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Displaying 10 of 1031 results for "J Van Der Beek" clear search
This model simulates different trade dynamics in shellmound (sambaqui) builder communities in coastal Southern Brazil. It features two simulation scenarios, one in which every site is the same and another one testing different rates of cooperation. The purpose of the model is to analyze the networks created by the trade dynamics and explore the different ways in which sambaqui communities were articulated in the past.
How it Works?
There are a few rules operating in this model. In either mode of simulation, each tick the agents will produce an amount of resources based on the suitability of the patches inside their occupation-radius, after that the procedures depend on the trade dynamic selected. For BRN? the agents will then repay their owed resources, update their reputation value and then trade again if they need to. For GRN? the agents will just trade with a connected agent if they need to. After that the agents will then consume a random amount of resources that they own and based on that they will grow (split) into a new site or be removed from the simulation. The simulation runs for 1000 ticks. Each patch correspond to a 300x300m square of land in the southern coast of Santa Catarina State in Brazil. Each agent represents a shellmound (sambaqui) builder community. The data for the world were made from a SRTM raster image (1 arc-second) in ArcMap. The sites can be exported into a shapefile (.shp) vector to display in ArcMap. It uses a UTM Sirgas 2000 22S projection system.
Chicago’s demographic, neighborhood, sex risk behaviors, sexual network data, and HIV prevention and treatment cascade information from 2015 were integrated as input to a new agent-based model (ABM) called the Levers-of-HIV-Model (LHM). This LHM, written in NetLogo, forms patterns of sexual relations among Men who have Sex with Men (MSM) based on static traits (race/ethnicity, and age) and dynamic states (sexual relations and practices) that are found in Chicago. LHM’s five modules simulate and count new infections at the two marker years of 2023 and 2030 for a wide range of distinct scenarios or levers, in which the levels of PrEP and ART linkage to care, retention, and adherence or viral load are increased over time from the 2015 baseline levels.
This agent-based model investigates scapegoating as a social mechanism of crisis management. Inspired by René Girard’s mimetic theory, it simulates how individual tension accumulates and spreads across a small-world network. When tension exceeds certain thresholds, leaders emerge and accuse marginalized agents, who may attempt to transfer blame to substitutes. If scapegoating occurs, collective tension decreases, but victims become isolated while leaders consolidate temporary authority. This simulation provides a conceptual and methodological framework for exploring how collective blame, crisis contagion, and leadership paradoxes emerge in complex networks. It can also be extended with empirical data, such as social media dynamics of online harassment and virtual lynching, offering potential applications for both theoretical research and practical crisis monitoring.
The Axelrod’s model of cultural dissemination is an agent-model designed to investigate the dissemination of culture among interacting agents on a society.
This model visualizes gradient descent optimization - the fundamental algorithm used to train neural networks and other machine learning models. Agents represent different optimization algorithms searching for the minimum of a loss landscape (the “error surface” that ML models try to minimize during training).
The model demonstrates how different optimizer types (SGD, Momentum with different parameters) behave on various loss landscapes, from simple bowls to the notoriously difficult Rosenbrock “banana valley” function. This helps build intuition about why certain optimization algorithms work better than others for different problem geometries.
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The Olympic Peninsula ABM works as a virtual laboratory to simulate the existing forestland management practices as followed by different forestland owner groups in the Olympic Peninsula, Washington, and explore how they could shape the future provisions of multifunctional ecosystem services such as Carbon storage and revenue generation under the business-as-usual scenario as well as by their adaptation to interventions. Forestlands are socio-ecological systems that interact with economic, socio-cultural, and policy systems. Two intervention scenarios were introduced in this model to simulate the adaptation of landowner behavior and test the efficacy of policy instruments in promoting sustainable forest practices and fostering Carbon storage and revenue generation. (1) A market-linked carbon offset scheme that pays the forestland owners a financial incentive in the form of a yearly carbon rent. (2) An institutional intervention policy that allows small forest owners (SFLO) to cooperate for increased market access and benefits under carbon rent scenario. The model incorporates the heterogeneous contexts within which the forestland owners operate and make their forest management decisions by parameterizing relevant agent attributes and contextualizing their unique decision-making processes.
This model is an agent-based simulation designed to explore how climate-induced environmental degradation can contribute to the emergence of social violence in coastal communities that depend heavily on ecosystem services for their livelihoods. The model represents a coupled social–ecological system in which environmental shocks—such as sea level rise and marine ecosystem decline—affect local economic conditions, food security, and community stability.
Agents in the model represent individuals whose livelihoods depend on coastal ecosystems. Environmental degradation reduces ecosystem productivity and increases economic hardship, which can lead to the formation of grievances among agents. The model incorporates behavioral thresholds that determine how individuals respond to hardship and perceived injustice. Under certain conditions—particularly when institutional capacity and law enforcement effectiveness are limited—these grievances may escalate into violent behavior.
The simulation allows users to explore how different climate scenarios, levels of ecosystem degradation, livelihood dependence, and institutional responses influence the probability of social instability and violence. By modeling the interactions between environmental stress, socio-economic vulnerability, and governance capacity, the model provides a computational framework for examining potential pathways linking climate change and conflict in coastal social–ecological systems.
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The purpose of the model is to generate coalition structures of different glove games, using a specially designed algorithm. The coalition structures can be are later analyzed by comparing them to core partitions of the game used. Core partitions are coalition structures where no subset of players has an incentive to form a new coalition.
The algorithm used in this model is an advancement of the algorithm found in Collins & Frydenlund (2018). It was used used to generate the results in Vernon-Bido & Collins (2021).
Considering that two of the three avoider species could not reach the target area in the inittial scenario, five alternative corridor scenarios were created. In all cases, we generated a greater amount of cover area under ‘Urban forest’, including elements such as scattered trees, woody plants, wooded areas, and rows of trees. This covered type was selected since all three species use it as a regular habitat. That is the second sceneario where those ecological parks and other areas inside the capital city were boostered into “urban forest patches” or buffer points, with the idea of improving the survive of the three bird species and their movement. However one of the most restrictive specie was still having movement and survival issues.
This model expands approaches from social practice theories and is used to investigate the ability of the underlying conceptual model to explain the emergence of social practices, defined as routine behaviour that is similar amoung peers.
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