data. Intended for rapid testing and educational experimentation, MicroAnts 2.5 serves as a modular base for more complex ecological and social simulations.
In his 2003 book, Historical Dynamics (ch. 4), Turchin describes and briefly analyzes a spatial ABM of his metaethnic frontier theory, which is essentially a formalization of a theory by Ibn Khaldun in the 14th century. In the model, polities compete with neighboring polities and can absorb them into an empire. Groups possess “asabiya”, a measure of social solidarity and a sense of shared purpose. Regions that share borders with other groups will have increased asabiya do to salient us vs. them competition. High asabiya enhances the ability to grow, work together, and hence wage war on neighboring groups and assimilate them into an empire. The larger the frontier, the higher the empire’s asabiya.
As an empire expands, (1) increased access to resources drives further growth; (2) internal conflict decreases asabiya among those who live far from the frontier; and (3) expanded size of the frontier decreases ability to wage war along all frontiers. When an empire’s asabiya decreases too much, it collapses. Another group with more compelling asabiya eventually helps establish a new empire.
This is a stylised agent-based model designed to explore the conditions that lead to lock-ins and transitions in agri-food systems.
The model represents interactions between four different types of agents: farmers, consumers, markets, and the state. Farmers and consumers are heterogeneous, and at each time step decide whether to trade with one of two market agents: the conventional or alternative. The state agent provides subsidies to the farmers at each time step.
The key emergent outcome is the fraction of trade in each time step that flows through the alternative market agent. This arises from the distributed decisions of farmer and consumer agents. A “sustainability transition” is defined as a shift in the dominant practices (and associated balance of power) towards the alternative paradigm.
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This model is intended to explore the effectiveness of different courses of interventions on an abstract population of infections. Illustrative findings highlight the importance of the mechanisms for variability and mutation on the effectiveness of different interventions.
This is an empirical model described in http://dx.doi.org/10.1016/j.landurbplan.2010.05.001. The objective of the model is to simulate how the decision-making of farmers/agents with different strategies can affect the landscape structure in a region in the Netherlands.
This model is a replication of Torsten Hägerstrand’s 1965 model–one of the earliest known calibrated and validated simulations with implicit “agent based” methodology.
We provide an agent-based model of collective action, informed by Granovetter (1978) and its replication model by Siegel (2009). We use the model to examine the role of ICTs in collective action under different cultural and political contexts.
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