Computational Model Library

Displaying 10 of 167 results for "Ingo Kowarik" clear search

Model explains both the final state and the dynamics of the development process of the wine sector in the Małopolska region in Poland. Model admits heterogeneous agents (regular farms,large and small vineyards).

Evaluating Government's Policies on Promoting Smart Metering Diffusion in Retail Electricity Markets

Tao Zhang | Published Monday, December 07, 2009 | Last modified Saturday, April 27, 2013

This model is a market game for evaluating the effectiveness of the UK government’s 2008-2010 policy on promoting smart metering in the UK retail electricity market. We break down the policy into four

The ABM looks at how the performance of Water Service Delivery is affected by the relation between management practices and integrity in terms of transparency, accountability and participation

Walk This Way

Crooks Andrew Sarah Wise | Published Thursday, August 27, 2015

The purpose of this model is to enhance a basic ABM through a simple set of rules identified using the activity-driven models in order to produce more realistic patterns of pedestrian movement.

This model aims to investigate how different type of learning (social system) and disturbance specific attributes (ecological system) influence adoption of treatment strategies to treat the effects of ecological disturbances.

The Li-BIM model aims at simulating the behavior of occupants in a building. It is structured around the numerical modeling of the building (IFC format) and a BDI cognitive architecture. The model has been implemented under the GAMA platform.

This agent-based model explores the existence of positive feedback loops related to illegal, unregulated, unreported (IUU) fishing; the use of forced labor; and the depletion of fish populations due to commercial fishing.

This model aims to explore how gambling-like behavior can emerge in loot box spending within gaming communities. A loot box is a purchasable mystery box that randomly awards the player a series of in-game items. Since the contents of the box are largely up to chance, many players can fall into a compulsion loop of purchasing, as the fear of missing out and belief in the gambler’s fallacy allow one to rationalize repeated purchases, especially when one compares their own luck to others. To simulate this behavior, this model generates players in different network structures to observe how factors such as network connectivity, a player’s internal decision making strategy, or even common manipulations games use these days may influence a player’s transactions.

Agent-based modeling and simulation (ABMS) is a class of computational models for
simulating the actions and interactions of autonomous agents with the goal of assessing
their effects on a system as a whole. Several frameworks for generating parallel ABMS
applications have been developed taking advantage of their common characteristics,
but there is a lack of a general benchmark for comparing the performance of generated
applications. We propose and design a benchmark that takes into consideration the

Agent-based modeling and simulation (ABMS) is a class of computational models for
simulating the actions and interactions of autonomous agents with the goal of assessing
their effects on a system as a whole. Several frameworks for generating parallel ABMS
applications have been developed taking advantage of their common characteristics,
but there is a lack of a general benchmark for comparing the performance of generated
applications. We propose and design a benchmark that takes into consideration the

Displaying 10 of 167 results for "Ingo Kowarik" clear search

This website uses cookies and Google Analytics to help us track user engagement and improve our site. If you'd like to know more information about what data we collect and why, please see our data privacy policy. If you continue to use this site, you consent to our use of cookies.
Accept