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The targeted subsidies plan model is based on the economic concept of targeted subsidies.
The targeted subsidies plan model simulates the distribution of subsidies among households in a community over several years. The model assumes that the government allocates a fixed amount of money each year for the purpose of distributing cash subsidies to eligible households. The eligible households are identified by dividing families into 10 groups based on their income, property, and wealth. The subsidy is distributed to the first four groups, with the first group receiving the highest subsidy amount. The model simulates the impact of the subsidy distribution process on the income and property of households in the community over time.
The model simulates a community of 230 households, each with a household income and wealth that follows a power-law distribution. The number of household members is modeled by a normal distribution. The model allocates a fixed amount of money each year for the purpose of distributing cash subsidies among eligible households. The eligible households are identified by dividing families into 10 groups based on their income, property, and wealth. The subsidy is distributed to the first four groups, with the first group receiving the highest subsidy amount.
The model runs for a period of 10 years, with the subsidy distribution process occurring every month. The subsidy received by each household is assumed to be spent, and a small portion may be saved and added to the household’s property. At the end of each year, the grouping of households based on income and assets is redone, and a number of families may be moved from one group to another based on changes in their income and property.
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Our aim is to demonstrate how conversational AI systems, exemplified by ChatGPT, can support the conceptualisation of Agent-Based Social Simulation (ABSS) models, leading to a full ABSS model design document. Through advanced prompt engineering and adherence to the Engineering ABSS framework (Siebers and Klügl 2017), we have constructed a comprehensive script that is easy to use and that supports the design of ABSS models with or even by AI. The performance of the script is demonstrated through an illustrative case study related to the use of adaptive architecture in museums. The repository contains (1) the comprehensive script in a format that allows copying and pasting prompts for use with ChatGPT, (2) the results of the illustrative case study in the form of two conceptual ABSS models, the ground truth and the autogenerated version.
This model simulates a bank - firm credit network.
NetLogo agent-based model to simulate the transmission of COVID-19 in a university dormitory. User can set the number of initial students, buildings, floors, rooms, number of initially infected, and transmission rate. They can also test the effect of masks, sanitizations, elevator allowance, and visits on the effect of the SEIR curve.
The Agent-Based Model for Multiple Team Membership (ABMMTM) simulates design teams searching for viable design solutions, for a large design project that requires multiple design teams that are working simultaneously, under different organizational structures; specifically, the impact of multiple team membership (MTM). The key mechanism under study is how individual agent-level decision-making impacts macro-level project performance, specifically, wage cost. Each agent follows a stochastic learning approach, akin to simulated annealing or reinforcement learning, where they iteratively explore potential design solutions. The agent evaluates new solutions based on a random-walk exploration, accepting improvements while rejecting inferior designs. This iterative process simulates real-world problem-solving dynamics where designers refine solutions based on feedback.
As a proof-of-concept demonstration of assessing the macro-level effects of MTM in organizational design, we developed this agent-based simulation model which was used in a simulation experiment. The scenario is a system design project involving multiple interdependent teams of engineering designers. In this scenario, the required system design is split into three separate but interdependent systems, e.g., the design of a satellite could (trivially) be split into three components: power source, control system, and communication systems; each of three design team is in charge of a design of one of these components. A design team is responsible for ensuring its proposed component’s design meets the design requirement; they are not responsible for the design requirements of the other components. If the design of a given component does not affect the design requirements of the other components, we call this the uncoupled scenario; otherwise, it is a coupled scenario.
Cultural group selection model of agents playing public good games and who are able to punish and punish back.
The Megafaunal Hunting Pressure Model (MHPM) is an interactive, agent-based model designed to conduct experiments to test megaherbivore extinction hypotheses. The MHPM is a model of large-bodied ungulate population dynamics with human predation in a simplified, but dynamic grassland environment. The overall purpose of the model is to understand how environmental dynamics and human predation preferences interact with ungulate life history characteristics to affect ungulate population dynamics over time. The model considers patterns in environmental change, human hunting behavior, prey profitability, herd demography, herd movement, and animal life history as relevant to this main purpose. The model is constructed in the NetLogo modeling platform (Version 6.3.0; Wilensky, 1999).
MoPAgrIB model simulates the movement of cultivated patches in a savannah vegetation mosaic ; how they move and relocate through the landscape, depending on farming practices, population growth, social rules and vegetation growth.
The Retail Competition Agent-based Model (RC-ABM) is designed to simulate the retail competition system in the Region of Waterloo, Ontario, Canada, which which explicitly represents store competition behaviour. Through the RC-ABM, we aim to answer 4 research questions: 1) What is the level of correspondence between market share and revenue acquisition for an agent-based approach compared to a traditional location-allocation-based approach? 2) To what degree can the observed store spatial pattern be reproduced by competition? 3) To what degree are their path dependent patterns of retail success? 4) What is the relationship between retail survival and the endogenous geographic characteristics of stores and consumer expenditures?
The model simulates the national Campaign-Based Watershed Management program of Ethiopia. It includes three agents (farmers, Kebele/ village administrator, extension workers) and the physical environment that interact with each other. The physical environment is represented by patches (fields). Farmers make decisions on the locations of micro-watersheds to be developed, participation in campaign works to construct soil and water conservation structures, and maintenance of these structures. These decisions affect the physical environment or generate model outcomes. The model is developed to explore conditions that enhance outcomes of the program by analyzing the effect on the area of land covered and quality of soil and water conservation structures of (1) enhancing farmers awareness and motivation, (2) establishing and strengthening micro-watershed associations, (3) introducing alternative livelihood opportunities, and (4) enhancing the commitment of local government actors.
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