Computational Model Library

Displaying 10 of 123 results for "David Vaughn Becker" clear search

We developed an agent-based model to explore underlying mechanisms of behavioral clustering that we observed in human online shopping experiments.

This model is based on the Narragansett Bay, RI recreational fishery. The two types of agents are piscivorous fish and fishers (shore and boat fishers are separate “breeds”). Each time step represents one week. Open season is weeks 1-26, assuming fishing occurs during half the year. At each weekly time step, fish agents grow, reproduce, and die. Fisher agents decide whether or not to fish based on their current satisfaction level, and those that do go fishing attempt to catch a fish. If they are successful, they decide whether to keep or release the fish. In our publication, this model was linked to an Ecopath with Ecosim food web model where the commercial harvest of forage fish affected the biomass of piscivorous fish - which then became the starting number of piscivorous fish for this ABM. The number of fish caught in a season of this ABM was converted to a fishing pressure and input back into the food web model.

This is the R code of the mathematical model that includes the decision making formulations for artificial agents. This code corresponds to equations 1-70 given in the paper “A Mathematical Model of The Beer Game”.

We develop an IBM that predicts how interactions between elephants, poachers, and law enforcement affect poaching levels within a virtual protected area. The model is theoretical at this stage and is not meant to provide a realistic depiction of poaching, but instead to demonstrate how IBMs can expand upon the existing modelling work done in this field, and to provide a framework for future research. The model could be further developed into a useful management support tool to predict the outcomes of various poaching mitigation strategies at real-world locations. The model was implemented in NetLogo version 6.1.0.

We first compared a scenario in which poachers have prescribed, non-adaptive decision-making and move randomly across the landscape, to one in which poachers adaptively respond to their memories of elephant locations and where other poachers have been caught by law enforcement. We then compare a situation in which ranger effort is distributed unevenly across the protected area to one in which rangers patrol by adaptively following elephant matriarchal herds.

COOPER - Flood impacts over Cooperative Winemaking Systems

David Nortes-Martinez David Nortes Martinez | Published Thursday, February 08, 2018 | Last modified Friday, March 22, 2019

The model simulates flood damages and its propagation through a cooperative, productive, farming system, characterized as a star-type network, where all elements in the system are connected one to each other through a central element.

Frotembo

Christophe Le Page Kadiri Serge Bobo | Published Thursday, October 16, 2014

A stylized scale model to codesign with villagers an agent-based model of bushmeat hunting in the periphery of Korup National Park (Cameroon)

This is the R code of the mathematical model used for verification. This code corresponds to equations 1-9, 15-53, 58-62, 69-70, and 72-75 given in the paper “A Mathematical Model of The Beer Game”.

Population Control

David Shanafelt | Published Monday, December 13, 2010 | Last modified Saturday, April 27, 2013

This model looks at the effects of a “control” on agent populations. Much like farmers spraying pesticides/herbicides to manage pest populations, the user sets a control management regiment to be use

Friendship Games Rev 1.0

David Dixon | Published Friday, October 07, 2011 | Last modified Saturday, April 27, 2013

A friendship game is a kind of network game: a game theory model on a network. This is a NetLogo model of an agent-based adaptation of “‘Friendship-based’ Games” by PJ Lamberson. The agents reach an equilibrium that depends on the strategy played and the topology of the network.

Hierarchy and War

Alan van Beek Michael Z. Lopate | Published Thursday, April 06, 2023

Scholars have written extensively about hierarchical international order, on the one hand, and war on the other, but surprisingly little work systematically explores the connection between the two. This disconnect is all the more striking given that empirical studies have found a strong relationship between the two. We provide a generative computational network model that explains hierarchy and war as two elements of a larger recursive process: The threat of war drives the formation of hierarchy, which in turn shapes states’ incentives for war. Grounded in canonical theories of hierarchy and war, the model explains an array of known regularities about hierarchical order and conflict. Surprisingly, we also find that many traditional results of the IR literature—including institutional persistence, balancing behavior, and systemic self-regulation—emerge from the interplay between hierarchy and war.

Displaying 10 of 123 results for "David Vaughn Becker" clear search

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