Computational Model Library

Displaying 10 of 63 results for "Suzan L Lapp" clear search

This model illustrates how the effective population size and the rate of change in mean skill level of a cultural trait are affected by the presence of natural selection and/or the cultural transmission mechanism by which it is passed.

WaterScape

Erin Bohensky | Published Monday, February 06, 2012 | Last modified Saturday, April 27, 2013

The WaterScape is an agent-based model of the South African water sector. This version of the model focuses on potential barriers to learning in water management that arise from interactions between human perceptions and social-ecological system conditions.

This model is designed to address the following research question: How does the amount and topology of intergroup cultural transmission modulate the effect of local group extinction on selectively neutral cultural diversity in a geographically structured population? The experimental design varies group extinction rate, the amount of intergroup cultural transmission, and the topology of intergroup cultural transmission while measuring the effects of local group extinction on long-term cultural change and regional cultural differentiation in a constant-size, spatially structured population. The results show that for most of the intergroup social network topologies tested here, increasing the amount of intergroup cultural transmission (similar to increasing gene flow in a genetic model) erases the negative effect of local group extinction on selectively neutral cultural diversity. The stochastic (i.e., preference attachment) network seems to stand out as an exception.

WeDiG Sim

Reza Shamsaee | Published Monday, May 14, 2012 | Last modified Saturday, April 27, 2013

WeDiG Sim- Weighted Directed Graph Simulator - is an open source application that serves to simulate complex systems. WeDiG Sim reflects the behaviors of those complex systems that put stress on scale-free, weightedness, and directedness. It has been implemented based on “WeDiG model” that is newly presented in this domain. The WeDiG model can be seen as a generalized version of “Barabási-Albert (BA) model”. WeDiG not only deals with weighed directed systems, but also it can handle the […]

Landscape connectivity and predator–prey population dynamics

Jacopo Baggio | Published Thursday, November 10, 2011 | Last modified Saturday, April 27, 2013

A simple model to assess the effect of connectivity on interacting species (i.e. predator-prey type)

Simulating the evolution of the human family

Paul Smaldino | Published Wednesday, November 29, 2017

The (cultural) evolution of cooperative breeding in harsh environments.

BEGET Classic

Kristin Crouse | Published Monday, November 11, 2019 | Last modified Monday, November 25, 2019

BEGET Classic includes previous versions used in the classroom and for publication. Please check out the latest version of B3GET here, which has several user-friendly features such as directly importing and exporting genotype and population files.

The classic versions of B3GET include: version one and version three were used in undergraduate labs at the University of Minnesota to demonstrate principles in primate behavioral ecology; version two first demonstrated proof of concept for creating virtual biological organisms using decision-vector algorithms; version four was presented at the 2017 annual meeting at the American Association of Physical Anthropologists; version five was presented in a 2019 publication from the Journal of Human Evolution (Crouse, Miller, and Wilson, 2019).

Peer reviewed B3GET

Kristin Crouse | Published Thursday, November 14, 2019 | Last modified Tuesday, September 20, 2022

B3GET simulates populations of virtual organisms evolving over generations, whose evolutionary outcomes reflect the selection pressures of their environment. The model simulates several factors considered important in biology, including life history trade-offs, investment in fighting ability and aggression, sperm competition, infanticide, and competition over access to food and mates. Downloaded materials include starting genotype and population files. Edit the these files and see what changes occur in the behavior of virtual populations!

View the B3GET user manual here.

ABWiSE

jeffledge Liliana Perez | Published Monday, December 20, 2021

The Agent-Based Wildfire Simulation Environment (ABWiSE) translates the concept of a moving fire front as a set of mobile fire agents that respond to, and interact with, vegetation, wind, and terrain. Presently, the purpose of ABWiSE is to explore how ABM, using simple interactions between agents and a simple atmospheric feedback model, can simulate emergent fire spread patterns.

Many archaeological assemblages from the Iberian Peninsula dated to the Last Glacial Maximum contain large quantities of European rabbit (Oryctolagus cuniculus) remains with an anthropic origin. Ethnographic and historic studies report that rabbits may be mass-collected through warren-based harvesting involving the collaborative participation of several persons.

We propose and implement an Agent-Based Model grounded in the Optimal Foraging Theory and the Diet Breadth Model to examine how different warren-based hunting strategies influence the resulting human diets.

Particularly, this model is developed to test the following hypothesis: What if an age and/or gender-based division of labor was adopted, in which adult men focus on large prey hunting, and women, elders and children exploit warrens?

Displaying 10 of 63 results for "Suzan L Lapp" clear search

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