Our mission is to help computational modelers at all levels engage in the establishment and adoption of community standards and good practices for developing and sharing computational models. Model authors can freely publish their model source code in the Computational Model Library alongside narrative documentation, open science metadata, and other emerging open science norms that facilitate software citation, reproducibility, interoperability, and reuse. Model authors can also request peer review of their computational models to receive a DOI.
All users of models published in the library must cite model authors when they use and benefit from their code.
Please check out our model publishing tutorial and contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.
We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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This NetLogo ABM builds on Elena Vallino’s model of Loggers using community-based natural resource management for a forest ecosystem. In it we introduce an alternative mechanism for Logger cheating and enforcement of CBNRM rules.
This model has developed in Netlogo software and utilizes
the GIS extension.
This NetLogo-based agent-based model (ABM) simulates deforestation dynamics using the GIS extension. It incorporates parameters like wood extraction, forest regeneration, agricultural expansion, and livestock impact. The model integrates spatial layers, including forest areas, agriculture zones, rural settlements, elevation, slope, and livestock distribution. Outputs include real-time graphical representations of forest loss, regeneration, and land-use changes. This model helps analyze deforestation patterns and conservation strategies using ABM and GIS.
We model the relationship between natural resource user´s individual time preferences and their use of destructive extraction method in the context of small-scale fisheries.
I added a discounting rate to the equation for expected values of defective / collaborative strategies.
The discounting rate was set to 0.956, the annual average from 1980 to 2015, using the Consumer Price Index (CPI) of Statistics Korea.
Agent-based model using Blanche software 4.6.5. Blanche software is included in the dataset file.
IDEAL: Agent-Based Model of Residential Land Use Change where the choice of new residential development in based on the Ideal-point decision rule.
This package implements a simplified artificial agent-based demographic model of the UK. Individuals of an initial population are subject to ageing, deaths, births, divorces and marriages. A specific case-study simulation is progressed with a user-defined simulation fixed step size on a hourly, daily, weekly, monthly basis or even an arbitrary user-defined clock rate. While the model can serve as a base model to be adjusted to realistic large-scale socio-economics, pandemics or social interactions-based studies mainly within a demographic context, the main purpose of the model is to explore and exploit capabilities of the state-of-the-art Agents.jl Julia package as well as other ecosystem of Julia packages like GlobalSensitivity.jl. Code includes examples for evaluating global sensitivity analysis using Morris and Sobol methods and local sensitivity analysis using OFAT and OAT methods. Multi-threaded parallelization is enabled for improved runtime performance.
A draft model with some useful code for creating different network structures using the Netlogo NW extension. This model is used for the following tutorial:
Brughmans, T. (2018). Network structures and assembling code in Netlogo, Tutorial, https://archaeologicalnetworks.wordpress.com/resources/#structures .
This project combines game theory and genetic algorithms in a simulation model for evolutionary learning and strategic behavior. It is often observed in the real world that strategic scenarios change over time, and deciding agents need to adapt to new information and environmental structures. Yet, game theory models often focus on static games, even for dynamic and temporal analyses. This simulation model introduces a heuristic procedure that enables these changes in strategic scenarios with Genetic Algorithms. Using normalized 2x2 strategic-form games as input, computational agents can interact and make decisions using three pre-defined decision rules: Nash Equilibrium, Hurwicz Rule, and Random. The games then are allowed to change over time as a function of the agent’s behavior through crossover and mutation. As a result, strategic behavior can be modeled in several simulated scenarios, and their impacts and outcomes can be analyzed, potentially transforming conflictual situations into harmony.
The model constructs a complex network of traffic based on the main urban area of Zhengzhou, China, and simulates the urban rainfall process using the ABM model to analyse the real-time risk of flooding hazards in the nodes of the complex network.
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