Computational Model Library

Our mission is to help computational modelers develop, document, and share their computational models in accordance with community standards and good open science and software engineering practices. Model authors can publish their model source code in the Computational Model Library with narrative documentation as well as metadata that supports open science and emerging norms that facilitate software citation, computational reproducibility / frictionless reuse, and interoperability. Model authors can also request private peer review of their computational models. Models that pass peer review receive a DOI once published.

All users of models published in the library must cite model authors when they use and benefit from their code.

Please check out our model publishing tutorial and feel free to contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.

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A test-bed ecological model

Bruce Edmonds | Published Sunday, May 04, 2014 | Last modified Wednesday, May 15, 2019

This is a multi-patch meta-population ecological model. It intended as a test-bed in which to test the impact of humans with different kinds of social structure.

OLIGO

Mason Wright | Published Thursday, October 24, 2013 | Last modified Monday, April 08, 2019

A multi-agent model of oligarchy in a spatial election simulation.

Societal Simulator v203

Tim Gooding | Published Tuesday, October 01, 2013 | Last modified Friday, November 28, 2014

Designed to capture the evolutionary forces of global society.

The various technologies used inside a Dutch greenhouse interact in combination with an external climate, resulting in an emergent internal climate, which contributes to the final productivity of the greenhouse. This model examines how differing technology development styles affects the overall ability of a community of growers to approach the theoretical maximum yield.

Model of Context Switching with Segregation

Davide Nunes | Published Thursday, August 02, 2012 | Last modified Saturday, April 27, 2013

In the context switching model, a society of agents embedded in multiple social relations, engages in a simple abstract game: the consensus game. Each agent has to choose towards one of two possible choices which are basically arbitrary. The objective of the game is to reach a global consensus, but the particular choice that gets collectively selected is irrelevant.

A simple Multi-Agent System of the Tragedy Of the Commons (MASTOC-s)

Julia Schindler | Published Friday, June 29, 2012 | Last modified Saturday, April 27, 2013

This is a simple model replicating Hardin’s Tragedy of the Commons using reactive agents that have psychological behavioral and social preferences.

A Multi-Agent Simulation Approach to Farmland Auction Markets

James Nolan | Published Wednesday, June 22, 2011 | Last modified Saturday, April 27, 2013

This model explores the effects of agent interaction, information feedback, and adaptive learning in repeated auctions for farmland. It gathers information for three types of sealed-bid auctions, and one English auction and compares the auctions on the basis of several measures, including efficiency, price information revelation, and ability to handle repeated bidding and agent learning.

A simulation tool for capability-based team task allocation in emergency-responce environments

Afsaneh Fatemi | Published Wednesday, March 16, 2011 | Last modified Saturday, April 27, 2013

Its a multi agent simulation environment, provided using JADE/Java. It gets the number of agents and tasks, then divides the physical environment to some segments, and then runs a greedy capability-based coalition formation and task allocation algorithm to assign tasks to groups of agents and complete the tasks.

MASTOC - A Multi-Agent System of the Tragedy Of The Commons

Julia Schindler | Published Tuesday, November 30, 2010 | Last modified Saturday, April 27, 2013

MASTOC is a replication of the Tragedy of the Commons by G. Hardin, programmed in NetLogo 4.0.4, based on behavioral game theory and Nash solution.

Obligation norm identification in multi-agent societies

Tony Savarimuthu | Published Tuesday, June 29, 2010 | Last modified Saturday, April 27, 2013

This model describes a mechanism by which software agents can identify norms in an artificial agent society. In particular, this model uses a sequence mining approach to identify norms in an agent soc

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