Our mission is to help computational modelers at all levels engage in the establishment and adoption of community standards and good practices for developing and sharing computational models. Model authors can freely publish their model source code in the Computational Model Library alongside narrative documentation, open science metadata, and other emerging open science norms that facilitate software citation, reproducibility, interoperability, and reuse. Model authors can also request peer review of their computational models to receive a DOI.
All users of models published in the library must cite model authors when they use and benefit from their code.
Please check out our model publishing tutorial and contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.
We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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MOOvPOP is designed to simulate population dynamics (abundance, sex-age composition and distribution in the landscape) of white-tailed deer (Odocoileus virginianus) for a selected sampling region.
This is a replication of the Pumpa model that simulates the Pumpa Irrigation System in Nepal (Cifdaloz et al., 2010).
This model can be used to explore under which conditions agents behave as observed in field experiments on irrigation games.
Biobehavioral interactions between two populations under different movement strategies.
This model is an application of Brantingham’s neutral model to a real landscape with real locations of potential sources. The sources are represented as their sizes during current conditions, and from marine geophysics surveys, and the agent starts at a random location in Mossel Bay Region (MBR) surrounding the Archaeological Pinnacle Point (PP) locality, Western Cape, South Africa. The agent moves at random on the landscape, picks up and discards raw materials based only upon space in toolkit and probability of discard. If the agent happens to encounter the PP locality while moving at random the agent may discard raw materials at it based on the discard probability.
The FishCensus model simulates underwater visual census methods, where a diver estimates the abundance of fish. A separate model is used to shape species behaviours and save them to a file that can be shared and used by the counting model.
This model examines the potential impact of market collapse on the economy and demography of fishing households in the Logone Floodplain, Cameroon.
The model reproduces the spread of environmental awareness among agents and the impact of awareness level of the agents on the consumption of a resource, like energy. An agent is a household with a set of available advanced smart metering functions.
Simulates impacts of ants killing colony mates when in conflict with another nest. The murder rate is adjustable, and the environmental change is variable. The colonies employ social learning so knowledge diffusion proceeds if interactions occur.
This model employs optimal foraging theory principles to generate predictions of which coastal habitats are exploited in climatically stable versus variable environments, using the American Samoa as a study area.
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