Our mission is to help computational modelers at all levels engage in the establishment and adoption of community standards and good practices for developing and sharing computational models. Model authors can freely publish their model source code in the Computational Model Library alongside narrative documentation, open science metadata, and other emerging open science norms that facilitate software citation, reproducibility, interoperability, and reuse. Model authors can also request peer review of their computational models to receive a DOI.
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We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
Displaying 10 of 135 results for "K De Boo" clear search
The original Ache model is used to explore different distributions of resources on the landscape and it’s effect on optimal strategies of the camps on hunting and camp movement.
Emulation is one of the simplest and most common mechanisms of social interaction. In this paper we introduce a descriptive computational model that attempts to capture the underlying dynamics of social processes led by emulation.
This abstract model explores the emergence of altruistic behavior in networked societies. The model allows users to experiment with a number of population-level parameters to better understand what conditions contribute to the emergence of altruism.
The model’s purpose is to provide a potential explanation for the emergence, sustenance and decline of unpopular norms based on pluralistic ignorance on a social network.
We model the epistemic dynamics preceding political uprising. Before deciding whether to start protests, agents need to estimate the amount of discontent with the regime. This model simulates the dynamics of group knowledge about general discontent.
Plastics and the pollution caused by their waste have always been a menace to both nature and humans. With the continual increase in plastic waste, the contamination due to plastic has stretched to the oceans. Many plastics are being drained into the oceans and rose to accumulate in the oceans. These plastics have seemed to form large patches of debris that keep floating in the oceans over the years. Identification of the plastic debris in the ocean is challenging and it is essential to clean plastic debris from the ocean. We propose a simple tool built using the agent-based modeling framework NetLogo. The tool uses ocean currents data and plastic data both being loaded using GIS (Geographic Information System) to simulate and visualize the movement of floatable plastic and debris in the oceans. The tool can be used to identify the plastic debris that has been piled up in the oceans. The tool can also be used as a teaching aid in classrooms to bring awareness about the impact of plastic pollution. This tool could additionally assist people to realize how a small plastic chunk discarded can end up as large debris drifting in the oceans. The same tool might help us narrow down the search area while looking out for missing cargo and wreckage parts of ships or flights. Though the tool does not pinpoint the location, it might help in reducing the search area and might be a rudimentary alternative for more computationally expensive models.
CoDMER v. 2.0 was parameterized with ethnographic data from organizations dealing with prescribed fire and seeding native plants, to advance theory on how collective decisions emerge in ecological restoration.
A friendship game is a kind of network game: a game theory model on a network. This is a NetLogo model of an agent-based adaptation of “‘Friendship-based’ Games” by PJ Lamberson. The agents reach an equilibrium that depends on the strategy played and the topology of the network.
This model aims to investigate how different type of learning (social system) and disturbance specific attributes (ecological system) influence adoption of treatment strategies to treat the effects of ecological disturbances.
Status-power dynamics on a playground, resulting in a status landscape with a gender status gap. Causal: individual (beauty, kindness, power), binary (rough-and-tumble; has-been-nice) or prior popularity (status). Cultural: acceptability of fighting.
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