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This models simulate how people choose their food buyings based on a limited budget and a food quality index. In order to make the choice the agents call a genetic algorithm who optimizes the buying. The agents are distributed randomly and there are 5 store options where agents can buy meat, fruits and vegetables, bread, ultraprocessed and medications. Agents need all of them, each of one has a different price and a different quality index. The genetic algorithm perform an optimization procedure in order to clasiffy what food set is the best for each agent. The agents are coloured based on their budget if the’ve got less than 100, then they are pink otherwise they are white.
This is a modification of a model published previous by Barton and Riel-Salvatore (2012). In this model, we simulate six regional populations within Last Glacial Maximum western Europe. Agents interact through reproduction and genetic markers attached to each of six regions mix through subsequent generations as a way to track population dynamics, mobility, and gene flow. In addition, the landscape is heterogeneous and affects agent mobility and, under certain scenarios, their odds of survival.
This project is based on a Jupyter Notebook that describes the stepwise implementation of the EWA model in bi-matrix ( 2×2 ) strategic-form games for the simulation of economic learning processes. The output is a dataset with the simulated values of Attractions, Experience, selected strategies, and payoffs gained for the desired number of rounds and periods. The notebook also includes exploratory data analysis over the simulated output based on equilibrium, strategy frequencies, and payoffs.
The code and data in this repository are associated with the article titled:
Leal, Diego F. 2025. “Locating Cultural Holes Brokers in Diffusion Dynamics across Bright Symbolic Boundaries.” Sociological Methods & Research OnlineFirst https://doi.org/10.1177/00491241251322517
The NetLogo code (version 6.4.0) is designed to be a standalone piece of code although it uses the ‘nw’ and ‘matrix’ extensions that come integrated with NetLogo 6.4.0. The code was ran on a Windows 10 x 64 machine.
This model slowly evolves to become Westeros, with houses fighting for the thrones, and whitewalkers trying to kill all living things. You can download each version to see the evolution of the code, from the Wolf Sheep Predation model to the Game of Thrones model. If you are only interested in the end product, simply download the latest version.
For instructions on each step, see: https://claudinegravelmigu.wixsite.com/got-abm
Routes & Rumours is an agent-based model of (forced) human migration. We model the formation of migration routes under the assumption that migrants have limited geographical knowledge concerning the transit area and rely to a large degree on information obtained from other migrants.
The core algorithm is an agent-based model, which simulates travel patterns on a network based on microscopic decision-making by each traveler.
MASTOC is a replication of the Tragedy of the Commons by G. Hardin, programmed in NetLogo 4.0.4, based on behavioral game theory and Nash solution.
This model is a minimal agent-based model (ABM) of green consumption and market tipping dynamics in a stylised two-firm economy. It is designed as an existence proof to illustrate how weak individual preferences, when combined with habit formation, social influence, and firm price adaptation, can generate non-linear transitions (tipping points) in market outcomes.
The economy consists of:
1) Two firms, each supplying a differentiated consumption bundle that differs in its fixed green share (one relatively greener, one less green).
2) Many households, each consuming a unit mass per period and allocating consumption between the two firms.
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This is a basic Susceptible, Infected, Recovered (SIR) model. This model explores the spread of disease in a space. In particular, it explores how changing assumptions about the number of susceptible people, starting number of infected people, as well as the disease’s infection probability, and average duration of infection. The model shows that the interactions of agents can drastically affect the results of the model.
We used it in our course on COVID-19: https://www.csats.psu.edu/science-of-covid19
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