Our mission is to help computational modelers at all levels engage in the establishment and adoption of community standards and good practices for developing and sharing computational models. Model authors can freely publish their model source code in the Computational Model Library alongside narrative documentation, open science metadata, and other emerging open science norms that facilitate software citation, reproducibility, interoperability, and reuse. Model authors can also request peer review of their computational models to receive a DOI.
All users of models published in the library must cite model authors when they use and benefit from their code.
Please check out our model publishing tutorial and contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.
We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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The main function of this simulation model is to simulate the onset of individual panic in the context of a public health event, and in particular to simulate how an individual’s panic develops and dies out in the context of a dual information contact network of online social media information and offline in-person perception information. In this model, eight different scenarios are set up by adjusting key parameters according to the difference in the amount and nature of information circulating in the dual information network, in order to observe how the agent’s panic behavior will change under different information exposure situations.
Agent-based models of organizational search have long investigated how exploitative and exploratory behaviors shape and affect performance on complex landscapes. To explore this further, we build a series of models where agents have different levels of expertise and cognitive capabilities, so they must rely on each other’s knowledge to navigate the landscape. Model A investigates performance results for efficient and inefficient networks. Building on Model B, it adds individual-level cognitive diversity and interaction based on knowledge similarity. Model C then explores the performance implications of coordination spaces. Results show that totally connected networks outperform both hierarchical and clustered network structures when there are clear signals to detect neighbor performance. However, this pattern is reversed when agents must rely on experiential search and follow a path-dependent exploration pattern.
The purpose of this model is to project the dynamics of technology adoption of autonomous weeding robots by sugar beet producing farmers in North Rhine-Westphalia (NRW). Moreover, the design of the model serves the purpose to investigate second-order effects of robot adoption on shifts in farm income and on production quantities of main crops produced in North Rhine-Westphalia. One aim is to analyse the impact of technology attributes and costs of pesticides on adoption patterns.
The model is intended to simulate visitor spatial and temporal dynamics, encompassing their numbers, activities, and distribution along a coastline influenced by beach landscape design. Our primary focus is understanding how the spatial distribution of services and recreational facilities (e.g., beach width, entrance location, recreational facilities, parking availability) impacts visitation density. Our focus is not on tracking the precise visitation density but rather on estimating the areas most affected by visitor activity. This comprehension allows for assessing the diverse influences of beach layouts on spatial visitor density and, consequently, on the landscape’s biophysical characteristics (e.g., vegetation, fauna, and sediment features).
The model explores the impact of public disclosure on tax compliance among diverse agents, including individual taxpayers and a tax authority. It incorporates heterogeneous preferences and income endowments among taxpayers, captured through a utility function that considers psychic costs subtracted from expected pecuniary utility. These costs include moral, reciprocity, and stigma costs associated with norm violations, leading to variations in taxpayers’ risk attitudes and related parameters. The tax authority’s attributes, such as the frequency of random audits, penalty rate, and the choice between partial or full disclosure, remain fixed throughout the simulation. Income endowments and preference parameters are randomly assigned to taxpayers at the outset.
Taxpayers maximize their expected utility by reporting income, taking into account tax, penalty, and audit rates. They make annual decisions based on their own and their peers’ behaviors from the previous year. Taxpayers indirectly interact at the societal level through public disclosure conducted by the tax authority, exchanging tax information among peers. Each period in the simulation collects data on total reported income, average compliance rates per income group, distribution of compliance rates, counts of compliers, full evaders, partial evaders, and the numbers of taxpayers experiencing guilt and anger. The model evaluates whether public disclosure positively or negatively impacts compliance rates and quantifies this impact based on aggregated individual reporting behaviors.
Abstract: The notion of physical space has long been central in geographical theories. However, the widespread adoption of information and communication technologies (ICTs) has freed human dynamics from purely physical to also relational and cyber spaces. While researchers increasingly recognize such shifts, rarely have studies examined how the information propagates in these hybrid spaces (i.e., physical, relational, and cyber). By exploring the vaccine opinion dynamics through agent-based modeling, this study is the first that combines all hybrid spaces and explores their distinct impacts on human dynamics from an individual’s perspective. Our model captures the temporal dynamics of vaccination progress with small errors (MAE=2.45). Our results suggest that all hybrid spaces are indispensable in vaccination decision making. However, in our model, most of the agents tend to give more emphasis to the information that is spread in the physical instead of other hybrid spaces. Our study not only sheds light on human dynamics research but also offers a new lens to identifying vaccinated individuals which has long been challenging in disease-spread models. Furthermore, our study also provides responses for practitioners to develop vaccination outreach policies and plan for future outbreaks.
Many archaeological assemblages from the Iberian Peninsula dated to the Last Glacial Maximum contain large quantities of European rabbit (Oryctolagus cuniculus) remains with an anthropic origin. Ethnographic and historic studies report that rabbits may be mass-collected through warren-based harvesting involving the collaborative participation of several persons.
We propose and implement an Agent-Based Model grounded in the Optimal Foraging Theory and the Diet Breadth Model to examine how different warren-based hunting strategies influence the resulting human diets.
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The ABM model is designed to model the adaptability of farmers in DTIM. This model includes two groups of farmers and local government admins agents. Farmers with different levels, with low WP of DTIM, are looking for economic benefits and reduced irrigation and production costs. Meanwhile, the government is looking for strategic goals to maintain water resources’ sustainability. The local government admins employ incentives (subsidies in this study) to encourage farmers to DTIM. In addition, it is used as a tool for supervision and training farmers’ performance. Farmers are currently harvesting water resources with irrigation systems and different levels of technology, and they intend to provide short-term benefits. Farmers adjust the existing approach based on their knowledge of the importance of DTIM and propensity to increase WP and cost-benefit evaluation. DTIM has an initial implementation fee. Every farmer can increase WP by using government subsidies. If none of the farmers create optimal use of water resources, access to water resources will be threatened in the long term. This is considered a hypothetical cost for farmers who do not participate in DTIM. With DTIM, considering that local government admins’ facilities cover an essential part of implementation costs, farmers may think of profiting from local government admins’ facilities by selling that equipment, especially if the farmers in the following conditions may consider selling their developed irrigation equipment. In this case, the technology of their irrigation system will return to the state before development.
- When the threshold of farmers’ propensity to DTIM is low (for example, in the conditions of scarcity of access to sufficient training about the new irrigation system or its role in reducing the cost and sustainability of water resources)
- When the share of government subsidy is high, and as a result, the profit from the sale of equipment is attractive, especially in conditions of inflation.
- Finally, farmers’ honesty threshold should be reduced based on the positive experience of profit-seeking and deception among neighbors.
Increasing the share of government subsidies can encourage farmers to earn profits. Therefore, the government can help increase farmers’ profits by considering the assessment teams at different levels with DTIM training . local government admins evaluations monitor the behavior of farmers. If farmers sell their improved irrigation system for profit, they may be deprived of some local government admins’ services and the possibility of receiving subsidies again. Assessments The local government admins can increase farmers’ honesty. Next, the ABM model evaluates local government admins policies to achieve a suitable framework for water resources management in the Miandoab region.
The purpose of the Digital Mobility Model (DMM) is to explore how a society’s adoption of digital technologies can impact people’s mobilities and immobilities within an urban environment. Thus, the model contains dynamic agents with different levels of digital technology skills, which can affect their ability to access urban services using digital systems (e.g., healthcare or municipal public administration with online appointment systems). In addition, the dynamic agents move within the model and interact with static agents (i.e., places) that represent locations with different levels of digitalization, such as restaurants with online reservation systems that can be considered as a place with a high level of digitalization. This indicates that places with a higher level of digitalization are more digitally accessible and easier to reach by individuals with higher levels of digital skills. The model simulates the interaction between dynamic agents and static agents (i.e., places), which captures how the gap between an individual’s digital skills and a place’s digitalization level can lead to the mobility or immobility of people to access different locations and services.
This model is supporting the serious game RÁC (“waste” in Vietnamese), dedicated to foster discussion about solid waste management in a Vietnamese commune in the Bắc Hưng Hải irrigation system.
The model is replicating waste circulation and environmental impact in four fictive villages. During the game, the players take actions and see how their decisions have an impact on the model.
This model was implemented using the GAMA platform, using gaml language.
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