Computational Model Library

Displaying 10 of 18 results Julia clear search

MiniDemographicABM.jl: A simplified agent-based demographic model of the UK

Atiyah Elsheikh | Published Friday, July 28, 2023 | Last modified Tuesday, December 12, 2023

This package implements a simplified artificial agent-based demographic model of the UK. Individuals of an initial population are subject to ageing, deaths, births, divorces and marriages. A specific case-study simulation is progressed with a user-defined simulation fixed step size on a hourly, daily, weekly, monthly basis or even an arbitrary user-defined clock rate. While the model can serve as a base model to be adjusted to realistic large-scale socio-economics, pandemics or social interactions-based studies mainly within a demographic context, the main purpose of the model is to explore and exploit capabilities of the state-of-the-art Agents.jl Julia package as well as other ecosystem of Julia packages like GlobalSensitivity.jl. Code includes examples for evaluating global sensitivity analysis using Morris and Sobol methods and local sensitivity analysis using OFAT and OAT methods. Multi-threaded parallelization is enabled for improved runtime performance.

Peer reviewed Routes & Rumours 0.1.1

Martin Hinsch Jakub Bijak Oliver Reinhardt | Published Tuesday, July 12, 2022

Routes & Rumours is an agent-based model of (forced) human migration. We model the formation of migration routes under the assumption that migrants have limited geographical knowledge concerning the transit area and rely to a large degree on information obtained from other migrants.

Tram Commute

Julia Kasmire | Published Thursday, February 13, 2020 | Last modified Monday, March 02, 2020

A demonstration model showing how modellers can create a multi regional tram network with commuters, destinations and houses. The model offers options to create a random tram network made from modeller input or to load shapefiles for the Greater Manchester Metrolink.

The model uses NetLogo with gis, nw an csv extensions.

Telephone Game

Julia Kasmire | Published Friday, January 10, 2020

This is a model of a game of Telephone (also known as Chinese Whishpers in the UK), with agents representing people that can be asked, to play. The first player selects a word from their internal vocabulary and “whispers” it to the next player, who may mishear it depending on the current noise level, who whispers that word to the next player, and so on.

When the game ends, the word chosen by the first player is compared to the word heard by the last player. If they match exactly, all players earn large prize. If the words do not match exactly, a small prize is awarded to all players for each part of the words that do match. Players change color to reflect their current prize-count. A histogram shows the distribution of colors over all the players.

The user can decide on factors like
* how many players there are,

Automatic multi game chess

Julia Kasmire | Published Monday, July 22, 2019

This model converts cleaned up versions of .pgn files (records of real chess games) and conversts them into files that record all of the events and “possible” events within a game of chess. This is intended to be a way to create sets of data that capture event sequences within the relatively complex but finite context of chess games as a proxy or “toy” data set. Although not a perfect correlation, these toy data sets are a first step in analysing complex and dynamic systems of events and possible events that happen in the real world.

A land-use model to illustrate ambiguity in design

Julia Schindler | Published Monday, October 15, 2012 | Last modified Friday, January 13, 2017

This is an agent-based model that allows to test alternative designs for three model components. The model was built using the LUDAS design strategy, while each alternative is in line with the strategy. Using the model, it can be shown that alternative designs, though built on the same strategy, lead to different land-use patterns over time.

A simple Multi-Agent System of the Tragedy Of the Commons (MASTOC-s)

Julia Schindler | Published Friday, June 29, 2012 | Last modified Saturday, April 27, 2013

This is a simple model replicating Hardin’s Tragedy of the Commons using reactive agents that have psychological behavioral and social preferences.

MASTOC - A Multi-Agent System of the Tragedy Of The Commons

Julia Schindler | Published Tuesday, November 30, 2010 | Last modified Saturday, April 27, 2013

MASTOC is a replication of the Tragedy of the Commons by G. Hardin, programmed in NetLogo 4.0.4, based on behavioral game theory and Nash solution.

An agent-based model of adaptive cycles of the spruce budworm

Julia Schindler | Published Saturday, August 18, 2012 | Last modified Saturday, April 27, 2013

This is an empirically calibrated agent-based model that replicates spruce-budworm outbreaks, one of the most cited adaptive cycles reported. The adaptive-cycle metaphor by L. H. Gunderson and C. S. Holling posits the cross-case existence of repeating cycles of growth, conservation, collapse, and renewal in many complex systems, triggered by loss of resilience. This model is one of the first agent-based models of such cycles, with the novelty that adaptive cycles are not defined by system- […]

Niche Protect Adder

J Kasmire Janne M Korhonen | Published Friday, December 05, 2014

One of four extensions to the standard Adder model that replicates the various interventions typically associated with transition experiments.

Displaying 10 of 18 results Julia clear search

This website uses cookies and Google Analytics to help us track user engagement and improve our site. If you'd like to know more information about what data we collect and why, please see our data privacy policy. If you continue to use this site, you consent to our use of cookies.
Accept