Computational Model Library

Displaying 10 of 903 results for "M Van Den Hoven" clear search

The purpose of the model is to examine whether and how mobile pastoralists are able to achieve an Ideal Free Distribution (IFD).

The model employs an agent-based model for exploring the victim-centered approach to identifying human trafficking and the approach’s effectiveness in an abstract representation of migrant flows.

The model is intended to simulate visitor spatial and temporal dynamics, encompassing their numbers, activities, and distribution along a coastline influenced by beach landscape design. Our primary focus is understanding how the spatial distribution of services and recreational facilities (e.g., beach width, entrance location, recreational facilities, parking availability) impacts visitation density. Our focus is not on tracking the precise visitation density but rather on estimating the areas most affected by visitor activity. This comprehension allows for assessing the diverse influences of beach layouts on spatial visitor density and, consequently, on the landscape’s biophysical characteristics (e.g., vegetation, fauna, and sediment features).

We propose an agent-based model where a fixed finite population of tagged agents play iteratively the Nash demand game in a regular lattice. The model extends the bargaining model by Axtell, Epstein and Young.

Peer reviewed Garbage can model Excel reconstruction

Smarzhevskiy Ivan | Published Tuesday, August 19, 2014 | Last modified Tuesday, July 30, 2019

Reconstruction of the original code M. Cohen, J. March, and J. Olsen garbage can model, realized by means of Microsoft Office Excel 2010

Opinion Dynamics Under Intergroup Conflict Escalation

Meysam Alizadeh Alin Coman Michael Lewis Katia Sycara | Published Friday, March 14, 2014 | Last modified Wednesday, October 29, 2014

We develop an agent-based model to explore the effect of perceived intergroup conflict escalation on the number of extremists. The proposed model builds on the 2D bounded confidence model proposed by Huet et al (2008).

LUXE is a land-use change model featuring different levels of land market implementation. It integrates utility measures, budget constraints, competitive bidding, and market interactions to model land-use change in exurban environment.

This code simulates the WiFi user tracking system described in: Thron et al., “Design and Simulation of Sensor Networks for Tracking Wifi Users in Outdoor Urban Environments”. Testbenches used to create the figures in the paper are included.

Peer reviewed Ants Digging Networks

Elske van der Vaart | Published Friday, September 14, 2018

This is a NetLogo version of Buhl et al.’s (2005) model of self-organised digging activity in ant colonies. It was built for a master’s course on self-organisation and its intended use is still educational. The ants’ behavior can easily be changed by toggling switches on the interface, or, for more advanced students, there is R code included allowing the model to be run and analysed through RNetLogo.

Agent-based model of team decision-making in hidden profile situations

Jonas Stein Andreas Flache Vincenz Frey | Published Thursday, April 20, 2023 | Last modified Friday, November 17, 2023

The model presented here is extensively described in the paper ‘Talk less to strangers: How homophily can improve collective decision-making in diverse teams’ (forthcoming at JASSS). A full replication package reproducing all results presented in the paper is accessible at https://osf.io/76hfm/.

Narrative documentation includes a detailed description of the model, including a schematic figure and an extensive representation of the model in pseudocode.

The model develops a formal representation of a diverse work team facing a decision problem as implemented in the experimental setup of the hidden-profile paradigm. We implement a setup where a group seeks to identify the best out of a set of possible decision options. Individuals are equipped with different pieces of information that need to be combined to identify the best option. To this end, we assume a team of N agents. Each agent belongs to one of M groups where each group consists of agents who share a common identity.
The virtual teams in our model face a decision problem, in that the best option out of a set of J discrete options needs to be identified. Every team member forms her own belief about which decision option is best but is open to influence by other team members. Influence is implemented as a sequence of communication events. Agents choose an interaction partner according to homophily h and take turns in sharing an argument with an interaction partner. Every time an argument is emitted, the recipient updates her beliefs and tells her team what option she currently believes to be best. This influence process continues until all agents prefer the same option. This option is the team’s decision.

Displaying 10 of 903 results for "M Van Den Hoven" clear search

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