Computational Model Library

Displaying 10 of 88 results for "Josh T Bazuin" clear search

A logging agent builds roads based on the location of high-value hotspots, and cuts trees based on road access. A forest monitor sanctions the logger on observed infractions, reshaping the pattern of road development.

Peer reviewed Dynamic Value-based Cognitive Architectures

Bart de Bruin | Published Tuesday, November 30, 2021

The intention of this model is to create an universal basis on how to model change in value prioritizations within social simulation. This model illustrates the designing of heterogeneous populations within agent-based social simulations by equipping agents with Dynamic Value-based Cognitive Architectures (DVCA-model). The DVCA-model uses the psychological theories on values by Schwartz (2012) and character traits by McCrae and Costa (2008) to create an unique trait- and value prioritization system for each individual. Furthermore, the DVCA-model simulates the impact of both social persuasion and life-events (e.g. information, experience) on the value systems of individuals by introducing the innovative concept of perception thermometers. Perception thermometers, controlled by the character traits, operate as buffers between the internal value prioritizations of agents and their external interactions. By introducing the concept of perception thermometers, the DVCA-model allows to study the dynamics of individual value prioritizations under a variety of internal and external perturbations over extensive time periods. Possible applications are the use of the DVCA-model within artificial sociality, opinion dynamics, social learning modelling, behavior selection algorithms and social-economic modelling.

MERCURY extension: population

Tom Brughmans | Published Thursday, May 23, 2019

This model is an extended version of the original MERCURY model (https://www.comses.net/codebases/4347/releases/1.1.0/ ) . It allows for experiments to be performed in which empirically informed population sizes of sites are included, that allow for the scaling of the number of tableware traders with the population of settlements, and for hypothesised production centres of four tablewares to be used in experiments.

Experiments performed with this population extension and substantive interpretations derived from them are published in:

Hanson, J.W. & T. Brughmans. In press. Settlement scale and economic networks in the Roman Empire, in T. Brughmans & A.I. Wilson (ed.) Simulating Roman Economies. Theories, Methods and Computational Models. Oxford: Oxford University Press.

Cooperation Under Resources Pressure (CURP)

María Pereda José Manuel Galán Ordax José Ignacio Santos Martín | Published Monday, November 21, 2016 | Last modified Wednesday, April 25, 2018

This is an agent-based model designed to explore the evolution of cooperation under changes in resources availability for a given population

A modified model of breeding synchrony in colonial birds

James Millington | Published Tuesday, June 26, 2012 | Last modified Saturday, April 27, 2013

This generic individual-based model of a bird colony shows how the influence neighbour’s stress levels synchronize the laying date of neighbours and also of large colonies. The model has been used to demonstrate how this form of simulation model can be recognised as being ‘event-driven’, retaining a history in the patterns produced via simulated events and interactions.

The model aims to investigate the role of Microfinance Institutes (MFIs) in strengthening the coping capacity of slum-dwellers (residents) in case of frequent disasters. The main purpose of the model is system understanding. It aids in understanding the following research question: Are the microcredits provided by MFI to start a small business helpful in increasing coping capacity of a slum dweller for recovering from frequent and intense disasters?

Peer reviewed Hohokam Trade Networks Model

Joshua Watts | Published Sunday, October 26, 2014

The Hohokam Trade Networks Model focuses on key features of the Hohokam economy to explore how differences in trade network topologies may show up in the archaeological record. The model is set in the Phoenix Basin of central Arizona, AD 200-1450.

WWHW is an agent-based model designed to allow the exploration of the emergence, resilience and evolution of cooperative behaviours in hunter-fisher-gatherer societies.

The Groundwater Commons Game

Juan Carlos Castilla-Rho Rodrigo Rojas | Published Thursday, May 11, 2017 | Last modified Saturday, September 16, 2017

The Groundwater Commons Game synthesises and extends existing work on human cooperation and collective action, to elucidate possible determinants and pathways to regulatory compliance in groundwater systems globally.

Netlogo model that shows how the cooling process determines the quality of a solution in simulated annealing using Metropolis algorithm.

Displaying 10 of 88 results for "Josh T Bazuin" clear search

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