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Displaying 10 of 348 results for "Emmanuel Mhike Hove" clear search
This model represents an agent-based social simulation for citizenship competences. In this model people interact by solving different conflicts and a conflict is solved or not considering two possible escenarios: when individual citizenship competences are considered and when not. In both cases the TKI conflict resolution styles are considered. Each conflict has associated a competence and the information about the conflicts and their competences is retrieved from an ontology which was developed in Protégé. To do so, a NetLogo extension was developed using the Java programming language and the JENA API (to make queries over the ontology).
A letter sending model with historically informed initial positions to reconstruct communication and archiving processes in the Republic of Letters, the 15th to 17th century form of scholarship.
The model is aimed at historians, willing to formalize historical assumptions about the letter sending process itself and allows in principle to set heterogeneous social roles, e.g. to evaluate the role of gender or social status in the formation of letter exchange networks. The model furthermore includes a pruning process to simulate the loss of letters to critically asses the role of biases e.g. in relation to gender, geographical regions, or power structures, in the creation of empirical letter archives.
Each agent has an initial random topic vector, expressed as a RGB value. The initial positions of the agents are based on a weighted random draw based on data from [2]. In each step, agents generate two neighbourhoods for sending letters and potential targets to move towards. The probability to send letters is a self-reinforcing process. After each sending the internal topic of the receiver is updated as a movement in abstract space by a random amount towards the letters topic.
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This is a generic sub-model of animal territory formation. It is meant to be a reusable building block, but not in the plug-and-play sense, as amendments are likely to be needed depending on the species and region. The sub-model comprises a grid of cells, reprenting the landscape. Each cell has a “quality” value, which quantifies the amount of resources provided for a territory owner, for example a tiger. “Quality” could be prey density, shelter, or just space. Animals are located randomly in the landscape and add grid cells to their intial cell until the sum of the quality of all their cells meets their needs. If a potential new cell to be added is owned by another animal, competition takes place. The quality values are static, and the model does not include demography, i.e. mortality, mating, reproduction. Also, movement within a territory is not represented.
This models simulates innovation diffusion curves and it tests the effects of the degree and the direction of social influences. This model replicates, extends and departs from classical percolation models.
This model is an extended version of the original MERCURY model (https://www.comses.net/codebases/4347/releases/1.1.0/ ) . It allows for experiments to be performed in which empirically informed population sizes of sites are included, that allow for the scaling of the number of tableware traders with the population of settlements, and for hypothesised production centres of four tablewares to be used in experiments.
Experiments performed with this population extension and substantive interpretations derived from them are published in:
Hanson, J.W. & T. Brughmans. In press. Settlement scale and economic networks in the Roman Empire, in T. Brughmans & A.I. Wilson (ed.) Simulating Roman Economies. Theories, Methods and Computational Models. Oxford: Oxford University Press.
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PopComp by Andre Costopoulos 2020
andre.costopoulos@ualberta.ca
Licence: DWYWWI (Do whatever you want with it)
I use Netlogo to build a simple environmental change and population expansion and diffusion model. Patches have a carrying capacity and can host two kinds of populations (APop and BPop). Each time step, the carrying capacity of each patch has a given probability of increasing or decreasing up to a maximum proportion.
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We develop an agent-based model for collective behavior of routine medical check-ups, and specifically dental visits, in a social network.
This is an Agent Based Model of a generic food chain network consisting of stylized individuals representing producers, traders, and consumers. It is developed to: 1/ to describe the dynamically changing disaggregated flows of crop items between these agents, and 2/ to be able to explicitly consider agent behavior. The agents have implicit personal objectives for trading. Resilience and efficiency are quantified using the ascendency concept by linking these to the fraction of fulfillment of the overall explicit objective to have all consumers meet their food requirement. Different types of network structures in combination with different agent interaction types under different types of stylized shocks can be simulated.
This project attempts to model how social media platforms recommend a user followers based on their interests, and how those individual interests change as a result of the influences from those they follow/are followed by.
We have three types of users on the platform:
Consumers (🔴), who update their interests based on who they’re following.
Creators (⬛), who update their interests based on who’s following them.
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This is a very simple foraging model used to illustrate the features of Netlogo’s Profiler extension.
Displaying 10 of 348 results for "Emmanuel Mhike Hove" clear search