Computational Model Library

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Package for simulating the behavior of experts in a scientific-forecasting competition, where the outcome of experiments itself depends on expert consensus. We pay special attention to the interplay between expert bias and trust in the reward algorithm. The package allows the user to reproduce results presented in arXiv:2305.04814, as well as testing of other different scenarios.

The Land Use Competition in Drylands (LUCID) model is a stylized agent-based model of a smallholder farming system. Its main purpose is to illustrate how competition between pastoralism and crop cultivation can affect livelihoods of households, specifically their food security. In particular, the model analyzes whether the expansion of crop cultivation may contribute to a vicious circle where an increase in cultivated area leads to higher grazing pressure on the remaining pastureland, which in turn may cause forage shortages and livestock loss for households which are then forced to further expand their cultivated area in order to increase their food security. The model does not attempt to replicate a particular case study but to generate a general understanding of mechanisms and drivers of such vicious circles and to identify possible scenarios under which such circles may be prevented.

The model is inspired by observations of the Borana land use system in Southern Ethiopia. The climatic and ecological conditions of the Borana zone favor pastoralism, and traditionally livelihoods have been based mainly on livestock keeping. Recent years, however, have seen an advancement of crop cultivation as a coping strategy, e.g., to compensate the loss of livestock, even though crop yields are low on average and successful harvests are infrequent.

In the model, it is possible to evaluate patterns of individual (single household) as well as overall (across all households) consumption and food security, depending on a range of ecological, climatic and management parameters.

This model is an implementation of a predator-prey simulation using NetLogo programming language. It simulates the interaction between fish, lionfish, and zooplankton. Fish and lionfish are both represented as turtles, and they have their own energy level. In this simulation, lionfish eat fish, and fish eat zooplankton. Zooplankton are represented as green patches on the NetLogo world. Lionfish and fish can reproduce and gain energy by eating other turtles or zooplankton.

This model was created to help undergraduate students understand how simulation models might be helpful in addressing complex environmental problems. In this case, students were asked to use this model to make predictions about how the introduction of lionfish (considered an invasive species in some places) might alter the ecosystem.

This model is intended to support oak tree management by representing the dynamics of oaks in multiple life stages and their competitors and consumers. This is implemented using a differential equation-based theoretical model representing three life stages of oaks: seedlings, juveniles, and adults. It includes the population dynamics of seedlings transitioning to juveniles, juveniles to adults, and adults producing new seedlings, as well as survival rates for each of the stages. It also includes a model of competition for light and water within seedlings and between seedlings and annual grasses. Finally, there is a predation term representing herbivores eating seedlings and grasses, using a Holling Type II (satiating) response with interference for predators and a death rate which depends on the resource extraction rate.

This is the agent-based model of information market evolution. It simulates the influences of the transition from material to electronic carriers of information, which is modelled by the falling price of variable production factor. It demonstrates that due to zero marginal production costs, the competition increases, the market becomes unstable, and experience various phases of evolution leading to market monopolization.

Competitive Arousal Agent Based Model

Zoé Chollet | Published Friday, May 13, 2022

What is it?

This model demonstrates a very simple bidding market where buyers try to acquire a desired item at the best price in a competitive environment

ICARUS is a multi-agent compliance inspection model (ICARUS - Inspecting Compliance to mAny RUleS). The model is applicable to environments where an inspection agency, via centrally coordinated inspections, examines compliance in organizations which must comply with multiple provisions (rules). The model (ICARUS) contains 3 types of agents: entities, inspection agency and inspectors / inspections. ICARUS describes a repeated, simultaneous, non-cooperative game of pure competition. Agents have imperfect, incomplete, asymmetric information. Entities in each move (tick) choose a pure strategy (comply/violate) for each rule, depending on their own subjective assessment of the probability of the inspection. The Inspection Agency carries out the given inspection strategy.

A more detailed description of the model is available in the .nlogo file.
Full description of the model (in line with the ODD+D protocol) and the analysis of the model (including verification, validation and sensitivity analysis) can be found in the attached documentation.

Peer reviewed Agent-based model to simulate equilibria and regime shifts emerged in lake ecosystems

no contributors listed | Published Tuesday, January 25, 2022

(An empty output folder named “NETLOGOexperiment” in the same location with the LAKEOBS_MIX.nlogo file is required before the model can be run properly)
The model is motivated by regime shifts (i.e. abrupt and persistent transition) revealed in the previous paleoecological study of Taibai Lake. The aim of this model is to improve a general understanding of the mechanism of emergent nonlinear shifts in complex systems. Prelimnary calibration and validation is done against survey data in MLYB lakes. Dynamic population changes of function groups can be simulated and observed on the Netlogo interface.
Main functional groups in lake ecosystems were modelled as super-individuals in a space where they interact with each other. They are phytoplankton, zooplankton, submerged macrophyte, planktivorous fish, herbivorous fish and piscivorous fish. The relationships between these functional groups include predation (e.g. zooplankton-phytoplankton), competition (phytoplankton-macrophyte) and protection (macrophyte-zooplankton). Each individual has properties in size, mass, energy, and age as physiological variables and reproduce or die according to predefined criteria. A system dynamic model was integrated to simulate external drivers.
Set biological and environmental parameters using the green sliders first. If the data of simulation are to be logged, set “Logdata” as true and input the name of the file you want the spreadsheet(.csv) to be called. You will need create an empty folder called “NETLOGOexperiment” in the same level and location with the LAKEOBS_MIX.nlogo file. Press “setup” to initialise the system and “go” to start life cycles.

CoComForest

Wuthiwong WIMOLSAKCHAROEN | Published Tuesday, February 02, 2021

The name of the model, CoComForest, stands for COllaborative COMmunity FOREST management. The purposes of this model are to expose local resource harvesters to the competition with external resource harvesters, called outsiders, and to provide them the opportunity to collectively discuss on resource management. The model, which is made of a set of interconnected entities, including (i) community forest habitat, (ii) resource harvesters, (iii) market, and (iv) firebreak. More details about the CoComForest model are described based on the Overview, Design concept, and Details (ODD) protocol uploaded with the model.

Retail Competition Agent-based Model

Derek Robinson Jiaxin Zhang | Published Sunday, January 03, 2021 | Last modified Wednesday, November 10, 2021

The Retail Competition Agent-based Model (RC-ABM) is designed to simulate the retail competition system in the Region of Waterloo, Ontario, Canada, which which explicitly represents store competition behaviour. Through the RC-ABM, we aim to answer 4 research questions: 1) What is the level of correspondence between market share and revenue acquisition for an agent-based approach compared to a traditional location-allocation-based approach? 2) To what degree can the observed store spatial pattern be reproduced by competition? 3) To what degree are their path dependent patterns of retail success? 4) What is the relationship between retail survival and the endogenous geographic characteristics of stores and consumer expenditures?

Displaying 10 of 45 results competition clear search

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