Computational Model Library

Displaying 10 of 1180 results

BENCHv.2 model

Leila Niamir | Published Sunday, April 28, 2019

The BENCH agent-based model is designed and developed to study shifts in residential energy use and corresponding emissions driven by behavioral changes among heterogeneous individuals.

This is an agent-based model, simulating wolf (Canis Lupus) reappearance in the Netherlands. The model’s purpose is to allow researchers to investigate the reappearance of wolves in the Netherlands and the possible effect of human interference. Wolf behaviour is modelled according to the literature. The suitability of the Dutch landscape for wolf settlement has been determined by Lelieveld (2012) [1] and is transformed into a colour-coded map of the Netherlands. The colour-coding is the main determinant of wolf settlement. Human involvement is modelled through the public opinion, which varies according to the size, composition and behaviour of the wolf population.

[1] Lelieveld, G.: Room for wolf comeback in the Netherlands, (2012).

Model that illustrates the use of the GAMA advanced driving skill through a case study concerning the evacuation of the city of Rouen (France).

This model combines decision making models of individual farmers with a model of the spatial spread between farms of blue tongue virus.

GRASP world

Gert Jan Hofstede | Published Tuesday, April 16, 2019

This agent-based model investigates group longevity in a population in a foundational way, using theory on social relations and culture. It is the first application of the GRASP meta-model for social agents, containing elements of Groups, Rituals, Affiliation, Status, and Power. It can be considered an exercise in artificial sociality: a culture-general, content-free base-line trust model from which to engage in more specific studies. Depending on cultural settings for individualism and power distance, as well as settings for xenophobia and for the increase of trust over group life, the GRASP world model generates a variety of patters. Number of groups ranges from one to many, composition from random to segregated, and pattern genesis from rapid to many hundreds of time steps. This makes GRASP world an instrument that plausibly models some basic elements of social structure in different societies.

Mission San Diego Model

Carolyn Orbann | Published Monday, April 15, 2019

The Mission San Diego model is an epidemiological model designed to test hypotheses related to the spread of the 1805-1806 measles epidemic among indigenous residents of Mission San Diego during the early mission period in Alta California. The model community is based on the population of the Mission San Diego community, as listed in the parish documents (baptismal, marriage, and death records). Model agents are placed on a map-like grid that consists of houses, the mission church, a women’s dormitory (monjeria) adjacent to the church, a communal kitchen, priest’s quarters, and agricultural fields. They engage in daily activities that reflect known ethnographic patterns of behavior at the mission. A pathogen is introduced into the community and then it spreads throughout the population as a consequence of individual agent movements and interactions.

St Anthony flu

Lisa Sattenspiel | Published Monday, April 15, 2019

The St Anthony flu model is an epidemiological model designed to test hypotheses related to the spread of the 1918 influenza pandemic among residents of a small fishing community in Newfoundland and Labrador. The 1921 census data from Newfoundland and Labrador are used to ensure a realistic model population; the community of St. Anthony, NL, located on the tip of the Northern Peninsula of the island of Newfoundland is the specific population modeled. Model agents are placed on a map-like grid that consists of houses, two churches, a school, an orphanage, a hospital, and several boats. They engage in daily activities that reflect known ethnographic patterns of behavior in St. Anthony and other similar communities. A pathogen is introduced into the community and then it spreads throughout the population as a consequence of individual agent movements and interactions.

Oneshot negotiation in Colored Trails

Harmen de Weerd | Published Tuesday, April 09, 2019

This model allows for oneshot negotiations in the Colored Trails setting. Two allocator agents simultaneously make an offer to a responder agent, who chooses which of these offers to accept, or to reject both offers. The code allows for allocator allocator agents of different orders of theory of mind reasoning to play against one another.

Individual bias and organizational objectivity

Bo Xu | Published Monday, April 15, 2013 | Last modified Monday, April 08, 2019

This model introduces individual bias to the model of exploration and exploitation, simulates knowledge diffusion within organizations, aiming to investigate the effect of individual bias and other related factors on organizational objectivity.

Agent-based model of risk behavior in adolescence

N Schuhmacher P Van Geert L Ballato | Published Monday, June 24, 2013 | Last modified Monday, April 08, 2019

The computer model simulates the development of a social network (i.e. formation of friendships and cliques), the (dyadic) interactions between pupils and the development of similarities and differences in their behavioral profiles.

Displaying 10 of 1180 results

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