Computational Model Library

Our mission is to help computational modelers develop, document, and share their computational models in accordance with community standards and good open science and software engineering practices. Model authors can publish their model source code in the Computational Model Library with narrative documentation as well as metadata that supports open science and emerging norms that facilitate software citation, computational reproducibility / frictionless reuse, and interoperability. Model authors can also request private peer review of their computational models. Models that pass peer review receive a DOI once published.

All users of models published in the library must cite model authors when they use and benefit from their code.

Please check out our model publishing tutorial and feel free to contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.

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Auroa Shooting Model

Roy Lee Hayes Reginald Lee Hayes | Published Friday, October 25, 2013

On July 20th, James Holmes committed a mass shooting in a midnight showing of The Dark Knight Rises. The Aurora Colorado shooting was used as a test case to validate this framework for modeling mass shootings.

EMMIT is an end-user developed agent-based simulation of malaria transmission. The simulation’s development is a case study demonstrating an approach for non-technical investigators to easily develop useful simulations of complex public health problems. We focused on malaria transmission, a major global public health problem, and insecticide resistance (IR), a major problem affecting malaria control. Insecticides are used to reduce transmission of malaria caused by the Plasmodium parasite that is spread by the Anopheles mosquito. However, the emergence and spread of IR in a mosquito population can diminish the insecticide’s effectiveness. IR results from mutations that produce behavioral changes or biochemical changes (such as detoxification enhancement, target site alterations) in the mosquito population that provide resistance to the insecticide. Evolutionary selection for the IR traits reduces the effectiveness of an insecticide favoring the resistant mosquito population. It has been suggested that biopesticides, and specifically those that are Late Life Acting (LLA), could address this problem. LLA insecticides exploit Plasmodium’s approximate 10-day extrinsic incubation period in the mosquito vector, a delay that limits malaria transmission to older infected mosquitoes. Since the proposed LLA insecticide delays mosquito death until after the exposed mosquito has a chance to produce several broods of offspring, reducing the selective pressure for resistance, it delays IR development and gives the insecticide longer effectivity. Such insecticides are designed to slow the evolution of IR thus maintaining their effectiveness for malaria control. For the IR problem, EMMIT shows that an LLA insecticide could work as intended, but its operational characteristics are critical, primarily the mean-time-to-death after exposure and the associated standard deviation. We also demonstrate the simulation’s extensibility to other malaria control measures, including larval source control and policies to mitigate the spread of IR. The simulation was developed using NetLogo as a case study of a simple but useful approach to public health research.

A modified model of breeding synchrony in colonial birds

James Millington | Published Tuesday, June 26, 2012 | Last modified Saturday, April 27, 2013

This generic individual-based model of a bird colony shows how the influence neighbour’s stress levels synchronize the laying date of neighbours and also of large colonies. The model has been used to demonstrate how this form of simulation model can be recognised as being ‘event-driven’, retaining a history in the patterns produced via simulated events and interactions.

A land-use model to illustrate ambiguity in design

Julia Schindler | Published Monday, October 15, 2012 | Last modified Friday, January 13, 2017

This is an agent-based model that allows to test alternative designs for three model components. The model was built using the LUDAS design strategy, while each alternative is in line with the strategy. Using the model, it can be shown that alternative designs, though built on the same strategy, lead to different land-use patterns over time.

LogoClim: WorldClim in NetLogo

Daniel Vartanian Leandro Garcia Aline Martins de Carvalho Aline | Published Thursday, July 03, 2025 | Last modified Monday, July 13, 2026

LogoClim is a NetLogo model designed to be integrated into other simulations through the LevelSpace extension (Hjorth et al., 2020), providing high resolution climate data from sources validated and used by the Intergovernmental Panel on Climate Change (IPCC).

The model simplifies and standardizes the integration of climate data into NetLogo, allowing researchers to focus their efforts on the model itself with the assurance of using reliable and widely recognized data. Although its main use is as a component of larger simulations, LogoClim also has its own graphical interface for monitoring and checking the datasets.

The climate data comes from the WorldClim 2.1 project (Fick & Hijmans, 2017), for which LogoClim works as an interface to NetLogo. The model supports all three WorldClim data series: (1) Historical Climate Data (1970 to 2000), with 12 monthly points for minimum, mean, and maximum temperature, precipitation, solar radiation, wind speed, vapor pressure, elevation, and bioclimatic variables; (2) Historical Monthly Weather Data (1951 to 2024), based on downscaling of CRU-TS-4.09, developed by the Climatic Research Unit at the University of East Anglia (Harris et al., 2020), with minimum and maximum temperature and total precipitation; and (3) Future Climate Data, based on downscaling climate projections derived from global climate models of the Coupled Model Intercomparison Project Phase 6 (CMIP6) (Eyring et al., 2016) for four future periods (2021 to 2040, 2041 to 2060, 2061 to 2080, and 2081 to 2100) and four scenarios based on the Shared Socioeconomic Pathways (SSPs 126, 245, 370, and 585), covering minimum and maximum temperature, total precipitation, and bioclimatic variables. All series are available at multiple spatial resolutions, from 10 minutes (about 340 km² at the equator) to 30 seconds (about 1 km² at the equator).

Exploring social psychology theory for modelling farmer decision-making

James Millington | Published Tuesday, September 18, 2012 | Last modified Saturday, April 27, 2013

To investigate the potential of using Social Psychology Theory in ABMs of natural resource use and show proof of concept, we present an exemplary agent-based modelling framework that explicitly represents multiple and hierarchical agent self-concepts

AncientS-ABM is an agent-based model for simulating and evaluating the potential social organization of an artificial past society, configured by available archaeological data. Unlike most existing agent-based models used in archaeology, our ABM framework includes completely autonomous, utility-based agents. It also incorporates different social organization paradigms, different decision-making processes, and also different cultivation technologies used in ancient societies. Equipped with such paradigms, the model allows us to explore the transition from a simple to a more complex society by focusing on the historical social dynamics; and to assess the influence of social organization on agents’ population growth, agent community numbers, sizes and distribution.

AncientS-ABM also blends ideas from evolutionary game theory with multi-agent systems’ self-organization. We model the evolution of social behaviours in a population of strategically interacting agents in repeated games where they exchange resources (utility) with others. The results of the games contribute to both the continuous re-organization of the social structure, and the progressive adoption of the most successful agent strategies. Agent population is not fixed, but fluctuates over time, while agents in stage games also receive non-static payoffs, in contrast to most games studied in the literature. To tackle this, we defined a novel formulation of the evolutionary dynamics via assessing agents’ rather than strategies’ fitness.

As a case study, we employ AncientS-ABM to evaluate the impact of the implemented social organization paradigms on an artificial Bronze Age “Minoan” society, located at different geographical parts of the island of Crete, Greece. Model parameter choices are based on archaeological evidence and studies, but are not biased towards any specific assumption. Results over a number of different simulation scenarios demonstrate better sustainability for settlements consisting of and adopting a socio-economic organization model based on self-organization, where a “heterarchical” social structure emerges. Results also demonstrate that successful agent societies adopt an evolutionary approach where cooperation is an emergent strategic behaviour. In simulation scenarios where the natural disaster module was enabled, we observe noticeable changes in the settlements’ distribution, relating to significantly higher migration rates immediately after the modeled Theran eruption. In addition, the initially cooperative behaviour is transformed to a non-cooperative one, thus providing support for archaeological theories suggesting that the volcanic eruption led to a clear breakdown of the Minoan socio-economic system.

The Urban Traffic Simulator is an agent-based model developed in the Unity platform. The model allows the user to simulate several autonomous vehicles (AVs) and tune granular parameters such as vehicle downforce, adherence to speed limits, top speed in mph and mass. The model allows researchers to tune these parameters, run the simulator for a given period and export data from the model for analysis (an example is provided in Jupyter Notebook).

The data the model is currently able to output are the following:

TechNet_04: Cultural Transmission in a Spatially-Situated Network

Andrew White | Published Monday, October 08, 2012 | Last modified Saturday, April 27, 2013

The TechNet_04 is an abstract model that embeds a simple cultural tranmission process in an environment where interaction is structured by spatially-situated networks.

MERCURY extension: population

Tom Brughmans | Published Thursday, May 23, 2019

This model is an extended version of the original MERCURY model (https://www.comses.net/codebases/4347/releases/1.1.0/ ) . It allows for experiments to be performed in which empirically informed population sizes of sites are included, that allow for the scaling of the number of tableware traders with the population of settlements, and for hypothesised production centres of four tablewares to be used in experiments.

Experiments performed with this population extension and substantive interpretations derived from them are published in:

Hanson, J.W. & T. Brughmans. In press. Settlement scale and economic networks in the Roman Empire, in T. Brughmans & A.I. Wilson (ed.) Simulating Roman Economies. Theories, Methods and Computational Models. Oxford: Oxford University Press.

Displaying 10 of 60 results for "Meghan Mason" clear search

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