Computational Model Library

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PaCE Austria Pilot Model

Ruth Meyer | Published Tuesday, June 30, 2020

The objective of building a social simulation in the Populism and Civic Engagement (PaCE) project is to study the phenomenon of populism by mapping individual level political behaviour and explain the influence of agents on, and their interdependence with the respective political parties. Voters, political parties and – to some extent – the media can be viewed as forming a complex adaptive system, in which parties compete for citizens’ votes, voters decide on which party to vote for based on their respective positions with regard to particular issues, and the media may influence the salience of issues in the public debate.

This is the first version of a model exploring voting behaviour in Austria. It focusses on modelling the interaction of voters and parties in a political landscape; the effects of the media are not yet represented. Austria was chosen as a case study because it has an established populist party (the “Freedom Party” FPO), which has even been part of the government over the years.

This is the R code of the mathematical model that includes the decision making formulations for artificial agents. This code corresponds to equations 1-70 given in the paper “A Mathematical Model of The Beer Game”.

This model simulates networking mechanisms of an empirical social network. It correlates event determinants with place-based geography and social capital production.

code for graphical output

Mert Edali Hakan Yasarcan | Published Wednesday, November 05, 2014

This is the R code of the mathematical model that includes the decision making formulations for artificial agents. Plus, the code for graphical output is also added to the original code.

Socio-spatial segregation in Salzburg, Austria

Andreas Koch | Published Friday, September 25, 2009 | Last modified Saturday, April 27, 2013

This is a first preliminary simulation model to model segregation in the city of Salzburg, Austria.

REHAB has been designed as an ice-breaker in courses dealing with ecosystem management and participatory modelling. It helps introducing the two main tools used by the Companion Modelling approach, namely role-playing games and agent-based models.

This is the R code of the mathematical model used for verification. This code corresponds to equations 1-9, 15-53, 58-62, 69-70, and 72-75 given in the paper “A Mathematical Model of The Beer Game”.

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