Computational Model Library

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Agent-Based Model for the Evolution of Ethnocentrism

Max Hartshorn | Published Saturday, March 24, 2012 | Last modified Saturday, April 27, 2013

This is an implementation of an agent based model for the evolution of ethnocentrism. While based off a model published by Hammond and Axelrod (2006), the code has been modified to allow for a more fine-grained analysis of evolutionary dynamics.

Model to simulation the landscape of possible shedding games

Marco Janssen | Published Sunday, May 16, 2010 | Last modified Saturday, April 27, 2013

This model simulates 2048 versions of shedding games and evaluates the consequences on the average length and the difficulty of the game agents experience. The purpose of the model is to understand th

Evaluating Government's Policies on Promoting Smart Metering Diffusion in Retail Electricity Markets

Tao Zhang | Published Monday, December 07, 2009 | Last modified Saturday, April 27, 2013

This model is a market game for evaluating the effectiveness of the UK government’s 2008-2010 policy on promoting smart metering in the UK retail electricity market. We break down the policy into four

The Groundwater Commons Game

Juan Carlos Castilla-Rho Rodrigo Rojas | Published Thursday, May 11, 2017 | Last modified Saturday, September 16, 2017

The Groundwater Commons Game synthesises and extends existing work on human cooperation and collective action, to elucidate possible determinants and pathways to regulatory compliance in groundwater systems globally.

Irrigation game

Marco Janssen | Published Monday, July 23, 2012 | Last modified Saturday, April 27, 2013

Irrigation game calibrated on experimental data

Prisoner's Dilemma Game on Complex Networks with Agents' Adaptive Expectations

Bo Xianyu | Published Wednesday, November 16, 2011 | Last modified Saturday, April 27, 2013

This model studies the effect of the agents’ adaptive expectation on cooperation frequency in the prisoner’s dilemma game in complex networks from an agent based approach. The model is implemented in Repast simphony 1.2.

a computer-based role-playing game simulating the interactions between farming activities, livestock herding and wildlife in a virtual landscape reproducing local socioecological dynamics at the periphery of Hwange National Park (Zimbabwe).

This model simulates the heterogeneity of preferences in a PG game and how the interaction between them affects the dynamics of voluntary contributions. Model is based on the results of a human-based experiment.

A computational model of a classic small group study by Alex Bavelas. This computational model was designed to explore the difficulty in translating a seemingly simple real-world experiment into a computational model.

EmergenceOfClimateMitigation

S Greeven | Published Monday, February 29, 2016

A theoretical model of the emergence of climate mitigation - a two-level game theoretic representation

Displaying 10 of 76 results game clear search

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