Computational Model Library

Displaying 10 of 391 results for "Tim Gooding" clear search

HomininSpace

Fulco Scherjon | Published Friday, November 25, 2016 | Last modified Tuesday, October 06, 2020

A modelling system to simulate Neanderthal demography and distribution in a reconstructed Western Europe for the late Middle Paleolithic.

Endogenous Dynamics of Housing Market Cycles

Onur Özgün Birnur Özbaş Yaman Barlas | Published Monday, September 09, 2013 | Last modified Wednesday, January 08, 2014

The purpose of this model is to analyze the dynamics of endogenously created oscillations in housing prices using a system dynamics simulation model, built from the perspective of construction companies.

CPNorm

Ruth Meyer | Published Sunday, June 04, 2017 | Last modified Tuesday, June 13, 2017

CPNorm is a model of a community of harvesters using a common pool resource where adhering to the optimal extraction level has become a social norm. The model can be used to explore the robustness of norm-driven cooperation in the commons.

This ABM simulates opinions on a topic (originally contested infrastructures) through the interactions between paired agents and based on the sociopsychological assumptions of social judgment theory (SJT; Sherif & Hovland, 1961).

Spatial Game Theory

Kristin Crouse | Published Tuesday, November 05, 2019 | Last modified Wednesday, April 22, 2026

This model is a spatial evolutionary game theory model in which animals with inherited red or blue phenotypes move, interact locally, gain or lose energy based on payoff structure, and reproduce across generations. Plants provide a stationary green component of the environment. The model can be used to examine how game payoffs, inheritance, and survival shape population and evolutionary dynamics over time.

Non-traditional tools and mediums can provide unique methodological and interpretive opportunities for archaeologists. In this case, the Unreal Engine (UE), which is typically used for games and media, has provided a powerful tool for non-programmers to engage with 3D visualization and programming as never before. UE has a low cost of entry for researchers as it is free to download and has user-friendly “blueprint” tools that are visual and easily extendable. Traditional maritime mobility in the Salish Sea is examined using an agent-based model developed in blueprints. Focusing on the sea canoe travel of the Straits Salish northwestern Washington State and southwest British Columbia. This simulation integrates GIS data to assess travel time between Coast Salish archaeological village locations and archaeologically represented resource gathering areas. Transportation speeds informed by ethnographic data were used to examine travel times for short forays and longer inter-village journeys. The results found that short forays tended to half day to full day trips when accounting for resource gathering activities. Similarly, many locations in the Salish Sea were accessible in long journeys within two to three days, assuming fair travel conditions. While overall transportation costs to reach sites may be low, models such as these highlight the variability in transport risk and cost. The integration of these types of tools, traditionally used for entertainment, can increase the accessibility of modeling approaches to researchers, be expanded to digital storytelling, including aiding in the teaching of traditional ecological knowledge and placenames, and can have wide applications beyond maritime archaeology.

This is v0.01 of a UE5.2.1 agent based model.

The model represents urban commuters’ transport mode choices among cars, public transit, and motorcycles—a mode highly prevalent in developing countries. Using an agent-based modeling approach, it simulates transport dynamics and serves as a testbed for evaluating policies aimed at improving mobility.

The model simulates an ecosystem of human agents who decide, at each time step, which mode of transportation to use for commuting to work. Their decision is based on a combination of personal satisfaction with their most recent journey—evaluated across a vector of individual needs—the information they crowdsource from their social network, and their personal uncertainty regarding trying new transport options.

Agents are assigned demographic attributes such as sex, age, and income level, and are distributed across city neighborhoods according to their socioeconomic status. To represent social influence in decision-making, agents are connected via a scale-free social network topology, where connections are more likely among agents within the same socioeconomic group, reflecting the tendency of individuals to form social ties with similar others.

MCR Model

Davide Secchi Nuno R Barros De Oliveira | Published Friday, July 22, 2016 | Last modified Saturday, January 23, 2021

The aim of the model is to define when researcher’s assumptions of dependence or independence of cases in multiple case study research affect the results — hence, the understanding of these cases.

We model interpersonal dynamics and study behavior in the classroom in the hypothetical case of a single teacher who defines students’ seating arrangements. The model incorporates the mechanisms of peer influence on study behavior, on attitude formation, and homophilous selection in order to depict the interrelated dynamics of networks, behavior, and attitudes. We compare various seating arrangement scenarios and observe how GPA distribution and level of prejudice changes over time.

This model computes the guaranteed viability kernel of a model describing the evolution of a population submitted to successive floods.
The population is described by its wealth and its adaptation rate to floods, the control are information campaigns that have a cost but increase the adaptation rate and the expected successive floods belong to given set defined by the maximal high and the minimal time between two floods.

Displaying 10 of 391 results for "Tim Gooding" clear search

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