Computational Model Library

Displaying 10 of 77 results for "Nadine Andrieu" clear search

MoPAgrIB model simulates the movement of cultivated patches in a savannah vegetation mosaic ; how they move and relocate through the landscape, depending on farming practices, population growth, social rules and vegetation growth.

Ring Around the Kula: The Influence of Ceremonial Exchange on Network Formation

Andrea Tovinen | Published Tuesday, December 16, 2008 | Last modified Saturday, April 27, 2013

The purpose of the model is to examine the strength of network connections in a ceremonial exchange network in a non-hierarchical society.

The Effect of Merger and Acquisitions on the IS Function: An Agent Based Simulation Model

Andrea Genovese | Published Tuesday, June 23, 2009 | Last modified Saturday, April 27, 2013

Merger and acquisition (M&A) activity has many strategic and operational objectives. One operational objective is to develop common and efficient information systems that maybe the source of creating

Agent-based model of sexual partnership

Andrea Knittel | Published Monday, December 05, 2011 | Last modified Saturday, April 27, 2013

In this model agents meet, evaluate one another, decide whether or not to date, if and when to become sexual partners, and when to break up.

Stochastic vs. Deterministic Spatial PD

Andrew Bausch | Published Friday, November 01, 2013 | Last modified Monday, April 08, 2019

This model implements a Spatial Prisoner’s Dilemma with the option to change whether agents interact deterministically or stochastically.

The Planned Recycling Behavior model (PRB_1.2)

Andrea Ceschi | Published Monday, January 12, 2015 | Last modified Wednesday, August 08, 2018

A simulation model on planned recycling agent behavior (PRB_1.0) which creates a virtual district with different agent types, waste generation and collection processes.

A Model of Iterated Ultimatum game

Andrea Scalco | Published Tuesday, February 24, 2015 | Last modified Monday, March 09, 2015

The simulation generates two kinds of agents, whose proposals are generated accordingly to their selfish or selfless behaviour. Then, agents compete in order to increase their portfolio playing the ultimatum game with a random-stranger matching.

In order to test how prosocial strategies (compassionate altruism vs. reciprocity) grow over time, we developed an evolutionary simulation model where artificial agents are equipped with different emotionally-based drivers that vary in strength. Evolutionary algorithms mimic the evolutionary selection process by letting the chances of agents conceiving offspring depend on their fitness. Equipping the agents with heritable prosocial strategies allows for a selection of those strategies that result in the highest fitness. Since some prosocial attributes may be more successful than others, an initially heterogeneous population can specialize towards altruism or reciprocity. The success of particular prosocial strategies is also expected to depend on the cultural norms and environmental conditions the agents live in.

Exploring Urban Shrinkage

Andrew Crooks | Published Thursday, March 19, 2020

While the world’s total urban population continues to grow, this growth is not equal. Some cities are declining, resulting in urban shrinkage which is now a global phenomenon. Many problems emerge due to urban shrinkage including population loss, economic depression, vacant properties and the contraction of housing markets. To explore this issue, this paper presents an agent-based model stylized on spatially explicit data of Detroit Tri-county area, an area witnessing urban shrinkage. Specifically, the model examines how micro-level housing trades impact urban shrinkage by capturing interactions between sellers and buyers within different sub-housing markets. The stylized model results highlight not only how we can simulate housing transactions but the aggregate market conditions relating to urban shrinkage (i.e., the contraction of housing markets). To this end, the paper demonstrates the potential of simulation to explore urban shrinkage and potentially offers a means to test polices to alleviate this issue.

Human-in-the-loop Experiment of the Strategic Coalition Formation using the glove game

Andrew Collins | Published Monday, November 23, 2020 | Last modified Wednesday, June 22, 2022

The purpose of the model is to collect information on human decision-making in the context of coalition formation games. The model uses a human-in-the-loop approach, and a single human is involved in each trial. All other agents are controlled by the ABMSCORE algorithm (Vernon-Bido and Collins 2020), which is an extension of the algorithm created by Collins and Frydenlund (2018). The glove game, a standard cooperative game, is used as the model scenario.

The intent of the game is to collection information on the human players behavior and how that compares to the computerized agents behavior. The final coalition structure of the game is compared to an ideal output (the core of the games).

Displaying 10 of 77 results for "Nadine Andrieu" clear search

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