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We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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This model presents the simulation model of a city in the context of overtourism. The study area is the city of Santa Marta in Colombia. The purpose is to illustrate the spatial and temporal distribution of population and tourists in the city. The simulation analyzes emerging patterns that result from the interaction between critical components in the touristic urban system: residents, urban space, touristic sites, and tourists. The model is an Agent-Based Model (ABM) with the GAMA software. Also, it used public input data from statistical centers, geographical information systems, tourist websites, reports, and academic articles. The ABM includes assessing some measures used to address overtourism. This is a field of research with a low level of analysis for destinations with overtourism, but the ABM model allows it. The results indicate that the city has a high risk of overtourism, with spatial and temporal differences in the population distribution, and it illustrates the effects of two management measures of the phenomenon on different scales. Another interesting result is the proposed tourism intensity indicator (OVsm), taking into account that the tourism intensity indicators used by the literature on overtourism have an overestimation of tourism pressures.
The Simulating Agroforestry Adoption in Rural Indonesia (SAFARI) model aims at exploring the adoption of illipe rubber agroforestry systems by farming households in the case study region in rural Indonesia. Thereby, the ABM simulates the interdependencies of agroforestry systems and local livelihoods, income, land use, biodiversity, and carbon fixation. The model contrasts development paths without agroforestry (business as usual (BAU) scenario), corresponding to a scenario where the government promotes rubber monoculture, with the introduction of illipe rubber agroforestry systems (IRA scenario) as an alternative. It aims to support policy-makers to assess the potential of IRA over larger temporal and spatial scales.
Purpose of the model is to perform a “virtual experiment” to test the predator satiation hypothesis, advanced in literature to explain the mast seeding phenomenon.
Background: Establishing a human settlement on Mars is an incredibly complex engineering problem. The inhospitable nature of the Martian environment requires any habitat to be largely self-sustaining. Beyond mining a few basic minerals and water, the colonizers will be dependent on Earth resupply and replenishment of necessities via technological means, i.e., splitting Martian water into oxygen for breathing and hydrogen for fuel. Beyond the technical and engineering challenges, future colonists will also face psychological and human behavior challenges.
Objective: Our goal is to better understand the behavioral and psychological interactions of future Martian colonists through an Agent-Based Modeling (ABM simulation) approach. We seek to identify areas of consideration for planning a colony as well as propose a minimum initial population size required to create a stable colony.
Methods: Accounting for engineering and technological limitations, we draw on research regarding high performing teams in isolated and high stress environments (ex: submarines, Arctic exploration, ISS, war) to include the 4 NASA personality types within the ABM. Interactions between agents with different psychological profiles are modeled at the individual level, while global events such as accidents or delays in Earth resupply affect the colony as a whole.
Results: From our multiple simulations and scenarios (up to 28 Earth years), we found that an initial population of 22 was the minimum required to maintain a viable colony size over the long run. We also found that the Agreeable personality type was the one more likely to survive.
Conclusion We developed a simulation with easy to use GUI to explore various scenarios of human interactions (social, labor, economic, psychological) on a future colony on Mars. We included technological and engineering challenges, but our focus is on the behavioral and psychological effects on the sustainability of the colony on the long run. We find, contrary to other literature, that the minimum number of people with all personality types that can lead to a sustainable settlement is in the tens and not hundreds.
This is an opinion dynamics model which extends the model found in (Martins 2009). The previous model had an unshared uncertainty assumption in agent-to-agent interaction this model relaxes that assumption. The model only supports a fully connect network where every agent has an equal likelihood of interacting with every other agent at any given time step. The model is highly modular so different social network paradigm can easier be implemented.
Agers and non-agers agent compete over a spatial landscape. When two agents occupy the same grid, who will survive is decided by a random draw where chances of survival are proportional to fitness. Agents have offspring each time step who are born at a distance b from the parent agent and the offpring inherits their genetic fitness plus a random term. Genetic fitness decreases with time, representing environmental change but effective non-inheritable fitness can increase as animals learn and get bigger.
Due to teacher requests to represent changes in atomic radius, we developed a visualization of the first 36 elements in Netlogo
This is the agent-based model of information market evolution. It simulates the influences of the transition from material to electronic carriers of information, which is modelled by the falling price of variable production factor. It demonstrates that due to zero marginal production costs, the competition increases, the market becomes unstable, and experience various phases of evolution leading to market monopolization.
Simulates biobehavioral interactions between 2 populations of hominins.
The BASAR model aims to investigate different approaches to describe small-scale farmers’ decision-making in the context of diversified agroforestry adoption in rural Rwanda. Thereby, it compares random behaviour with perfect rationality (non-discounted and discounted utility maximization), bounded rationality (satisficing and fast and frugal decision tree heuristics), Theory of Planned Behaviour, and a probabilistic regression-based approach. It is aimed at policy-makers, extension agents, and cooperatives to better understand how rural farmers decide about implementing innovative agricultural practices such as agroforestry and at modelers to support them in selecting an approach to represent human decision-making in ABMs of Social-Ecological Systems. The overall objective is to identify a suitable approach to describe human decision-making and therefore improve forecasts of adoption rates and support the development and implementation of interventions that aim to raise low adoption rates.
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