Our mission is to help computational modelers develop, document, and share their computational models in accordance with community standards and good open science and software engineering practices. Model authors can publish their model source code in the Computational Model Library with narrative documentation as well as metadata that supports open science and emerging norms that facilitate software citation, computational reproducibility / frictionless reuse, and interoperability. Model authors can also request private peer review of their computational models. Models that pass peer review receive a DOI once published.
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We also maintain a curated database of over 7500 publications of agent-based and individual based models with detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
Displaying 10 of 1188 results for "Ian M Hamilton" clear search
This model presents an autonomous, two-lane driving environment with a single lane-closure that can be toggled. The four driving scenarios - two baseline cases (based on the real-world) and two experimental setups - are as follows:
This model builds on the Armature distribution within the PaleoscapeABM model, which is itself a variant of the PaleoscapeABM available here written by Wren and Janssen, and.
This model aims to explore where and how much shellfish is discarded at coastal and non-coastal locations by daily coastal foraging. We use this model’s output to test the idea that we can confidently use the archaeological record to evaluate the importance of shellfish in prehistoric people’s diets.
The recognition that aquatic adaptations likely had significant impacts on human evolution triggered an explosion of research on that topic. Recognizing coastal foraging in the past relies on the archaeological signature of that behavior. We use this model to explore why some coastal sites are very intensely occupied and see if it is due to the shellfish productivity of the coast.
This is a model of root disease spread between trees in the landscape. The disease spreads via two transmission processes: (a) root contact/root graft transmission between adjacent trees and (b) insect vectors that carry spores between trees. Full details can be found in the “Info” tab in the model and in the readme file in the GitHub repository.
In this model, the spread of a virus disease in a network consisting of school pupils, employed, and umemployed people is simulated. The special feature in this model is the distinction between different types of links: family-, friends-, school-, or work-links. In this way, different governmental measures can be implemented in order to decelerate or stop the transmission.
The purpose of the model is to simulate the spatial dynamics of potato late blight to analyse whether resistant varieties can be used effectively for sustainable disease control. The model represents an agricultural landscape with potato fields and data of a Dutch agricultural region is used as input for the model. We simulated potato production, disease spread and pathogen evolution during the growing season (April to September) for 36 years. Since late blight development and crop growth is weather dependent, measured weather data is used as model input. A susceptible and late blight resistant potato variety are distinguished. The resistant variety has a potentially lower yield but cannot get infected with the disease. However, during the growing season virulent spores can emerge as a result of mutations during spore production. This new virulent strain is able to infect the resistant fields, resulting in resistance breakdown. The model shows how disease severity, resistance durability and potato yield are affected by the fraction of fields across a landscape with a disease-resistant potato variety.
This model simulates different spread hypotheses proposed for the introduction of agriculture on the Iberian peninsula. We include three dispersal types: neighborhood, leapfrog, and ideal despotic distribution (IDD).
This is a complex “Data Integration Model”, following a “KIDS” rather than a “KISS” methodology - guided by the available evidence. It looks at the complex mix of social processes that may determine why people vote or not.
The program simulate the functioning of an italian health and social public information office (SPUN) on the basis of the real data collected in the first five years of functioning.
The wisdom of the crowd refers to the phenomenon in which a group of individuals, each making independent decisions, can collectively arrive at highly accurate solutions—often more accurate than any individual within the group. This principle relies heavily on independence: if individual opinions are unbiased and uncorrelated, their errors tend to cancel out when averaged, reducing overall bias. However, in real-world social networks, individuals are often influenced by their neighbors, introducing correlations between decisions. Such social influence can amplify biases, disrupting the benefits of independent voting. This trade-off between independence and interdependence has striking parallels to ensemble learning methods in machine learning. Bagging (bootstrap aggregating) improves classification performance by combining independently trained weak learners, reducing bias. Boosting, on the other hand, explicitly introduces sequential dependence among learners, where each learner focuses on correcting the errors of its predecessors. This process can reinforce biases present in the data even if it reduces variance. Here, we introduce a new meta-algorithm, casting, which captures this biological and computational trade-off. Casting forms partially connected groups (“castes”) of weak learners that are internally linked through boosting, while the castes themselves remain independent and are aggregated using bagging. This creates a continuum between full independence (i.e., bagging) and full dependence (i.e., boosting). This method allows for the testing of model capabilities across values of the hyperparameter which controls connectedness. We specifically investigate classification tasks, but the method can be used for regression tasks as well. Ultimately, casting can provide insights for how real systems contend with classification problems.
This Agent-Based Model is designed to simulate how similarity-based partner selection (homophily) shapes the formation of co-offending networks and the diffusion of skills within those networks. Its purpose is to isolate and test the effects of offenders’ preference for similar partners on network structure and information flow, under controlled conditions.
In the model, offenders are represented as agents with an individual attribute and a set of skills. At each time step, agents attempt to select partners based on similarity preference. When two agents mutually select each other, they commit a co-offense, forming a tie and exchanging a skill. The model tracks the evolution of network properties (e.g., density, clustering, and tie strength) as well as the spread of skills over time.
This simple and theoretical model does not aim to produce precise empirical predictions but rather to generate insights and test hypotheses about the trade-off between network stability and information diffusion. It provides a flexible framework for exploring how changes in partner selection preferences may lead to differences in criminal network dynamics. Although the model was developed to simulate offenders’ interactions, in principle, it could be applied to other social processes involving social learning and skills exchange.
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Displaying 10 of 1188 results for "Ian M Hamilton" clear search