Computational Model Library

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This model has been created with and for the researcher-farmers of the Muonde Trust (http://www.muonde.org/), a registered Zimbabwean non-governmental organization dedicated to fostering indigenous innovation. Model behaviors and parameters (mashandiro nemisiyano nedzimwe model) derive from a combination of literature review and the collected datasets from Muonde’s long-term (over 30 years) community-based research. The goals of this model are three-fold (muzvikamu zvitatu):
A) To represent three components of a Zimbabwean agro-pastoral system (crops, woodland grazing area, and livestock) along with their key interactions and feedbacks and some of the human management decisions that may affect these components and their interactions.
B) To assess how climate variation (implemented in several different ways) and human management may affect the sustainability of the system as measured by the continued provisioning of crops, livestock, and woodland grazing area.
C) To provide a discussion tool for the community and local leaders to explore different management strategies for the agro-pastoral system (hwaro/nzira yekudyidzana kwavanhu, zvipfuo nezvirimwa), particularly in the face of climate change.

The Regional Security Game is a iterated public goods game with punishement based on based on life sciences work by Boyd et al. (2003 ) and Hintze & Adami (2015 ), with modifications appropriate for an international relations setting. The game models a closed regional system in which states compete over the distribution of common security benefits. Drawing on recent work applying cultural evolutionary paradigms in the social sciences, states learn through imitation of successful strategies rather than making instrumentally rational choices. The model includes the option to fit empirical data to the model, with two case studies included: Europe in 1933 on the verge of war and south-east Asia in 2013.

An Agent-Based Simulation of Continuous-Time Public Goods Games

Tuong Manh Vu | Published Thursday, May 17, 2018 | Last modified Tuesday, April 02, 2019

To our knowledge, this is the first agent-based simulation of continuous-time PGGs (where participants can change contributions at any time) which are much harder to realise within both laboratory and simulation environments.

Work related to this simulation has been published in the following journal article:
Vu, Tuong Manh, Wagner, Christian and Siebers, Peer-Olaf (2019) ‘ABOOMS: Overcoming the Hurdles of Continuous-Time Public Goods Games with a Simulation-Based Approach’ Journal of Artificial Societies and Social Simulation 22 (2) 7 http://jasss.soc.surrey.ac.uk/22/2/7.html. doi: 10.18564/jasss.3995

Abstract:

A series of studies show the applicability of the NK model in the crowdsourcing research, but it also exposes a problem that the application of the NK model is not tightly integrated with crowdsourcing process, which leads to lack of a basic crowdsourcing simulation model. Accordingly, by introducing interaction relationship among task decisions to define three tasks of different structure: local task, small-world task and random task, and introducing bounded rationality and its two dimensions are taken into account: bounded rationality level that used to distinguish industry types and bounded rationality bias that used to differentiate professional users and ordinary users, an agent-based model that simulates the problem-solving process of tournament-based crowdsourcing is constructed by combining the NK fitness landscapes and the crowdsourcing framework of “Task-Crowd-Process-Evaluation”.

Transport simulation in a real road network

Gary Polhill Jiaqi Ge | Published Tuesday, April 17, 2018 | Last modified Tuesday, April 17, 2018

Ge, J., & Polhill, G. (2016). Exploring the Combined Impact of Factors Influencing Commuting Patterns and CO2 Emission in Aberdeen Using an Agent-Based Model. Journal of Artificial Societies and Social Simulation, 19(3). http://jasss.soc.surrey.ac.uk/19/3/11.html
We develop an agent-based transport model using a realistic GIS-enabled road network and the car following method. The model can be used to study the impact of social interventions such as flexi-time and workplace sharing, as well as large infrastructure such as the construction of a bypass or highway. The model is developed in Netlogo version 5 and requires road network data in GIS format to run.

TRUE GRASP

Luis García-Barrios Marco Braasch | Published Tuesday, April 03, 2018

TRUE GRASP (Tree Recruitment Under Exotic GRAsses in a Savanna-Pineland)
is a socio-ecological agent-based model (ABM) and role playing game (RPG) for farmers and other stakeholders involved in rural landscape planning.

The purpose of this model is to allow actors to explore the individual and combined effects - as well as tradeoffs - of three methods of controlling exotic grasses in pine savannas: fire, weeding, and grazing cattle.

Design of TRUE GRASP is based on 3 years of socio-ecological fieldwork in a human-induced pine savanna in La Sepultura Biosphere Reserve (SBR) in the Mexican state of Chiapas. In this savanna, farmers harvest resin from Pinus oocarpa, which is used to produce turpentine and other products. However, long term persistence of this activity is jeopardized by low tree recruitment due to exotic tall grass cover in the forest understory (see Braasch et al., 2017). The TRUE GRASP model provides the user with different management strategies for controlling exotic grass cover and avoiding possible regime shifts, which in the case of the SBR would jeopardize resin harvesting.

Stoplight parrotfish population model

Tyler Pavlowich | Published Monday, April 02, 2018

This agent-based model simulates a stoplight parrotfish population in a heavily-fished Caribbean coral reef. The model allows for the simulation of various fishing regulations and observation of population and catch outcomes. It was built using the structure and equations from several previously published models, including the work of Bozec et al. (2016) and Alonzo and Mangel (2004 and 2005). The initial model conditions are parameterized to population and fishing data collected in Buen Hombre, Dominican Republic by Tyler Pavlowich.

More frequently protests are accompanied by an opposing group performing a counter protest. This phenomenon can increase tension such that police must try to keep the two groups separated. However, what is the best strategy for police? This paper uses a simple agent-based model to determine the best strategy for keeping the two groups separated. The ‘thin blue line’ varies in density (number of police), width and the keenness of police to approach protesters. Three different groups of protesters are modelled to mimic peaceful, average and volatile protests. In most cases, a few police forming a single-file ‘thin blue line’ separating the groups is very effective. However, when the protests are more volatile, it is more effective to have many police occupying a wide ‘thin blue line’, and police being keen to approach protesters. To the authors knowledge, this is the first paper to model protests and counter-protests.

There is a new type of economic model called a capital exchange model, in which the biophysical economy is abstracted away, and the interaction of units of money is studied. Benatti, Drăgulescu and Yakovenko described at least eight capital exchange models – now referred to collectively as the BDY models – which are replicated as models A through H in EiLab. In recent writings, Yakovenko goes on to show that the entropy of these monetarily isolated systems rises to a maximal possible value as the model approaches steady state, and remains there, in analogy of the 2nd law of thermodynamics. EiLab demonstrates this behaviour. However, it must be noted that we are NOT talking about thermodynamic entropy. Heat is not being modeled – only simple exchanges of cash. But the same statistical formulae apply.

In three unpublished papers and a collection of diary notes and conference presentations (all available with this model), the concept of “entropic index” is defined for use in agent-based models (ABMs), with a particular interest in sustainable economics. Models I and J of EiLab are variations of the BDY model especially designed to study the Maximum Entropy Principle (MEP – model I) and the Maximum Entropy Production Principle (MEPP – model J) in ABMs. Both the MEPP and H.T. Odum’s Maximum Power Principle (MPP) have been proposed as organizing principles for complex adaptive systems. The MEPP and the MPP are two sides of the same coin, and an understanding of their implications is key, I believe, to understanding economic sustainability. Both of these proposed (and not widely accepted) principles describe the role of entropy in non-isolated systems in which complexity is generated and flourishes, such as ecosystems, and economies.

EiLab is one of several models exploring the dynamics of sustainable economics – PSoup, ModEco, EiLab, OamLab, MppLab, TpLab, and CmLab.

This is an initial exploratory exercise done for the class @ http://thiagomarzagao.com/teaching/ipea/ Text available here: https://arxiv.org/abs/1712.04429v1
The program:
Reads output from an ABM model and its parameters’ configuration
Creates a socioeconomic optimal output based on two ABM results of the modelers choice
Organizes the data as X and Y matrices
Trains some Machine Learning algorithms

Displaying 10 of 632 results agent based clear search

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