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Cultural group selection model used to evaluate the conditions for agents to evolve who have other-regarding preferences in making decisions in public good games.
Here we share the raw results of the social experiments of the paper “Gossip and competitive altruism support cooperation in a Public Good Game” by Giardini, Vilone, Sánchez, Antonioni, under review for Philosophical Transactions B. The experiment is thoroughly described there, in the following we summarize the main features of the experimental setup. The authors are available for further clarifications if requested.
Participants were recruited from the LINEEX subjects pool (University of Valencia Experimental Economics lab). 160 participants mean age = 21.7 years; 89 female) took part in this study in return for a flat payment of 5 EUR and the opportunity to earn an additional payment ranging from 8 to 16 EUR (mean total payment = 17.5 EUR). 80 subjects, divided into 5 groups of 16, took part in the competitive treatment while other 80 subjects participated in the non-competitive treatment. Laboratory experiments were conducted at LINEEX on September 16th and 17th, 2015.
To our knowledge, this is the first agent-based simulation of continuous-time PGGs (where participants can change contributions at any time) which are much harder to realise within both laboratory and simulation environments.
Work related to this simulation has been published in the following journal article:
Vu, Tuong Manh, Wagner, Christian and Siebers, Peer-Olaf (2019) ‘ABOOMS: Overcoming the Hurdles of Continuous-Time Public Goods Games with a Simulation-Based Approach’ Journal of Artificial Societies and Social Simulation 22 (2) 7 http://jasss.soc.surrey.ac.uk/22/2/7.html. doi: 10.18564/jasss.3995
Abstract:
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In the model agents make decisions to contribute of not to the public good of a group, and cooperators may punish, at a cost, defectors. The model is based on group selection, and is used to understan
This model simulates the heterogeneity of preferences in a PG game and how the interaction between them affects the dynamics of voluntary contributions. Model is based on the results of a human-based experiment.
Cultural group selection model of agents playing public good games and who are able to punish and punish back.
Dynamic bipartite network model of agents and games in which agents can participate in multiple public goods games.
NetCommons simulates a social dilemma process in case of step-level public goods. Is possible to generate (or load from DL format) any different networks, to change initial parameters, to replicate a number of experimental situations, and to obtain a event history database in CSV format with information about the context of each agents’ decision, the individual behavior and the aggregate outcomes.