Our mission is to help computational modelers at all levels engage in the establishment and adoption of community standards and good practices for developing and sharing computational models. Model authors can freely publish their model source code in the Computational Model Library alongside narrative documentation, open science metadata, and other emerging open science norms that facilitate software citation, reproducibility, interoperability, and reuse. Model authors can also request peer review of their computational models to receive a DOI.
All users of models published in the library must cite model authors when they use and benefit from their code.
Please check out our model publishing tutorial and contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.
We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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This is an implementation of an agent based model for the evolution of ethnocentrism. While based off a model published by Hammond and Axelrod (2006), the code has been modified to allow for a more fine-grained analysis of evolutionary dynamics.
This model simulates 2048 versions of shedding games and evaluates the consequences on the average length and the difficulty of the game agents experience. The purpose of the model is to understand th
This model is a market game for evaluating the effectiveness of the UK government’s 2008-2010 policy on promoting smart metering in the UK retail electricity market. We break down the policy into four
The Groundwater Commons Game synthesises and extends existing work on human cooperation and collective action, to elucidate possible determinants and pathways to regulatory compliance in groundwater systems globally.
Irrigation game calibrated on experimental data
This model studies the effect of the agents’ adaptive expectation on cooperation frequency in the prisoner’s dilemma game in complex networks from an agent based approach. The model is implemented in Repast simphony 1.2.
a computer-based role-playing game simulating the interactions between farming activities, livestock herding and wildlife in a virtual landscape reproducing local socioecological dynamics at the periphery of Hwange National Park (Zimbabwe).
This model simulates the heterogeneity of preferences in a PG game and how the interaction between them affects the dynamics of voluntary contributions. Model is based on the results of a human-based experiment.
A computational model of a classic small group study by Alex Bavelas. This computational model was designed to explore the difficulty in translating a seemingly simple real-world experiment into a computational model.
A theoretical model of the emergence of climate mitigation - a two-level game theoretic representation
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