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We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
Displaying 10 of 107 results for "Ryan Long" clear search
Background: Establishing a human settlement on Mars is an incredibly complex engineering problem. The inhospitable nature of the Martian environment requires any habitat to be largely self-sustaining. Beyond mining a few basic minerals and water, the colonizers will be dependent on Earth resupply and replenishment of necessities via technological means, i.e., splitting Martian water into oxygen for breathing and hydrogen for fuel. Beyond the technical and engineering challenges, future colonists will also face psychological and human behavior challenges.
Objective: Our goal is to better understand the behavioral and psychological interactions of future Martian colonists through an Agent-Based Modeling (ABM simulation) approach. We seek to identify areas of consideration for planning a colony as well as propose a minimum initial population size required to create a stable colony.
Methods: Accounting for engineering and technological limitations, we draw on research regarding high performing teams in isolated and high stress environments (ex: submarines, Arctic exploration, ISS, war) to include the 4 NASA personality types within the ABM. Interactions between agents with different psychological profiles are modeled at the individual level, while global events such as accidents or delays in Earth resupply affect the colony as a whole.
Results: From our multiple simulations and scenarios (up to 28 Earth years), we found that an initial population of 22 was the minimum required to maintain a viable colony size over the long run. We also found that the Agreeable personality type was the one more likely to survive.
Conclusion We developed a simulation with easy to use GUI to explore various scenarios of human interactions (social, labor, economic, psychological) on a future colony on Mars. We included technological and engineering challenges, but our focus is on the behavioral and psychological effects on the sustainability of the colony on the long run. We find, contrary to other literature, that the minimum number of people with all personality types that can lead to a sustainable settlement is in the tens and not hundreds.
This model (CharRec) creates simulated charcoal records, based on differing natural and anthropogenic patterns of ignitions, charcoal dispersion, and deposition.
The model is a combination of a spatially explicit, stochastic, agent-based model for wild boars (Sus scrofa L.) and an epidemiological model for the Classical Swine Fever (CSF) virus infecting the wild boars.
The original model (Kramer-Schadt et al. 2009) was used to assess intrinsic (system immanent host-pathogen interaction and host life-history) and extrinsic (spatial extent and density) factors contributing to the long-term persistence of the disease and has further been used to assess the effects of intrinsic dynamics (Lange et al. 2012a) and indirect transmission (Lange et al. 2016) on the disease course. In an applied context, the model was used to test the efficiency of spatiotemporal vaccination regimes (Lange et al. 2012b) as well as the risk of disease spread in the country of Denmark (Alban et al. 2005).
References: See ODD model description.
A minimal genetic algorithm was previously developed in order to solve an elementary arithmetic problem. It has been modified to explore the effect of a mutator gene and the consequent entrance into a hypermutation state. The phenomenon seems relevant in some types of tumorigenesis and in a more general way, in cells and tissues submitted to chronic sublethal environmental or genomic stress.
For a long time, some scholars suppose that organisms speed up their own evolution by varying mutation rate, but evolutionary biologists are not convinced that evolution can select a mechanism promoting more (often harmful) mutations looking forward to an environmental challenge.
The model aims to shed light on these controversial points of view and it provides also the features required to check the role of sex and genetic recombination in the mutator genes diffusion.
This model is designed to address the following research question: How does the amount and topology of intergroup cultural transmission modulate the effect of local group extinction on selectively neutral cultural diversity in a geographically structured population? The experimental design varies group extinction rate, the amount of intergroup cultural transmission, and the topology of intergroup cultural transmission while measuring the effects of local group extinction on long-term cultural change and regional cultural differentiation in a constant-size, spatially structured population. The results show that for most of the intergroup social network topologies tested here, increasing the amount of intergroup cultural transmission (similar to increasing gene flow in a genetic model) erases the negative effect of local group extinction on selectively neutral cultural diversity. The stochastic (i.e., preference attachment) network seems to stand out as an exception.
The SMASH model is an agent-based model of rural smallholder households. It models households’ evolving income and wealth, which they earn through crop sales. Wealth is carried in the form of livestock, which are grazed on an external rangeland (exogenous) and can be bought/sold as investment/coping mechanisms. The model includes a stylized representation of soil nutrient dynamics, modeling the inflows and outflows of organic and inorganic nitrogen from each household’s field.
The model has been applied to assess the resilience-enhancing effects of two different farm-level adaptation strategies: legume cover cropping and crop insurance. These two strategies interact with the model through different mechanims - legume cover cropping through ecological mechanisms and crop insurance through financial mechanisms. The model can be used to investigate the short- and long-term effects of these strategies, as well as how they may differently benefit different types of household.
Purpose of the model is to perform a “virtual experiment” to test the predator satiation hypothesis, advanced in literature to explain the mast seeding phenomenon.
Continuing on from the Adder model, this adaptation explores how rationality, learning and uncertainty influence the exploration of complex landscapes representing technological evolution.
The purpose of this model is to explore the dynamics of residency and eviction for households renting in the greater Phoenix (Arizona) metropolitan area. The model uses a representative population of renters modified from American Community Survey (ACS) data that includes demographic, housing and economic information. Each month, households pay their subsistence, rental and utility bills. If a household is unable to pay their monthly rent or utility bill they apply for financial assistance. This model provides a platform to understand the impact of various economic shock upon households. Also, the model includes conditions that occurred as a result of the Covid-19 pandemic which allows for the study of eviction mitigation strategies that were employed, such as the eviction moratorium and stimulus payments. The model allows us to make preliminary predictions concerning the number of households that may be evicted once the moratorium on evictions ends and the long-term effects on the number of evicted households in the greater Phoenix area going forward.
A Picit Jeu is an agent-based model (ABM) developed as a supporting tool for a role-playing game of the same name. The game is intended for stakeholders involved in land management and fire prevention at a municipality level. It involves four different roles: farmers, forest technicians, municipal administrators and forest private owners. The model aims to show the long-term effects of their different choices about forest and pasture management on fire hazard, letting them test different management strategies in an economically constraining context. It also allows the players to explore different climatic and economic scenarios. A Picit Jeu ABM reproduces the ecological, social and economic characteristics and dynamics of an Alpine valley in north-west Italy. The model should reproduce a primary general pattern: the less players undertake landscape management actions, by thinning and cutting forests or grazing pastures, the higher the probability that a fire will burn a large area of land.
Displaying 10 of 107 results for "Ryan Long" clear search