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We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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This model is intended to study the way information is collectively managed (i.e. shared, collected, processed, and stored) in a system and how it performs during a crisis or disaster. Performance is assessed in terms of the system’s ability to provide the information needed to the actors who need it when they need it. There are two main types of actors in the simulation, namely communities and professional responders. Their ability to exchange information is crucial to improve the system’s performance as each of them has direct access to only part of the information they need.
In a nutshell, the following occurs during a simulation. Due to a disaster, a series of randomly occurring disruptive events takes place. The actors in the simulation need to keep track of such events. Specifically, each event generates information needs for the different actors, which increases the information gaps (i.e. the “piles” of unaddressed information needs). In order to reduce the information gaps, the actors need to “discover” the pieces of information they need. The desired behavior or performance of the system is to keep the information gaps as low as possible, which is to address as many information needs as possible as they occur.
This model examines the economic interaction between Gaulish wheat farmers and Etruscan and Greek wine farming in 7th century B.C. France.
Model that illustrates the use of the GAMA advanced driving skill through a case study concerning the evacuation of the city of Rouen (France).
Model of a very serious conflict about the relevance of a dam to impede its construction, between the client, the prime contractor, State, legalist opponents and activist opponents.
Simulates impacts of ants killing colony mates when in conflict with another nest. The murder rate is adjustable, and the environmental change is variable. The colonies employ social learning so knowledge diffusion proceeds if interactions occur.
We construct a new type of agent-based model (ABM) that can simultaneously simulate land-use changes at multiple distant places (namely TeleABM, telecoupled agent-based model). We use soybean trade between Brazil and China as an example, where Brazil is the sending system and China is the receiving system because they are the world’s largest soybean exporter and importer respectively. We select one representative county in each country to calibrate and validate the model with spatio-temporal analysis of historical land-use changes and the empirical analysis of household survey data. The whole model is programmed on RePast Simphony. The most unique features of TeleABM are that it can simulate a telecoupled system and the flows between sending and receiving systems in this telecoupled system.
Agers and non-agers agent compete over a spatial landscape. When two agents occupy the same grid, who will survive is decided by a random draw where chances of survival are proportional to fitness. Agents have offspring each time step who are born at a distance b from the parent agent and the offpring inherits their genetic fitness plus a random term. Genetic fitness decreases with time, representing environmental change but effective non-inheritable fitness can increase as animals learn and get bigger.
Brazil has initiated two territorial public policies for a rural sustainable development, the National Program for Sustainable Development of the Rural Territories (PRONAT) and Citizenship Territory Program (PTC). These public policies aims, as a condition for its effectiveness, the equilibrium of the power relations between actors which participate in the Collegiate for Territorial Development (CODETER) of each Rural Territory. Our research studies the hypotheses that, in the Rural Territories submitted to the PRONAT and PTC public policies, the power and reciprocity relations between actors engaged in the CODETER effectively have evolved in favor of the civil society representatives to the detriment of the public powers, notably the mayors.
The SocLab approach has been applied in two case studies and four models representing the Southern Rural Territory of Sergipe (TRSS) and the São Francisco Rural Territory (TRBSF) were designed for two referential periods, 2008-2012 and 2013-2017. These models were developed to evaluate the empowerment of the civil society in these rural territories due to thes two public policies, PRONAT and PTC.
We present a network agent-based model of ethnocentrism and intergroup cooperation in which agents from two groups (majority and minority) change their communality (feeling of group solidarity), cooperation strategy and social ties, depending on a barrier of “likeness” (affinity). Our purpose was to study the model’s capability for describing how the mechanisms of preexisting markers (or “tags”) that can work as cues for inducing in-group bias, imitation, and reaction to non-cooperating agents, lead to ethnocentrism or intergroup cooperation and influence the formation of the network of mixed ties between agents of different groups. We explored the model’s behavior via four experiments in which we studied the combined effects of “likeness,” relative size of the minority group, degree of connectivity of the social network, game difficulty (strength) and relative frequencies of strategy revision and structural adaptation. The parameters that have a stronger influence on the emerging dominant strategies and the formation of mixed ties in the social network are the group-tag barrier, the frequency with which agents react to adverse partners, and the game difficulty. The relative size of the minority group also plays a role in increasing the percentage of mixed ties in the social network. This is consistent with the intergroup ties being dependent on the “arena” of contact (with progressively stronger barriers from e.g. workmates to close relatives), and with measures that hinder intergroup contact also hindering mutual cooperation.
In order to test how prosocial strategies (compassionate altruism vs. reciprocity) grow over time, we developed an evolutionary simulation model where artificial agents are equipped with different emotionally-based drivers that vary in strength. Evolutionary algorithms mimic the evolutionary selection process by letting the chances of agents conceiving offspring depend on their fitness. Equipping the agents with heritable prosocial strategies allows for a selection of those strategies that result in the highest fitness. Since some prosocial attributes may be more successful than others, an initially heterogeneous population can specialize towards altruism or reciprocity. The success of particular prosocial strategies is also expected to depend on the cultural norms and environmental conditions the agents live in.
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