Our mission is to help computational modelers at all levels engage in the establishment and adoption of community standards and good practices for developing and sharing computational models. Model authors can freely publish their model source code in the Computational Model Library alongside narrative documentation, open science metadata, and other emerging open science norms that facilitate software citation, reproducibility, interoperability, and reuse. Model authors can also request peer review of their computational models to receive a DOI.
All users of models published in the library must cite model authors when they use and benefit from their code.
Please check out our model publishing tutorial and contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.
We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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This model aims to understand the cumulative effects on the population’s vulnerability as represented by exposure to PM10 (particulate matter with diameter less than 10 micrometres) by different age and educational groups in two Seoul districts, Gangnam and Gwanak. Using this model, readers can explore individual’s daily commuting routine, and its health loss when the PM10 concentration of the current patch breaches the national limit of 100µg/m3.
Plastics and the pollution caused by their waste have always been a menace to both nature and humans. With the continual increase in plastic waste, the contamination due to plastic has stretched to the oceans. Many plastics are being drained into the oceans and rose to accumulate in the oceans. These plastics have seemed to form large patches of debris that keep floating in the oceans over the years. Identification of the plastic debris in the ocean is challenging and it is essential to clean plastic debris from the ocean. We propose a simple tool built using the agent-based modeling framework NetLogo. The tool uses ocean currents data and plastic data both being loaded using GIS (Geographic Information System) to simulate and visualize the movement of floatable plastic and debris in the oceans. The tool can be used to identify the plastic debris that has been piled up in the oceans. The tool can also be used as a teaching aid in classrooms to bring awareness about the impact of plastic pollution. This tool could additionally assist people to realize how a small plastic chunk discarded can end up as large debris drifting in the oceans. The same tool might help us narrow down the search area while looking out for missing cargo and wreckage parts of ships or flights. Though the tool does not pinpoint the location, it might help in reducing the search area and might be a rudimentary alternative for more computationally expensive models.
Agents are linked in a social-network and make decisions on which of 2 types of behavior to adopt. We explore consequences of different information feedback and providing targeted feedback to individuals.
This is the R code of the mathematical model that includes the decision making formulations for artificial agents. Plus, the code for graphical output is also added to the original code.
The Communicating Hazard Information in the Modern Environment (CHIME) agent-based model (ABM) is a Netlogo program that facilitates the analysis of information flow and protective decisions across space and time during hazardous weather events. CHIME ABM provides a platform for testing hypotheses about collective human responses to weather forecasts and information flow, using empirical data from historical hurricanes. The model uses real world geographical and hurricane data to set the boundaries of the simulation, and it uses historical hurricane forecast information from the National Hurricane Center to initiate forecast information flow to citizen agents in the model.
Using nodes from the 2002 General Social Survey sample, the code establishes a network of ties with a given homophily bias, and simulates Internet adoption rates in that network under three conditions: (i) no network externalities, (ii) general network externalities, where an individual’s reservation price is a function of the overall adoption rate in the network, (iii) specific network externalities, where reservation price is a function of the adoption rate in individual’s personal […]
The teamCognition model investigates team decision processes by using an agent-based model to conceptualize team decisions as an emergent property. It uses a mixed-method research design with a laboratory experiment providing qualitative and quantitative input for the model’s construction, as well as data for an output validation of the model. The agent-based model is used as a computational testbed to contrast several processes of team decision making, representing potential, simplified mechanisms of how a team decision emerges. The increasing overall fit of the simulation and empirical results indicates that the modeled decision processes can at least partly explain the observed team decisions.
This model is intended to explore the effectiveness of different courses of interventions on an abstract population of infections. Illustrative findings highlight the importance of the mechanisms for variability and mutation on the effectiveness of different interventions.
This model represents informal information transmission networks among medieval Genoese investors used to inform each other about cheating merchants they employed as part of long-distance trade operations.
This is the R code of the mathematical model used for verification. This code corresponds to equations 1-9, 15-53, 58-62, 69-70, and 72-75 given in the paper “A Mathematical Model of The Beer Game”.
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