Our mission is to help computational modelers at all levels engage in the establishment and adoption of community standards and good practices for developing and sharing computational models. Model authors can freely publish their model source code in the Computational Model Library alongside narrative documentation, open science metadata, and other emerging open science norms that facilitate software citation, reproducibility, interoperability, and reuse. Model authors can also request peer review of their computational models to receive a DOI.
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Please check out our model publishing tutorial and contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.
We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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FIBE represents a simple fishery model. Fish that reproduce and fisher with different fishing styles that fish as their main source of income. The aim of the model is to reflect the different fishing behaviours as described and observed in the (Swedish) Baltic Sea fishery and explore the consequences of different approximations of human/fisher behaviour in under different environmental and managerial scenarios.
The overarching aim is to advance the incorporation and understanding of human behaviour (diversity) in fisheries research and management. In particular focusing on insights from social (fishery) science of fisher behaviour.
This is a set of threshold public goods games models. Set consists of baseline model, endogenous shared punishment model, endogenous shared punishment model with activists and cooperation model. In each round, all agents are granted a budget of size set in GUI. Then they decide on how much they contribute to public goods and how much they keep. Public goods are provided only if the sum of contributions meets or exceeds the threshold defined in the GUI. After each round agents evaluate their strategy and payoff from this strategy.
This model aims to examine how different levels of communication noise and superiority bias affect team performance when solving problems collectively. We used a networked agent-based model of collective problem solving in which agents explore the NK landscape for a better solution and communicate with each other regarding their current solutions. We compared the team performance in solving problems collectively at different levels of self-superiority bias when facing simple and complex problems. Additionally, we addressed the effect of different levels of communication noise on the team’s outcome
We use an agent-based 3D model to reveal the behavioral dynamics of real-world cases. The target of the simulation is the Peshawar massacre. The previous 2-D model has three main problems which can be solved by our 3-D model. Under the key action rules, our model matches the real target case exactly. Based on the optimal solution, we precisely match the results of the real cases, such as the number of deaths and injuries. We also explore the importance of adding height (constructed as a 3D model) to the model.
The my-side bias is a well-documented cognitive bias in the evaluation of arguments, in which reasoners in a discussion tend to overvalue arguments that confirm their prior beliefs, while undervaluing arguments that attack their prior beliefs. This agent-based model in Netlogo simulates a group discussion among myside-biased agents, within a Bayesian setting. This model is designed to investigate the effects of the myside bias on the ability of groups to reach a consensus or collectively track the correct answer to a given binary issue.
The purpose of the model is to better understand, how different factors for human residential choices affect the city’s segregation pattern. Therefore, a Schelling (1971) model was extended to include ethnicity, income, and affordability and applied to the city of Salzburg. So far, only a few studies have tried to explore the effect of multiple factors on the residential pattern (Sahasranaman & Jensen, 2016, 2018; Yin, 2009). Thereby, models using multiple factors can produce more realistic results (Benenson et al., 2002). This model and the corresponding thesis aim to fill that gap.
Agriculture is the largest water-consuming sector worldwide, responsible for almost 70% of the world’s total freshwater consumption. Agricultural water reuse is one of the most sustainable and reliable methods to alleviate water shortages worldwide. However, the dynamics of agricultural water reuse adoption by farmers and its impacts on local water resources are still unknown to the scientific community, according to the literature. Therefore, the primary purpose of the WRAF model is to investigate the micro-level dynamics of agricultural water reuse adoption by farmers and its impacts on local water resources. The WRAF was developed using agent-based modeling as an exploratory tool for scenario analysis. The model was specifically designed for researchers and water resources decision-makers, especially those interested in natural resources management and water reuse.
WRAF simulates a virtual agricultural area in which several autonomous farms operate. It also simulates these farms’ water consumption dynamics. The developed model includes two types of agents: farmers and wastewater treatment plants. In general, farmer agents are the main water-consuming agents, and wastewater treatment plant agents are recycled water providers in the WRAF model. Dynamic simulation of agricultural water supply and demand in the area allows the user to observe the results of various irrigation water management scenarios, including recycled water. The models also enable the user to apply multiple climate change scenarios, including normal, moderate drought, severe drought, and wet weather conditions.
The Modern Wage Dynamics Model is a generative model of coupled economic production and allocation systems. Each simulation describes a series of interactions between a single aggregate firm and a set of households through both labour and goods markets. The firm produces a representative consumption good using labour provided by the households, who in turn purchase these goods as desired using wages earned, thus the coupling.
Each model iteration the firm decides wage, price and labour hours requested. Given price and wage, households decide hours worked based on their utility function for leisure and consumption. A labour market construct chooses the minimum of hours required and aggregate hours supplied. The firm then uses these inputs to produce goods. Given the hours actually worked, the households decide actual consumption and a market chooses the minimum of goods supplied and aggregate demand. The firm uses information gained through observing market transactions about consumption demand to refine their conceptions of the population’s demand.
The purpose of this model is to explore the general behaviour of an economy with coupled production and allocation systems, as well as to explore the effects of various policies on wage and production, such as minimum wage, tax credits, unemployment benefits, and universal income.
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NetLogo implementation of Linear Threshold model of influence propagation.
This is the electronic companion to the paper “Modelling Electricity Consumption in Office Buildings: An Agent Based Approach”
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