Computational Model Library

Our mission is to help computational modelers develop, document, and share their computational models in accordance with community standards and good open science and software engineering practices. Model authors can publish their model source code in the Computational Model Library with narrative documentation as well as metadata that supports open science and emerging norms that facilitate software citation, computational reproducibility / frictionless reuse, and interoperability. Model authors can also request private peer review of their computational models. Models that pass peer review receive a DOI once published.

All users of models published in the library must cite model authors when they use and benefit from their code.

Please check out our model publishing tutorial and feel free to contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.

Displaying 10 of 1134 results for "Joan A Barceló" clear search

This is a generic sub-model of animal territory formation. It is meant to be a reusable building block, but not in the plug-and-play sense, as amendments are likely to be needed depending on the species and region. The sub-model comprises a grid of cells, reprenting the landscape. Each cell has a “quality” value, which quantifies the amount of resources provided for a territory owner, for example a tiger. “Quality” could be prey density, shelter, or just space. Animals are located randomly in the landscape and add grid cells to their intial cell until the sum of the quality of all their cells meets their needs. If a potential new cell to be added is owned by another animal, competition takes place. The quality values are static, and the model does not include demography, i.e. mortality, mating, reproduction. Also, movement within a territory is not represented.

The purpose of the model is to generate coalition structures of different glove games, using a specially designed algorithm. The coalition structures can be are later analyzed by comparing them to core partitions of the game used. Core partitions are coalition structures where no subset of players has an incentive to form a new coalition.

The algorithm used in this model is an advancement of the algorithm found in Collins & Frydenlund (2018). It was used used to generate the results in Vernon-Bido & Collins (2021).

HUMLAND Fire-in-the-Hole is a conceptual agent-based model (ABM) designed to explore the ecological and behavioral consequences of fire-driven hunting strategies employed by hunter-gatherers, specifically Neanderthals, during the Last Interglacial period around the Neumark-Nord (Germany) archaeological site.

This model builds on and specializes the HUMLAND 1.0.0 model (Nikulina et al. 2024), integrating anthropogenic fires, elephant group behavior, and landscape response to simulate interactions between humans, megafauna, and vegetation over time.

Political Participation

Didier Ruedin | Published Saturday, April 12, 2014 | Last modified Sunday, September 28, 2025

Implementation of Milbrath’s (1965) model of political participation. Individual participation is determined by stimuli from the political environment, interpersonal interaction, as well as individual characteristics.

MERCURY: an ABM of tableware trade in the Roman East

Tom Brughmans Jeroen Poblome | Published Thursday, September 25, 2014 | Last modified Friday, May 01, 2015

MERCURY aims to represent and explore two descriptive models of the functioning of the Roman trade system that aim to explain the observed strong differences in the wideness of distributions of Roman tableware.

The emergence of tag-mediated altruism in structured societies

Shade Shutters David Hales | Published Tuesday, January 20, 2015 | Last modified Thursday, March 02, 2023

This abstract model explores the emergence of altruistic behavior in networked societies. The model allows users to experiment with a number of population-level parameters to better understand what conditions contribute to the emergence of altruism.

Provided is a landscape of properties where pastoralists make decisions how much livestock they put on their property and how much to suppress fire from occuring. Rangelands can be grass dominated, or unproductive shrubb dominated. Overgrazing and fire suppresion lead to shrub dominated landscapes. What management strategies evolve, and how is this impacted by policies?
The model is discussed in Introduction to Agent-Based Modeling by Marco Janssen. For more information see https://intro2abm.com/.

Friendship Games Rev 1.0

David Dixon | Published Friday, October 07, 2011 | Last modified Saturday, April 27, 2013

A friendship game is a kind of network game: a game theory model on a network. This is a NetLogo model of an agent-based adaptation of “‘Friendship-based’ Games” by PJ Lamberson. The agents reach an equilibrium that depends on the strategy played and the topology of the network.

Peer reviewed MOOvPOP

Matthew Gompper Aniruddha Belsare Joshua J Millspaugh | Published Monday, April 10, 2017 | Last modified Saturday, April 19, 2025

MOOvPOP is designed to simulate population dynamics (abundance, sex-age composition and distribution in the landscape) of white-tailed deer (Odocoileus virginianus) for a selected sampling region.

Displaying 10 of 1134 results for "Joan A Barceló" clear search

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