Computational Model Library

Displaying 10 of 1177 results

Reducing packaging waste is a critical challenge that requires organizations to collaborate within circular ecosystems, considering social, economic, and technical variables like decision-making behavior, material prices, and available technologies. Agent-Based Modeling (ABM) offers a valuable methodology for understanding these complex dynamics. In our research, we have developed an ABM to explore circular ecosystems’ potential in reducing packaging waste, using a case study of the Dutch food packaging ecosystem. The model incorporates three types of agents—beverage producers, packaging producers, and waste treaters—who can form closed-loop recycling systems.

Beverage Producer Agents: These agents represent the beverage company divided into five types based on packaging formats: cans, PET bottles, glass bottles, cartons, and bag-in-boxes. Each producer has specific packaging demands based on product volume, type, weight, and reuse potential. They select packaging suppliers annually, guided by deterministic decision styles: bargaining (seeking the lowest price) or problem-solving (prioritizing high recycled content).

Packaging Producer Agents: These agents are responsible for creating packaging using either recycled or virgin materials. The model assumes a mix of monopolistic and competitive market situations, with agents calculating annual material needs. Decision styles influence their choices: bargaining agents compare recycled and virgin material costs, while problem-solving agents prioritize maximum recycled content. They calculate recycled content in packaging and set prices accordingly, ensuring all produced packaging is sold within or outside the model.

Reusing existing material stocks in developed built environments can significantly reduce the environmental footprint of the construction and demolition sector. However, material reuse in urban areas presents technical, temporal, and geographical challenges. Although a better understanding of spatial and temporal changes in material stocks could improve city resource management, limited scientific contributions have addressed this challenge.
This study details the steps followed in developing a spatially explicit rule-based simulation of materials stock. The simulation provides a proof of concept by incorporating the spatial and temporal dimensions of construction and demolition activities to analyse how various urban parameters determine material flows and embodied carbon in urban areas. The model explores the effects of 1) re-using recycled materials, 2) demolitions, 3) renovations and 4) various building typologies.
To showcase the model’s capabilities, the residential building stock of Gothenburg City is used as a case study, and eight building materials are tracked. Environmental impacts (A1-A3) are calculated with embodied carbon factors. The main parameters are explored in a baseline scenario. Then, a second scenario focuses on a hypothetical policy that promotes improvements in building energy performance.
The simulation can be expanded to include more materials and built environment assets and allows for future explorations on, for example, the role of logistics, the implementation of recycling or reuse stations, and, in general, supporting sustainable and circular strategies from the construction sector.

Hybrid attacks coordinate the exploitation of vulnerabilities across domains to undermine trust in authorities and cause social unrest. Whilst such attacks have primarily been seen in active conflict zones, there is growing concern about the potential harm that can be caused by hybrid attacks more generally and a desire to discover how better to identify and react to them. In addressing such threats, it is important to be able to identify and understand an adversary’s behaviour. Game theory is the approach predominantly used in security and defence literature for this purpose. However, the underlying rationality assumption, the equilibrium concept of game theory, as well as the need to make simplifying assumptions can limit its use in the study of emerging threats. To study hybrid threats, we present a novel agent-based model in which, for the first time, agents use reinforcement learning to inform their decisions. This model allows us to investigate the behavioural strategies of threat agents with hybrid attack capabilities as well as their broader impact on the behaviours and opinions of other agents.

Hierarchical problem-solving model
The model simulates a hierarchical problem-solving process in which a manager delegates parts of a problem to specialists, who attempt to solve specific aspects based on their unique skills. The goal is to examine how effectively the hierarchical structure works in solving the problem, the total cost of the process, and the resulting solution quality.

Problem-solving random network model
The model simulates a network of agents (generalists) who collaboratively solve a fixed problem by iterating over it and using their individual skills to reduce the problem’s complexity. The goal is to study the dynamics of the problem-solving process, including agent interactions, work cycles, total cost, and solution quality.

A simple model illustrating RA Fisher’s (1930) reconciliation of Darwinian selection with particulate genetic contributions.

GODS: Gossip-Oriented Dilemma Simulator

Jan Majewski | Published Wednesday, September 04, 2024

Model of influence of access to social information spread via social network on decisions in a two-person game.

A flexible framework for Agent-Based Models (ABM), the ‘epiworldR’ package provides methods for prototyping disease outbreaks and transmission models using a ‘C++’ backend, making it very fast. It supports multiple epidemiological models, including the Susceptible-Infected-Susceptible (SIS), Susceptible-Infected-Removed (SIR), Susceptible-Exposed-Infected-Removed (SEIR), and others, involving arbitrary mitigation policies and multiple-disease models. Users can specify infectiousness/susceptibility rates as a function of agents’ features, providing great complexity for the model dynamics. Furthermore, ‘epiworldR’ is ideal for simulation studies featuring large populations.

Sahelian transhumance is a type of socio-economic and environmental pastoral mobility. It involves the movement of herds from their terroir of origin (i.e., their original pastures) to one or more host terroirs, followed by a return to the terroir of origin.  According to certain pastoralists, the mobility of herds is planned to prevent environmental degradation, given the continuous dependence of these herds on their environment. However, these herds emit Greenhouse Gases (GHGs) in the spaces they traverse. Given that GHGs contribute to global warming, our long-term objective is to quantify the GHGs emitted by Sahelian herds. The determination of these herds’ GHG emissions requires: (1) the artificial replication of the transhumance, and (2) precise knowledge of the space used during their transhumance.
This article presents the design of an artificial replication of the transhumance through an agent-based model named MSTRANS. MSTRANS determines the space used by transhumant herds, based on the decision-making process of Sahelian transhumants.
MSTRANS integrates a constrained multi-objective optimization problem and algorithms into an agent-based model. The constrained multi-objective optimization problem encapsulates the rationality and adaptability of pastoral strategies. Interactions between a transhumant and its socio-economic network are modeled using algorithms, diffusion processes, and within the multi-objective optimization problem. The dynamics of pastoral resources are formalized at various spatio-temporal scales using equations that are integrated into the algorithms.
The results of MSTRANS are validated using GPS data collected from transhumant herds in Senegal. MSTRANS results highlight the relevance of integrated models and constrained multi-objective optimization for modeling and monitoring the movements of transhumant herds in the Sahel. Now specialists in calculating greenhouse gas emissions have a reproducible and reusable tool for determining the space occupied by transhumant herds in a Sahelian country. In addition, decision-makers, pastoralists, veterinarians and traders have a reproducible and reusable tool to help them make environmental and socio-economic decisions.

This model was designed to study resilience in organizations. Inspired by ethnographic work, it follows the simple goal to understand whether team structure affects the way in which tasks are performed. In so doing, it compares the ‘hybrid’ data-inspired structure with three more traditional structures (i.e. hierarchy, flexible/relaxed hierarchy, and anarchy/disorganization).

Displaying 10 of 1177 results

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