Computational Model Library

Displaying 10 of 1073 results for "Sjoukje A Osinga" clear search

Landscape connectivity and predator–prey population dynamics

Jacopo A. Baggio | Published Thursday, November 10, 2011 | Last modified Saturday, April 27, 2013

A simple model to assess the effect of connectivity on interacting species (i.e. predator-prey type)

We present an agent-based model for the sharing economy, in the short-time accommodations market, where peers participating as suppliers and demanders follow simple decision rules about sharing market participation, according to their heterogeneous characteristics. We consider the sharing economy mainly as a peer-to-peer market where the access is preferred to ownership, excluding professional agents using sharing platforms as Airbnb to promote their business.

Peer reviewed MGA - Minimal Genetic Algorithm

Cosimo Leuci | Published Tuesday, September 03, 2019 | Last modified Thursday, January 30, 2020

Genetic algorithms try to solve a computational problem following some principles of organic evolution. This model has educational purposes; it can give us an answer to the simple arithmetic problem on how to find the highest natural number composed by a given number of digits. We approach the task using a genetic algorithm, where the candidate solutions to the problem are represented by agents, that in logo programming environment are usually known as “turtles”.

MASTOC - A Multi-Agent System of the Tragedy Of The Commons

Julia Schindler | Published Tuesday, November 30, 2010 | Last modified Saturday, April 27, 2013

MASTOC is a replication of the Tragedy of the Commons by G. Hardin, programmed in NetLogo 4.0.4, based on behavioral game theory and Nash solution.

We developed an agent-based model to explore underlying mechanisms of behavioral clustering that we observed in human online shopping experiments.

Stoplight parrotfish population model

Tyler Pavlowich | Published Monday, April 02, 2018

This agent-based model simulates a stoplight parrotfish population in a heavily-fished Caribbean coral reef. The model allows for the simulation of various fishing regulations and observation of population and catch outcomes. It was built using the structure and equations from several previously published models, including the work of Bozec et al. (2016) and Alonzo and Mangel (2004 and 2005). The initial model conditions are parameterized to population and fishing data collected in Buen Hombre, Dominican Republic by Tyler Pavlowich.

A flexible framework for Agent-Based Models (ABM), the ‘epiworldR’ package provides methods for prototyping disease outbreaks and transmission models using a ‘C++’ backend, making it very fast. It supports multiple epidemiological models, including the Susceptible-Infected-Susceptible (SIS), Susceptible-Infected-Removed (SIR), Susceptible-Exposed-Infected-Removed (SEIR), and others, involving arbitrary mitigation policies and multiple-disease models. Users can specify infectiousness/susceptibility rates as a function of agents’ features, providing great complexity for the model dynamics. Furthermore, ‘epiworldR’ is ideal for simulation studies featuring large populations.

PolicySpace models public policies within an empirical, spatial environment using data from 46 metropolitan regions in Brazil. The model contains citizens, markets, residences, municipalities, commuting and a the tax scheme. In the associated publications (book in press and https://arxiv.org/abs/1801.00259) we validate the model and demonstrate an application of the fiscal analysis. Besides providing the basics of the platform, our results indicate the relevance of the rules of taxes transfer for cities’ quality of life.

Both models simulate n-person prisoner dilemma in groups (left figure) where agents decide to C/D – using a stochastic threshold algorithm with reinforcement learning components. We model fixed (single group ABM) and dynamic groups (bad-barrels ABM). The purpose of the bad-barrels model is to assess the impact of information during meritocratic matching. In the bad-barrels model, we incorporated a multidimensional structure in which agents are also embedded in a social network (2-person PD). We modeled a random and homophilous network via a random spatial graph algorithm (right figure).

This is the R code of the mathematical model that includes the decision making formulations for artificial agents. This code corresponds to equations 1-70 given in the paper “A Mathematical Model of The Beer Game”.

Displaying 10 of 1073 results for "Sjoukje A Osinga" clear search

This website uses cookies and Google Analytics to help us track user engagement and improve our site. If you'd like to know more information about what data we collect and why, please see our data privacy policy. If you continue to use this site, you consent to our use of cookies.
Accept