Computational Model Library

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This model studies the emergence and dynamics of generalized trust. It does so by modeling agents that engage in trust games and, based on their experience, slowly determine whether others are, in general, trustworthy.

We build a computational model to investigate, in an evolutionary setting, a series of questions pertaining to happiness.

This theoretical model includes forested polygons and three types of agents: forest landowners, foresters, and peer leaders. Agent rules and characteristics were parameterized from existing literature and an empirical survey of forest landowners.

Intra-Organizational Bandwagon

Davide Secchi | Published Sunday, October 18, 2015

The model simulates the process of widespread diffusion of something due to popularity (i.e., bandwagon) within an organization.

This model allows for analyzing the most efficient levers for enhancing the use of recycled construction materials, and the role of empirically based decision parameters.

A Model of Making

Bruce Edmonds | Published Friday, January 29, 2016 | Last modified Wednesday, December 07, 2016

This models provides the infrastructure to model the activity of making. Individuals use resources they find in their environment plus those they buy, to design, construct and deconstruct items. It represents plans and complex objects explicitly.

The original Ache model is used to explore different distributions of resources on the landscape and it’s effect on optimal strategies of the camps on hunting and camp movement.

Netlogo Profiler code example

Colin Wren | Published Wednesday, March 04, 2015

This is a very simple foraging model used to illustrate the features of Netlogo’s Profiler extension.

This code simulates the WiFi user tracking system described in: Thron et al., “Design and Simulation of Sensor Networks for Tracking Wifi Users in Outdoor Urban Environments”. Testbenches used to create the figures in the paper are included.

A simplified Arthur & Polak logic circuit model of combinatory technology build-out via incremental development. Only some inventions trigger radical effects, suggesting they depend on whole interdependent systems rather than specific innovations.

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