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We also maintain a curated database of over 7500 publications of agent-based and individual based models with detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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Flibs’NLogo implements in NetLogo modelling environment, a genetic algorithm whose purpose is evolving a perfect predictor from a pool of digital creatures constituted by finite automata or flibs (finite living blobs) that are the agents of the model. The project is based on the structure described by Alexander K. Dewdney in “Exploring the field of genetic algorithms in a primordial computer sea full of flibs” from the vintage Scientific American column “Computer Recreations”
As Dewdney summarized: “Flibs […] attempt to predict changes in their environment. In the primordial computer soup, during each generation, the best predictor crosses chromosomes with a randomly selected flib. Increasingly accurate predictors evolve until a perfect one emerges. A flib […] has a finite number of states, and for each signal it receives (a 0 or a 1) it sends a signal and enters a new state. The signal sent by a flib during each cycle of operation is its prediction of the next signal to be received from the environment”
We study the impact of endogenous creation and destruction of social ties in an artificial society on aggregate outcomes such as generalized trust, willingness to cooperate, social utility and economic performance. To this end we put forward a computational multi-agent model where agents of overlapping generations interact in a dynamically evolving social network. In the model, four distinct dimensions of individuals’ social capital: degree, centrality, heterophilous and homophilous interactions, determine their generalized trust and willingness to cooperate, altogether helping them achieve certain levels of social utility (i.e., utility from social contacts) and economic performance. We find that the stationary state of the simulated social network exhibits realistic small-world topology. We also observe that societies whose social networks are relatively frequently reconfigured, display relatively higher generalized trust, willingness to cooperate, and economic performance – at the cost of lower social utility. Similar outcomes are found for societies where social tie dissolution is relatively weakly linked to family closeness.
The impacts of income inequality can be seen everywhere, regardless of the country or the level of economic development. According to the literature review, income inequality has negative impacts in economic, social, and political variables. Notwithstanding of how well or not countries have done in reducing income inequality, none have been able to reduce it to a Gini Coefficient level of 0.2 or less.
This is the promise that a novel approach called Counterbalance Economics (CBE) provides without the need of increased taxes.
Based on the simulation, introducing the CBE into the Australian, UK, US, Swiss or German economies would result in an overall GDP increase of under 1% however, the level of inequality would be reduced from an average of 0.33 down to an average of 0.08. A detailed explanation of how to use the model, software, and data dependencies along with all other requirements have been included as part of the info tab in the model.
The HERB model simulates the retrofit behavior of homeowners in a neighborhood. The model initially parameterizes a neighborhood and households with technical factors such as energy standard, the availability of subsidies, and neighbors’ retrofit activity. Then, these factors are translated into psychological variables such as perceived comfort gain, worry about affording the retrofit, and perceiving the current energy standard of the home as wasteful. These psychological variables moderate the transition between four different stages of deciding to retrofit, as suggested by a behavioral model specific to household energy retrofitting identified based on a large population survey in Norway. The transition between all stages eventually leads to retrofitting, which affects both the household’s technical factors and friends and neighbors, bringing the model “full circle”. The model assumes that the energy standard of the buildings deteriorates over time, forcing households to retrofit regularly to maintain a certain energy standard.
Because experiment datafiles are about 15GB, they are available at https://doi.org/10.18710/XOSAMD
Must tax-benefit policy making be limited to the ‘experts’?
MUSA is an ABM that simulates the commuting sector in USA. A multilevel validation was implemented. Social network with a social-circle structure included. Two types of policies have been tested: market-based and preference-change.
This study employs a hierarchical cross-departmental ABM to explore the question: How and to what extent are the land use policies enforced when assessed against the real-world land use pattern? Specifically, two sub-questions are of interest: How can real-world policy interactions be abstracted into the behavior across hierarchical governmental departments in the model? How can the level of enforcement for each land use policy be quantified under these interactions? We build three hierarchical agents—the central level, the local level that incorporates three departments, and the village collective level—with simplified but plausible processes of land use change, with levels of enforcement of different land use policies as key parameters. We calibrate the model using a genetic algorithm to determine those parameters and answer our research question. We further applied the model to simulate potential land use changes and investigate the implications of different policy options. The results are expected to provide insights into the intricate relationships shaping land use processes, contributing to evidence-based decision-making in urban planning and sustainable land use management.
This model grows land use patterns that emerge as a result of land-use compatibilities stablished in urban development plans, land topography, and street networks. It contains urban brushes to paint streets and land uses as a way to learn about urban pattern emergence through free experimentation.
The Village Project is designed to help archaeologists understand the factors influencing settlement patterns of small-scale agrarian peoples. Although such societies are becoming increasingly rare, they represent the norm throughout most of the Neolithic period the world over.
CoDMER v. 2.0 was parameterized with ethnographic data from organizations dealing with prescribed fire and seeding native plants, to advance theory on how collective decisions emerge in ecological restoration.
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