Our mission is to help computational modelers develop, document, and share their computational models in accordance with community standards and good open science and software engineering practices. Model authors can publish their model source code in the Computational Model Library with narrative documentation as well as metadata that supports open science and emerging norms that facilitate software citation, computational reproducibility / frictionless reuse, and interoperability. Model authors can also request private peer review of their computational models. Models that pass peer review receive a DOI once published.
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Please check out our model publishing tutorial and feel free to contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.
We also maintain a curated database of over 7500 publications of agent-based and individual based models with detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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This model is supporting the serious game RÁC (“waste” in Vietnamese), dedicated to foster discussion about solid waste management in a Vietnamese commune in the Bắc Hưng Hải irrigation system.
The model is replicating waste circulation and environmental impact in four fictive villages. During the game, the players take actions and see how their decisions have an impact on the model.
This model was implemented using the GAMA platform, using gaml language.
The Agent-Based Ramsey growth model is designed to analyze and test a decentralized economy composed of utility maximizing agents, with a particular focus on understanding the growth dynamics of the system. We consider farms that adopt different investment strategies based on the information available to them. The model is built upon the well-known Ramsey growth model, with the introduction of endogenous technical progress through mechanisms of learning by doing and knowledge spillovers.
This simulation model is to simulate the emergence of technological innovation processes from the hypercycles perspective.
In Western countries, the distribution of relative incomes within marriages tends to be skewed in a remarkable way. Husbands usually do not only earn more than their female partners, but there also is a striking discontinuity in their relative contributions to the household income at the 50/50 point: many wives contribute just a bit less than or as much as their husbands, but few contribute more. Our model makes it possible to study a social mechanism that might create this ‘cliff’: women and men differ in their incomes (even outside marriage) and this may differentially affect their abilities to find similar- or higher-income partners. This may ultimately contribute to inequalities within the households that form. The model and associated files make it possible to assess the merit of this mechanism in 27 European countries.
EffLab was built to support the study of the efficiency of agents in an evolving complex adaptive system. In particular:
- There is a definition of efficiency used in ecology, and an analogous definition widely used in business. In ecological studies it is called EROEI (energy returned on energy invested), or, more briefly, EROI (pronounced E-Roy). In business it is called ROI (dollars returned on dollars invested).
- In addition, there is the more well-known definition of efficiency first described by Sadi Carnot, and widely used by engineers. It is usually represented by the Greek letter ‘h’ (pronounced as ETA). These two measures of efficiency bear a peculiar relationship to each other: EROI = 1 / ( 1 - ETA )
In EffLab, blind seekers wander through a forest looking for energy-rich food. In this multi-generational world, they live and reproduce, or die, depending on whether they can find food more effectively than their contemporaries. Data is collected to measure their efficiency as they evolve more effective search patterns.
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Our aim is to show effects of group living when only low-level cognition is assumed, such as pattern recognition needed for normal functioning, without assuming individuals have knowledge about others around them or warn them actively.
The model is of a group of vigilant foragers staying within a patch, under attack by a predator. The foragers use attentional scanning for predator detection, and flee after detection. This fleeing action constitutes a visual cue to danger, and can be received non-attentionally by others if it occurs within their limited visual field. The focus of this model is on the effectiveness of this non-attentional visual information reception.
A blind angle obstructing cue reception caused by behaviour can exist in front, morphology causes a blind angle in the back. These limitations are represented by two visual field shapes. The scan for predators is all-around, with distance-dependent detection; reception of flight cues is limited by visual field shape.
Initial parameters for instance: group sizes, movement, vision characteristics for predator detection and for cue reception. Captures (failure), number of times the information reached all individuals at the same time (All-fled, success), and several other effects of the visual settings are recorded.
The natural selection of foresight, an accuracy at assess the environment, under degrees of environmental heterogeneity. The model is designed to connect local scale mobility, from foraging, with the global scale phenomenon of population dispersal.
Is the mass shooter a maniac or a relatively normal person in a state of great stress? According to the FBI report (Silver, J., Simons, A., & Craun, S. (2018). A Study of the Pre-Attack Behaviors of Active Shooters in the United States Between 2000 – 2013. Federal Bureau of Investigation, U.S. Department of Justice,Washington, D.C. 20535.), only 25% of the active shooters were known to have been diagnosed by a mental health professional with a mental illness of any kind prior to the offense.
The main objects of the model are the humans and the guns. The main factors influencing behavior are the population size, the number of people with mental disabilities (“psycho” in the model terminology) per 100,000 population, the total number of weapons (“guns”) in the population, the availability of guns for humans, the intensity of stressors affecting humans and the threshold level of stress, upon reaching which a person commits an act of mass shooting.
The key difference (in the model) between a normal person and a psycho is that a psycho accumulates stressors and, upon reaching a threshold level, commits an act of mass shooting. A normal person is exposed to stressors, but reaching the threshold level for killing occurs only when the simultaneous effect of stressors on him exceeds this level.
The population dynamics are determined by the following factors: average (normally distributed) life expectancy (“life_span” attribute of humans) and population growth with the percentage of newborns set by the value of the TickReprRatio% slider of the current population volume from 16 to 45 years old.Thus, one step of model time corresponds to a year.
Model of diffusion of vegetarian diets coupling ABM and argumentation framework
Endogenous social transition from a high-corruption state to a low-corruption state, replication of Hammond 2009
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