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This model is a spatial evolutionary game theory model in which animals with inherited red or blue phenotypes move, interact locally, gain or lose energy based on payoff structure, and reproduce across generations. Plants provide a stationary green component of the environment. The model can be used to examine how game payoffs, inheritance, and survival shape population and evolutionary dynamics over time.
Contains python3 code to replicate the opinion dynamics model from our (so far unpublished) JASSS sumbission “A Balance Model of Opinion Hyperpolarization”. The main function is run_model(), which returns a dictionary object containing various outcome metrics.
This is a set of threshold public goods games models. Set consists of baseline model, endogenous shared punishment model, endogenous shared punishment model with activists and cooperation model. In each round, all agents are granted a budget of size set in GUI. Then they decide on how much they contribute to public goods and how much they keep. Public goods are provided only if the sum of contributions meets or exceeds the threshold defined in the GUI. After each round agents evaluate their strategy and payoff from this strategy.
This model can be used to explore under which conditions agents behave as observed in field experiments on irrigation games.
The model aims to mimic the observed behavior of participants in spatially explicit dynamic commons experiments.
The model simulates flood damages and its propagation through a cooperative, productive, farming system, characterized as a star-type network, where all elements in the system are connected one to each other through a central element.
This is the model for a paper that is based on a simulation model, programmed in Netlogo, that demonstrates changes in market structure that occur as marginal costs, demand, and barriers to entry change. Students predict and observe market structure changes in terms of number of firms, market concentration, market price and quantity, and average marginal costs, profits, and markups across the market as firms innovate. By adjusting the demand growth and barriers to entry, students can […]
The model is an agent-based artificial stock market where investors connect in a dynamic network. The network is dynamic in the sense that the investors, at specified intervals, decide whether to keep their current adviser (those investors they receive trading advise from). The investors also gain information from a private source and share public information about the risky asset. Investors have different tendencies to follow the different information sources, consider differing amounts of history, and have different thresholds for investing.
This model was created to investigate the potential impacts of large-scale recreational and transport-related physical activity promotion strategies on six United Nations Sustainable Development Goals (SDGs) related outcomes—road traffic deaths (SDG 3), transportation mode share (SDG 9), convenient access to public transport, levels of fine particulate matter, and access to public open spaces (SDG 11), and levels of carbon dioxide emissions (SDG 13)—in three cities designed as abstract representations of common city types in high-, middle-, and low-income countries.
The model is an extension of: Carley K. (1991) “A theory of group stability”, American Sociological Review, vol. 56, pp. 331-354.
The original model from Carley (1991) works as follows:
- Agents know or ignore a series of knowledge facts;
- At each time step, each agent i choose a partner j to interact with at random, with a probability of choice proportional to the degree of knowledge facts they have in common.
- Agents interact synchronously. As such, interaction happens only if the partnert j is not already busy interacting with someone else.
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Displaying 10 of 143 results for "Simon Sharpe" clear search