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We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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The purpose of the study is to unpack and explore a potentially beneficial role of sharing metacognitive information within a group when making repeated decisions about common pool resource (CPR) use.
We explore the explanatory power of sharing metacognition by varying (a) the individual errors in judgement (myside-bias); (b) the ways of reaching a collective judgement (metacognition-dependent), (c) individual knowledge updating (metacognition- dependent) and d) the decision making context.
The model (AgentEx-Meta) represents an extension to an existing and validated model reflecting behavioural CPR laboratory experiments (Schill, Lindahl & Crépin, 2015; Lindahl, Crépin & Schill, 2016). AgentEx-Meta allows us to systematically vary the extent to which metacognitive information is available to agents, and to explore the boundary conditions of group benefits of metacognitive information.
An agent-based model that simulates urban neighbourhoods. The model has been designed to simulate perceived livability and safety (PLS) of citizens. The score attached to perceived livability and safety, PLS, is the main output of the model and is the average of each individual’s PLS. These PLS scores, in turn, are specific to each citizen and highly dependent on their individual experiences. PLS is impacted by several different social factors: interactions with fellow citizens, police officers, and community workers; visiting or starting a neighbourhood initiative; experiencing a burglary; seeing a youth gang; or hearing from friends (of friends) about these events. On top of this, the model allows to set various types of social networks which also influence the PLS.
This model is intended to support oak tree management by representing the dynamics of oaks in multiple life stages and their competitors and consumers. This is implemented using a differential equation-based theoretical model representing three life stages of oaks: seedlings, juveniles, and adults. It includes the population dynamics of seedlings transitioning to juveniles, juveniles to adults, and adults producing new seedlings, as well as survival rates for each of the stages. It also includes a model of competition for light and water within seedlings and between seedlings and annual grasses. Finally, there is a predation term representing herbivores eating seedlings and grasses, using a Holling Type II (satiating) response with interference for predators and a death rate which depends on the resource extraction rate.
The School Enrollment Model is a spatially-explicit computational model that depicts a city, with schools and students located within the space. The model represents the Chilean school system, a market-based educational system, where people are free to choose among public, private voucher, or private fee-paying schools. In the model, students become aware of some schools, apply to schools, switch schools, pass or fail grade levels, and eventually either graduate or dropout. Schools select students, update their tuition, test scores, and other characteristics.
The purpose of the model is to represent the Chilean school system and analyze the different mechanisms that affected the enrollment distribution between public, private voucher, and private fee-paying school sectors during the period 2004-2016.
CROwd Simulation of Situated individuals represents a modern generation simulation as a (social) scientific tool for understanding crowd behaviour. The CROSS model represents individuals in a crowd as social-cognitive agents that are affected by their social and physical surroundings and produce behaviour and behaviour patterns.
The simulation model SimPLS shows an application of the PLS agent concept, using SEM as empirical basis for the definition of agent architectures. The simulation model implements the PLS path model TAM about the decision of using innovative products.
A series of studies show the applicability of the NK model in the crowdsourcing research, but it also exposes a problem that the application of the NK model is not tightly integrated with crowdsourcing process, which leads to lack of a basic crowdsourcing simulation model. Accordingly, by introducing interaction relationship among task decisions to define three tasks of different structure: local task, small-world task and random task, and introducing bounded rationality and its two dimensions are taken into account: bounded rationality level that used to distinguish industry types and bounded rationality bias that used to differentiate professional users and ordinary users, an agent-based model that simulates the problem-solving process of tournament-based crowdsourcing is constructed by combining the NK fitness landscapes and the crowdsourcing framework of “Task-Crowd-Process-Evaluation”.
The Emergent Firm (EF) model is based on the premise that firms arise out of individuals choosing to work together to advantage themselves of the benefits of returns-to-scale and coordination. The Emergent Firm (EF) model is a new implementation and extension of Rob Axtell’s Endogenous Dynamics of Multi-Agent Firms model. Like the Axtell model, the EF model describes how economies, composed of firms, form and evolve out of the utility maximizing activity on the part of individual agents. The EF model includes a cash-in-advance constraint on agents changing employment, as well as a universal credit-creating lender to explore how costs and access to capital affect the emergent economy and its macroeconomic characteristics such as firm size distributions, wealth, debt, wages and productivity.
A series of studies show the applicability of the NK model in the crowdsourcing research, but it also exposes a problem that the application of the NK model is not tightly integrated with crowdsourcing process, which leads to lack of a basic crowdsourcing simulation model. Accordingly, by introducing interaction relationship among task decisions to define three tasks of different structure: local task, small-world task and random task, and introducing bounded rationality and its two dimensions are taken into account: bounded rationality level that used to distinguish industry types and bounded rationality bias that used to differentiate professional users and ordinary users, an agent-based model that simulates the problem-solving process of tournament-based crowdsourcing is constructed by combining the NK fitness landscapes and the crowdsourcing framework of “Task-Crowd-Process-Evaluation”.
This model is part of an article that discusses the adoption of a complexity theory approach to study the dynamics of language contact within multilingual communities. The model simulates the dynamics of communication within a community where a minority and a majority group coexist. The individual choice of language for communication is based on a number of simple rules derived from a review of the main literature on the topic of language contact. These rules are then combined with different variables, such as the rate of exogamy of the minority group and the presence of relevant education policies, to estimate the trends of assimilation of the minority group into the majority one. The model is validated using actually observed data from the case of Romansh speakers in the canton of Grisons, Switzerland.
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