Computational Model Library

Displaying 10 of 165 results for "Nuno R Barros De Oliveira" clear search

IMine is a flexible framework which can be adopt multiple criteria for convergence to solve Influence Minig problems. It can use any diffusion model, as well as resilience to compute the influence of a set of nodes base on the use case.
The code is written and tested on ‘R’ v3.5

Peer reviewed lgm_ecodynamics

Colin Wren | Published Monday, April 22, 2019

This is a modification of a model published previous by Barton and Riel-Salvatore (2012). In this model, we simulate six regional populations within Last Glacial Maximum western Europe. Agents interact through reproduction and genetic markers attached to each of six regions mix through subsequent generations as a way to track population dynamics, mobility, and gene flow. In addition, the landscape is heterogeneous and affects agent mobility and, under certain scenarios, their odds of survival.

This project was developed during the Santa Fe course Introduction to Agent-Based Modeling 2022. The origin is a Cellular Automata (CA) model to simulate human interactions that happen in the real world, from Rubens and Oliveira (2009). These authors used a market research with real people in two different times: one at time zero and the second at time zero plus 4 months (longitudinal market research). They developed an agent-based model whose initial condition was inherited from the results of the first market research response values and evolve it to simulate human interactions with Agent-Based Modeling that led to the values of the second market research, without explicitly imposing rules. Then, compared results of the model with the second market research. The model reached 73.80% accuracy.
In the same way, this project is an Exploratory ABM project that models individuals in a closed society whose behavior depends upon the result of interaction with two neighbors within a radius of interaction, one on the relative “right” and other one on the relative “left”. According to the states (colors) of neighbors, a given cellular automata rule is applied, according to the value set in Chooser. Five states were used here and are defined as levels of quality perception, where red (states 0 and 1) means unhappy, state 3 is neutral and green (states 3 and 4) means happy.
There is also a message passing algorithm in the social network, to analyze the flow and spread of information among nodes. Both the cellular automaton and the message passing algorithms were developed using the Python extension. The model also uses extensions csv and arduino.

A spatial prisoner’s dilemma model with mobile agents, de-coupled birth-death events, and harsh environments.

An Agent-based model of the economy with consumer credit

Paola D'Orazio Gianfranco Giulioni | Published Friday, April 15, 2016 | Last modified Thursday, March 07, 2019

The model was built to study the links between consumer credit, wealth distribution and aggregate demand in a complex macroeconomics system.

Peer reviewed Ants Digging Networks

Elske van der Vaart | Published Friday, September 14, 2018

This is a NetLogo version of Buhl et al.’s (2005) model of self-organised digging activity in ant colonies. It was built for a master’s course on self-organisation and its intended use is still educational. The ants’ behavior can easily be changed by toggling switches on the interface, or, for more advanced students, there is R code included allowing the model to be run and analysed through RNetLogo.

Peer reviewed Modelling value change; An exploratory approach

Tristan de Wildt Ibo van de Poel | Published Tuesday, June 20, 2023 | Last modified Tuesday, December 12, 2023

This model has been developed together with the publication ‘Modelling Value Change - An Exploratory Approach’

Value change and moral change have increasingly become topics of interest in the philosophical literature. Several theoretical accounts have been proposed. Such accounts are usually based on certain theoretical and conceptual assumptions and their strengths and weaknesses are often hard to determine and compare, also because they are based on limited empirical evidence.

We propose that a step forward can be made with the help of agent-based modelling (ABM). ABM can be used to investigate whether a simulation model based on a specific account of value change can reproduce relevant phenomena. To illustrate this approach, we built a model based on the pragmatist account of value change proposed in van de Poel and Kudina (2022). We show that this model can reproduce four relevant phenomena, namely 1) the inevitability and stability of values, 2) how different societies may react differently to external shocks, 3) moral revolutions, and 4) lock-in.

A dynamic model of social network formation on single-layer and multiplex networks with structural incentives that vary over time.

Peninsula_Iberica 1.0

Carolina Cucart-Mora Sergi Lozano Javier Fernández-López De Pablo | Published Friday, November 04, 2016 | Last modified Monday, November 27, 2017

This model was build to explore the bio-cultural interaction between AMH and Neanderthals during the Middle to Upper Paleolithic Transition in the Iberian Peninsula

Agent-based model of risk behavior in adolescence

N Schuhmacher P Van Geert L Ballato | Published Monday, June 24, 2013 | Last modified Monday, April 08, 2019

The computer model simulates the development of a social network (i.e. formation of friendships and cliques), the (dyadic) interactions between pupils and the development of similarities and differences in their behavioral profiles.

Displaying 10 of 165 results for "Nuno R Barros De Oliveira" clear search

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