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We also maintain a curated database of over 7500 publications of agent-based and individual based models with detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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This model simulates different trade dynamics in shellmound (sambaqui) builder communities in coastal Southern Brazil. It features two simulation scenarios, one in which every site is the same and another one testing different rates of cooperation. The purpose of the model is to analyze the networks created by the trade dynamics and explore the different ways in which sambaqui communities were articulated in the past.
How it Works?
There are a few rules operating in this model. In either mode of simulation, each tick the agents will produce an amount of resources based on the suitability of the patches inside their occupation-radius, after that the procedures depend on the trade dynamic selected. For BRN? the agents will then repay their owed resources, update their reputation value and then trade again if they need to. For GRN? the agents will just trade with a connected agent if they need to. After that the agents will then consume a random amount of resources that they own and based on that they will grow (split) into a new site or be removed from the simulation. The simulation runs for 1000 ticks. Each patch correspond to a 300x300m square of land in the southern coast of Santa Catarina State in Brazil. Each agent represents a shellmound (sambaqui) builder community. The data for the world were made from a SRTM raster image (1 arc-second) in ArcMap. The sites can be exported into a shapefile (.shp) vector to display in ArcMap. It uses a UTM Sirgas 2000 22S projection system.
This agent-based model examines the impact of seasonal aggregation, dispersion, and learning opportunities on the richness and evenness of artifact styles under random social learning (unbiased transmission).
This project was developed during the Santa Fe course Introduction to Agent-Based Modeling 2022. The origin is a Cellular Automata (CA) model to simulate human interactions that happen in the real world, from Rubens and Oliveira (2009). These authors used a market research with real people in two different times: one at time zero and the second at time zero plus 4 months (longitudinal market research). They developed an agent-based model whose initial condition was inherited from the results of the first market research response values and evolve it to simulate human interactions with Agent-Based Modeling that led to the values of the second market research, without explicitly imposing rules. Then, compared results of the model with the second market research. The model reached 73.80% accuracy.
In the same way, this project is an Exploratory ABM project that models individuals in a closed society whose behavior depends upon the result of interaction with two neighbors within a radius of interaction, one on the relative “right” and other one on the relative “left”. According to the states (colors) of neighbors, a given cellular automata rule is applied, according to the value set in Chooser. Five states were used here and are defined as levels of quality perception, where red (states 0 and 1) means unhappy, state 3 is neutral and green (states 3 and 4) means happy.
There is also a message passing algorithm in the social network, to analyze the flow and spread of information among nodes. Both the cellular automaton and the message passing algorithms were developed using the Python extension. The model also uses extensions csv and arduino.
The model examines the dynamics of herd growth in African pastoral systems. We used it to examine the role of scale (herd size) stochasticity (in mortality, fertility, and offtake) on herd growth.
After a little work experience, we realize that different kinds of people prefer different work environments: some enjoy a fast-paced challenge; some want to get by; and, others want to show off.
From that experience, we also realize that different kinds of people affect their work environments differently: some increase the pace; some slow it down; and, others make it about themselves.
This model concerns how three different kinds of people affect their work environment and how that work environment affects them in return. The model explores how this circular relation between people’s preferences and their environment creates patterns of association and performance over time.
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The FRAMe (Flood Resilience Agent-Based Model) serves as a framework designed to simulate flood resilience dynamics at the community level, focusing on a rural settlement in the Mekong River Basin. Integrating empirical data from extensive surveys, Bayesian networks, and hydrological simulations, the framework quantifies resilience as a trade-off between robustness (resistance to damage) and adaptability (capacity for dynamic response). Agents include households, governments, and other actors, linked by social and governance networks that facilitate knowledge transfer, resource distribution, and risk communication. FRAMe incorporates mechanisms for flood forecasting, policy interventions (education, aid, insurance), and individual and collective decision-making, grounded in Protection Motivation Theory and MoHuB frameworks. The framework’s spatially explicit design leverages GIS data, which supports scenario testing of governance structures and stakeholder interactions. By examining policy scenarios and agent behavior, FRAMe aims to inform adaptive flood management strategies and enhance community resilience.
The simulation model SimPLS shows an application of the PLS agent concept, using SEM as empirical basis for the definition of agent architectures. The simulation model implements the PLS path model TAM about the decision of using innovative products.
Viable North Sea (ViNoS) is an Agent-based Model of the German North Sea Small-scale Fisheries in a Social-Ecological Systems framework focussing on the adaptive behaviour of fishers facing regulatory, economic, and resource changes. Small-scale fisheries are an important part both of the cultural perception of the German North Sea coast and of its fishing industry. These fisheries are typically family-run operations that use smaller boats and traditional fishing methods to catch a variety of bottom-dwelling species, including plaice, sole, and brown shrimp. Fisheries in the North Sea face area competition with other uses of the sea – long practiced ones like shipping, gas exploration and sand extractions, and currently increasing ones like marine protection and offshore wind farming. German authorities have just released a new maritime spatial plan implementing the need for 30% of protection areas demanded by the United Nations High Seas Treaty and aiming at up to 70 GW of offshore wind power generation by 2045. Fisheries in the North Sea also have to adjust to the northward migration of their established resources following the climate heating of the water. And they have to re-evaluate their economic balance by figuring in the foreseeable rise in oil price and the need for re-investing into their aged fleet.
This models simulates innovation diffusion curves and it tests the effects of the degree and the direction of social influences. This model replicates, extends and departs from classical percolation models.
This model is an agent-based simulation written in Python 2.7, which simulates the cost of social care in an ageing UK population. The simulation incorporates processes of population change which affect the demand for and supply of social care, including health status, partnership formation, fertility and mortality. Fertility and mortality rates are drawn from UK population data, then projected forward to 2050 using the methods developed by Lee and Carter 1992.
The model demonstrates that rising life expectancy combined with lower birthrates leads to growing social care costs across the population. More surprisingly, the model shows that the oft-proposed intervention of raising the retirement age has limited utility; some reductions in costs are attained initially, but these reductions taper off beyond age 70. Subsequent work has enhanced and extended this model by adding more detail to agent behaviours and familial relationships.
The version of the model provided here produces outputs in a format compatible with the GEM-SA uncertainty quantification software by Kennedy and O’Hagan. This allows sensitivity analyses to be performed using Gaussian Process Emulation.
Displaying 10 of 138 results for "Sandra H Goff" clear search