Computational Model Library

Displaying 10 of 218 results for "Andrea Kaim" clear search

In order to test how prosocial strategies (compassionate altruism vs. reciprocity) grow over time, we developed an evolutionary simulation model where artificial agents are equipped with different emotionally-based drivers that vary in strength. Evolutionary algorithms mimic the evolutionary selection process by letting the chances of agents conceiving offspring depend on their fitness. Equipping the agents with heritable prosocial strategies allows for a selection of those strategies that result in the highest fitness. Since some prosocial attributes may be more successful than others, an initially heterogeneous population can specialize towards altruism or reciprocity. The success of particular prosocial strategies is also expected to depend on the cultural norms and environmental conditions the agents live in.

MCR Model

Davide Secchi Nuno R Barros De Oliveira | Published Friday, July 22, 2016 | Last modified Saturday, January 23, 2021

The aim of the model is to define when researcher’s assumptions of dependence or independence of cases in multiple case study research affect the results — hence, the understanding of these cases.

The Mobility Transition Model (MoTMo) is a large scale agent-based model to simulate the private mobility demand in Germany until 2035. Here, we publish a very much reduced version of this model (R-MoTMo) which is designed to demonstrate the basic modelling ideas; the aim is by abstracting from the (empirical, technological, geographical, etc.) details to examine the feed-backs of individual decisions on the socio-technical system.

The aim of our model is to investigate the team dynamics through two types of task allocation strategies, with a focus on the dynamic interplay between individual needs and group performance. To achieve this goal, we have formulated an agent-based model (ABM) to formalize Deci & Ryan’s self-determination theory (SDT) and explore the social dynamics that govern the relationship between individual and group levels of team performance.

barterNet

Jon Pearce Justin Rietz | Published Wednesday, January 08, 2025

BarterNet is a platform for modeling early barter networks with the aim of learning how supply and demand for a good determine if traders will learn to use that good as a form of money. Traders use a good as money when they offer to trade for it even if they can’t consume it, but believe that they can subsequently trade it for a good they can consume in the near future.

AgriAdopt

Sebastian Rasch | Published Tuesday, March 26, 2024

The purpose of this model is to project the dynamics of technology adoption of autonomous weeding robots by sugar beet producing farmers in North Rhine-Westphalia (NRW). Moreover, the design of the model serves the purpose to investigate second-order effects of robot adoption on shifts in farm income and on production quantities of main crops produced in North Rhine-Westphalia. One aim is to analyse the impact of technology attributes and costs of pesticides on adoption patterns.

The current rate of production and consumption of meat poses a problem both to peoples’ health and to the environment. This work aims to develop a simulation of peoples’ meat consumption behaviour in Britain using agent-based modelling. The agents represent individual consumers. The key variables that characterise agents include sex, age, monthly income, perception of the living cost, and concerns about the impact of meat on the environment, health, and animal welfare. A process of peer influence is modelled with respect to the agents’ concerns. Influence spreads across two eating networks (i.e. co-workers and household members) depending on the time of day, day of the week, and agents’ employment status. Data from a representative sample of British consumers is used to empirically ground the model. Different experiments are run simulating interventions of application of social marketing campaigns and a rise in price of meat. The main outcome is the average weekly consumption of meat per consumer. A secondary outcome is the likelihood of eating meat.

Peer reviewed Charging behaviour of electric vehicle drivers

Mart van der Kam Annemijn Peters Wilfried van Sark Floor Alkemade | Published Wednesday, May 08, 2019 | Last modified Tuesday, April 14, 2020

This model was developed to study the combination of electric vehicles (EVs) and intermitten renewable energy sources. The model presents an EV fleet in a fictional area, divided into a residential area, an office area and commercial area. The area has renewable energy sources: wind and PV solar panels. The agents can be encouraged to charge their electric vehicles at times of renewable energy surplus by introducing different policy interventions. Other interesting variables in the model are the installed renewable energy sources, EV fleet composition and available charging infrastructure. Where possible, use emperical data as input for our model. We expand upon previous models by incorporating environmental self-identity and range anxiety as agent variables.

This is the R code of the mathematical model that includes the decision making formulations for artificial agents. This code corresponds to equations 1-70 given in the paper “A Mathematical Model of The Beer Game”.

Effect of communication in irrigation games

Marco Janssen Jacopo A. Baggio | Published Wednesday, January 14, 2015 | Last modified Wednesday, August 09, 2017

The model includes different formulations how agents make decisions in irrigation games and this is compared with empirical data. The aim is to test different theoretical models, especially explaining effect of communication.

Displaying 10 of 218 results for "Andrea Kaim" clear search

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