Our mission is to help computational modelers at all levels engage in the establishment and adoption of community standards and good practices for developing and sharing computational models. Model authors can freely publish their model source code in the Computational Model Library alongside narrative documentation, open science metadata, and other emerging open science norms that facilitate software citation, reproducibility, interoperability, and reuse. Model authors can also request peer review of their computational models to receive a DOI.
All users of models published in the library must cite model authors when they use and benefit from their code.
Please check out our model publishing tutorial and contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.
We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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The provided source code is the result of our efforts in replicating Epstein’s Demographic Prisoner’s Dilemma. The simulation model is written in Repast/J 3.1.
This NetLogo model implements the Walk Away strategy in a spatial public goods game, where individuals have the ability to leave groups with insufficient levels of cooperation.
This model describes and analyses the outcomes of the confrontation of interests, some conflicting, some common, about the management of a small river in SW France
This is the R code of the mathematical model that includes the decision making formulations for artificial agents. Plus, the code for graphical output is also added to the original code.
An agent-based model simulates emergence of in-group favoritism. Agents adopt friend selection strategies using an invariable tag and reputations meaning how cooperative others are to a group. The reputation can be seen as a kind of public opinion.
NetCommons simulates a social dilemma process in case of step-level public goods. Is possible to generate (or load from DL format) any different networks, to change initial parameters, to replicate a number of experimental situations, and to obtain a event history database in CSV format with information about the context of each agents’ decision, the individual behavior and the aggregate outcomes.
REHAB has been designed as an ice-breaker in courses dealing with ecosystem management and participatory modelling. It helps introducing the two main tools used by the Companion Modelling approach, namely role-playing games and agent-based models.
The simulation generates two kinds of agents, whose proposals are generated accordingly to their selfish or selfless behaviour. Then, agents compete in order to increase their portfolio playing the ultimatum game with a random-stranger matching.
In the context switching model, a society of agents embedded in multiple social relations, engages in a simple abstract game: the consensus game. Each agent has to choose towards one of two possible choices which are basically arbitrary. The objective of the game is to reach a global consensus, but the particular choice that gets collectively selected is irrelevant.
An agent-based framework that aggregates social network-level individual interactions to run targeting and rewarding programs for a freemium social app. Git source code in https://bitbucket.org/mchserrano/socialdynamicsfreemiumapps
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