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We also maintain a curated database of over 7500 publications of agent-based and individual based models with detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
Displaying 10 of 498 results for "Tim M Daw" clear search
Agers and non-agers agent compete over a spatial landscape. When two agents occupy the same grid, who will survive is decided by a random draw where chances of survival are proportional to fitness. Agents have offspring each time step who are born at a distance b from the parent agent and the offpring inherits their genetic fitness plus a random term. Genetic fitness decreases with time, representing environmental change but effective non-inheritable fitness can increase as animals learn and get bigger.
The SWE models firms search behaviour as the performance landscape shifts. The shift represents society’s pricing of negative externalities, and the performance landscape is an NK structure. The model is written in NetLogo.
The purpose of this model is to explore the effects of different power structures on a cross-functional team’s prosocial decision making. Are certain power distributions more conducive to the team making prosocial decisions?
This ABM simulates opinions on a topic (originally contested infrastructures) through the interactions between paired agents and based on the sociopsychological assumptions of social judgment theory (SJT; Sherif & Hovland, 1961).
The purpose of the model is to simulate the future growth of human settlements in the Nile river valley in Egypt. The model contains processes to mimic spatial patterns found in the case study region.
This agent-based model (ABM), developed in NetLogo and available on the COMSES repository, simulates a stylized, competitive electricity market to explore the effects of carbon pricing policies under conditions of technological innovation. Unlike traditional models that treat innovation as exogenous, this ABM incorporates endogenous innovation dynamics, allowing clean technology costs to evolve based on cumulative deployment (Wright’s Law) or time (Moore’s Law). Electricity generation companies act as agents, making investment decisions across coal, gas, wind, and solar PV technologies based on expected returns and market conditions. The model evaluates three policy scenarios—No Policy, Emissions Trading System (ETS), and Carbon Tax—within a merit-order market framework. It is partially empirically grounded, using real-world data for technology costs and emissions caps. By capturing emergent system behavior, this model offers a flexible and transparent tool for analyzing the transition to low-carbon electricity systems.
The Opportunistic Acquisition Model (OAM) posits that the archaeological lithic raw material frequencies are due to opportunistic encounters with sources while randomly walking in an environment.
The current rate of production and consumption of meat poses a problem both to peoples’ health and to the environment. This work aims to develop a simulation of peoples’ meat consumption behaviour in Britain using agent-based modelling. The agents represent individual consumers. The key variables that characterise agents include sex, age, monthly income, perception of the living cost, and concerns about the impact of meat on the environment, health, and animal welfare. A process of peer influence is modelled with respect to the agents’ concerns. Influence spreads across two eating networks (i.e. co-workers and household members) depending on the time of day, day of the week, and agents’ employment status. Data from a representative sample of British consumers is used to empirically ground the model. Different experiments are run simulating interventions of application of social marketing campaigns and a rise in price of meat. The main outcome is the average weekly consumption of meat per consumer. A secondary outcome is the likelihood of eating meat.
Emulation is one of the simplest and most common mechanisms of social interaction. In this paper we introduce a descriptive computational model that attempts to capture the underlying dynamics of social processes led by emulation.
This model simulates the lithic raw material use and provisioning behavior of a group that inhabits a permanent base camp, and uses stone tools.
Displaying 10 of 498 results for "Tim M Daw" clear search